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The Academy of Interactive Arts & Sciences (AIAS), founded in 1996, is a non-profit organization that promotes computer and video game entertainment with the annual D.I.C.E. Summit event, where its Interactive Achievement Awards ceremony has been held annually since 1998. Its membership consists of industry professionals, and only professional members who meet a set of minimum criteria are able to vote for the best entertainment software of the year. The AIAS was created in 1996.


The Academy of Interactive Arts & Sciences (AIAS) was begun originally in 1992 by a small group of Los Angelesmarker based professionals whose desire was to provide a means to encourage Silicon Valleymarker game developers to involve Hollywoodmarker actors and other creative professionals in their activities. The AIAS was founded in November of 1996. Marc Teren and Denise Kristie served as its founding executives. Andrew Zucker, a Beverly Hillsmarker attorney joined as its third Executive Director and as a result of his efforts, AIAS was built into an organization with close to 500 members and 50 board advisors.

In 1994, AIAS successfully executive produced the first televised awards show for computer games, "Cybermania '94" which was licensed to TBS. "Cybermania" took place on the Universal Studios lot and was co-hosted by Leslie Nielsen and Jonathan Taylor Thomas. In 1995, the second awards program was the first to be "televised" via that burgeoning medium now known as the Internet.

Once it was determined that the likelihood of creating additional televised awards shows was slim, at least for the near term, the name of the organization was licensed to the entity that presently operates the academy today. The current AIAS is run by a different legal entity to that founded by Zucker back in 1992, but it does have the same purpose and via the 1996 license it does use the same logo and award 'statuette' designed by the founders of the original AIAS.

Annual Interactive Achievement Awards

The Interactive Achievement Awards have been presented annually since 1997. Previous "Game of the Year" award winners are as follows:
Year Game Genre Platform(s) Developer(s)
2008 (12th) LittleBigPlanet Platformer, User-generated content PlayStation 3 Media Molecule
2007 (11th) Call of Duty 4: Modern Warfare First-person shooter PlayStation 3, Xbox 360, Windows, Mac OS X Infinity Ward
2006 (10th) Gears of War Third-person shooter Xbox 360, Windows, Mac OS X Epic Games
2005 (9th) God of War Action-adventure game PlayStation 2 SCE Studios Santa Monica
2004 (8th) Half-Life 2 First-person shooter PlayStation 3, Xbox, Xbox 360, Windows Valve Corporation
2003 (7th) Call of Duty First-person shooter N-Gage, Windows, Mac OS X Infinity Ward
2002 (6th) Battlefield 1942 First-person shooter Windows 98, Mac OS Digital Illusions CE
2001 (5th) Halo: Combat Evolved First-person shooter Xbox, Windows, Mac OS X Bungie Studios
2000 (4th) Diablo II Hack and slash Windows, Mac OS, Mac OS X Blizzard North
1999 (3rd) The Sims Life simulation game Windows, Mac OS, Linux Maxis
1998 (2nd) The Legend of Zelda: Ocarina of Time Action-adventure Nintendo 64 Nintendo EAD
1997 (1st) GoldenEye 007 First-person shooter Nintendo 64 Rarewaremarker


  1. AIAS Annual Awards

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