Advergaming is the practice of using
video games to advertise a product, organization
or viewpoint. The term "advergames" was coined in January 2000 by
Anthony Giallourakis, and later mentioned by
Wired's "Jargon Watch" column in
2001. It has been applied to various free online games commissioned
by major companies.
With the growth of the internet, advergames have proliferated,
often becoming the most visited aspect of brand websites and
becoming an integrated part of brand media planning in an
increasingly fractured media environment. Advergames theoretically
promote repeated traffic to websites and reinforce brands. Users
choosing to register to be eligible for prizes can help marketers
collect customer data. Gamers may also invite their friends to
participate, which could assist promotion by
word of mouth, or "
viral marketing."
Categories
While other categories have been proposed, Advergaming normally
falls into one of three categories which are derived from an
historical categorization technique normally applied to traditional
media:
ATL (Above the
Line) Advergaming
Examples of ATL advergames include
promotional software.
In employing ATL advergaming, a company typically provides
interactive games on its
website in the hope
that potential customers will be drawn to the game and spend more
time on the website, or simply become more product aware. The games
themselves usually
feature the
company's products prominently. These games may consist of
reworked arcade classics or original programming, and they are
usually designed for
Adobe Flash or
similar multimedia software.
Game Industry trade resource
Game Daily identifies New York-based marketing
company,
BrandGames, as the pioneer of advergaming in 1995. The
earliest custom video games featuring integrated brand messages
where developed in the era before substantial penetration of the
World Wide Web and were distributed on
floppy disk. These games were typically of a
higher quality than the modern flash games and were distributed for
free, often bundled with other products from the company advertised
for. The first floppy disk advergames were developed to serve dual
purposes — as promotional incentives that drive response and as
media that deliver awareness. American Home Foods
Chef Boyardee,
Coca-Cola, and
Samsung
brands issued the first-ever floppy-disk advergames. Other early
brands to use the format were
Reebok,
General Mills,
GAP
and
Taco Bell which distributed games as
"kids' premiums." The first in-box CD-ROM cereal box advergames
were General Mills'
Chex Quest
(promoting the
Chex brand) and General Mills'
All-Star baseball (starring Trix Rabbit and his friends
playing baseball against
Major
League teams and stars).
With the spread of broadband internet, ATL advergames have become
more in-depth than the simple arcade style flash games and larger
games that were confined to being distributed on disc only. A
number of technologically advanced advergames have been released
online for free through the sponsorship of companies such as
Schick.
Kuma
Reality Games, for instance, has developed the advergame,
The DinoHunters, as a full
first person shooter based on
the
Source Engine.
The
DinoHunters is released for free through Schick's sponsorship
and consequently Schick's products feature prominently in game.
Accompanying
machinima episodes have also
been created alongside
The DinoHunters to help advertise
the products.
BTL (Below the
Line) Advergaming
Examples of BTL advergames include
militainment,
recruitment tools,
edutainment, and traditional
in-game advertising.
In utilizing BTL advergaming, games are published in the usual way
and cause players to investigate further. The subjects advertised
for may be commercial, political, or educational in nature.
Commercial examples are numerous and include advergames funded by
Pepsi,
7 Up,
NFL,
Formula
One, and most recently
Burger King.
Political/Military examples of BTL advergames
include recruitment tools like
America's Army, intended to
boost recruitment for the United
States Army, and Special
Force, intended to promote Muslim
resistance to the state of Israel
.
Educational advergaming is closely related to the
Serious games initiative and falls under either
Edumarket
gaming or
edutainment. Examples
include
Food Force (made by the
United Nations' World Food Program)
and
Urban Jungle, an
educational traffic simulation.
Another BTL advergame technique consists of advertising within a
game itself. Since the intent of in-game advertising is typically
commercial rather than political, some consider such advertisements
to make up a category of their own. However as with the
above-mentioned BTL advergame forms, it is the technique by which
the propaganda is purveyed rather than the nature of its intended
audience which defines in-game advertising as a subset of BTL
advergaming and not its own category. In-game advertising is
similar to subtle advertising in films, where the advertising
content is within the "world" of the movie. Thus
billboards,
fliers, sponsored product placement, and
the interplay between the player and these elements in the game
allow for a great degree of virtual advertisement. Examples include
billboards advertising for (and product placement of)
Bawls energy drink in
Fallout: Brotherhood of
Steel, and billboards for
Adidas
sportswear in
FIFA
International Soccer.
One company that is infamous for BTL advertising is EA. EA games
frequently have advertisements on in game billboards,stadiums and
other areas.
In-game BTL advertisement can be a way to combat costs that the
game makers encounter and reduce the cost of the game to the
consumer (especially games with monthly fees) while providing an
outlet to advertise products. It also currently helps many people
sustain
free online games. This
method of advertising in offline games is somewhat controversial,
however, as players may feel the advertisements cast an unsavory
commercial/avaricious pall over gameplay without substantial
reduction in game price.
TTL (Through the Line)
Advergaming
Examples of TTL advergames include "link-chases,"
ARG, and
viral marketing.
A rare form of advergaming, TTL advergames involve the use of
URL hyperlinks within the game designed to induce the
player to visit a webpage which then contains BTL advertisements.
The technique used to tempt the player into visiting the intended
URL varies from game to game. In games like
Pikmin 2 the player is given a cryptic message
with an accompanying URL designed to pique the curiosity of the
player. In games such as
Enter the
Matrix,
Year Zero,
I Love Bees, and
Lost Experience, URLs make up a part of
the background of the game such that certain plot details can only
be learned by following the link given in the game. The knowledge
of such plot details are typically not required to complete the
game, but make for a fuller story for fans. Websites of this nature
often lead players on to other links which again lead to further
links, thus earning these games the label "link-chases." The
tradeoff for TTL advertisers is that though use of the internet to
find out extra things about a game might be enjoyable, gamers will
not enjoy being given too much of a run-around with too obtrusive
advertising to obtain important details about the game.
Future of advergaming
As long as the game delivers a fun pay off, consumers consider it a
relevant and valid cultural experience. In recent brand-impact
studies, associating a brand with the fun of gaming is known to
lift brand metrics such as brand awareness, message association and
purchase intent. After playing a game, consumers are more likely to
remember not just the brand or product itself, but to associate
specific brand attributes with it.
The advergame industry is expected to generate $312.2 million by
2009, up from $83.6 million in 2004, according to Boston research
firm Yankee Group.
Advergame industry statistics
- According to the Entertainment Software Assn., 42% of gamers
say they play online games one or more hours per week.
Notable Examples
- Atari released the game Pepsi Invaders as commissioned by
Coca-Cola in 1983 for that years sales convention. This was one of
the earliest advergames. (Atari 2600,
1983).
- The Domino's Pizza chain shipped
a game called Yo! Noid (NES, 1990).
- The McDonald's characters (Ronald, Grimace, etc.) starred in
M.C. Kids (NES, 1991), programmed by
Virgin Games. The same game
featured a Virgin Atlantic
Airways tail at the beginning.
- Cheetos snacks had two advergames
starring Chester Cheetah:
Chester Cheetah:
Too Cool to Fool (SNES, 1992) and
Chester Cheetah:
Wild Wild Quest (Sega
Genesis, 1992).
- 7 Up's Cool Spot (Sega Genesis, 1993) was created to advertise
for the 7 Up softdrink.
- Life Savers launched the web's first
major advergaming portal, Candystand.com, in March 1997. The website
was acquired from the Wm.
Wrigley Jr. Company by
Funtank in August 2008 and hosts advergames for a broad range of
brands.
- Pepsi's Pepsiman (PlayStation, 1999) was created to advertise for
Pepsi Cola.
- Rockstar Games' Grand Theft Auto III (PlayStation 2, 2001) contains in-game radio
advertisements for various online services such as
"sleepofflard.com," many of which redirect to the Rockstar
website.
- General Mills packaged a game with
Cocoa Puffs cereal, which included the
main game "Sonny's Race for Chocolaty Taste", a demo of "Moop and
Dreadly: The Treasure on Bing Bong Island", and a copy of
AOL.
- General Mills' Millsberry (online, 2004)
targets Middle school and Elementary school children and may be
played at any age. It endorses General Mills cereal by
featuring products such as cereal and clothing that players can buy
on the website.
- In November 2006, Burger King began
selling three advergaming Xbox and Xbox 360 titles for an additional $3.99 ($4.99 in
Canada) each with any value meal. Known
as the King Games series, these games
include Sneak King (Xbox, 2006), Pocketbike
Racer (Xbox, 2006), and Big Bumpin' (Xbox
360, 2006). They were all developed by Blitz Games' Blitz
Arcade Division and were the best selling games of the 2006
holiday season. More than 3.2 million copies are believed to have
been sold in the US and Canada alone.
- Universal Studios gained
advergaming exposure in Tom Clancy's
Ghost Recon Advanced Warfighter 2 (Xbox 360, 2007) where one may see billboards of
films such as The Bourne
Ultimatum.
- BMW' BMW M3 Challenge (online, 2008)
includes both ATL- and BTL-form advergaming. BMW
worked with 10tacle Studios to
repurpose the GT Legends game, a race
simulation game, to showcase the 2008 BMW
M3.
- In October 2008, in-game ad firm, GameJacket, launched a Flash
demo version of THQ's Nintendo DS title
Lock's Quest via gaming sites.
The notable difference in this version was the use of GameJacket's
purportedly brand new dynamic geo-targeting technology to deliver
territory specific ad spots in the game for the retail
version.
- In Guitar Hero on multiplayer,
certain parts of the stage may advertise something. This was seen
mainly while online where advertisements for Coca-Cola and even a campaign poster for Barack Obama were seen.
- Trackmania Forever features a
dynamic billboard advertising system.
See also
References
- http://www.sneakygames.com/?p=268/?biz=0
-
http://www.gamedaily.com/articles/features/dunkin-for-advergames/68443/?biz=1
- "Advergames, Viral games, and online flash games design"
Front Network
- http://www.candystand.com
-
http://www.gamingnexus.com/Default.aspx?Section=FullNews&I=3321/
- http://www.10tacle.com
External links