An
arcade game is a coin-operated entertainment
machine, typically installed in businesses such as
restaurants,
public
houses,
video arcades, and Family
Entertainment Centers. Most arcade games are
redemption games,
merchandisers (such as
Claw crane),
video
games or
pinball machines.
History
The first popular "arcade games" were early amusement park
midway games such as
Shooting galleries,
ball toss games, and the earliest
coin-operated machines, such as those which claim to tell a person
their fortune or played mechanical music.
The old midways of
1920s-era amusement parks (such as
Coney
Island
in New
York
) provided the inspiration and atmosphere of later
arcade games.
In the 1930s, the earliest coin-operated
pinball machines were made. These early amusement
devices were distinct from their later electronic cousins in that
they were made of wood, did not have plungers or lit-up bonus
surfaces on the playing field, and used mechanical instead of
electronic scoring readouts. By around 1977, most pinball machines
in production switched to using solid state
electronics for both operation and
scoring.
In 1971,
students at Stanford
University
set up the Galaxy
Game, a coin-operated version of the Spacewar computer game. This is the
earliest known instance of a coin-operated video game. Later in the
same year,
Nolan Bushnell created the
first mass-manufactured such game,
Computer Space, for
Nutting Associates.
In 1972,
Atari was formed by
Nolan Bushnell and
Ted
Dabney. Atari essentially created the coin-operated
video game industry with the game
Pong, the smash hit electronic
ping pong video game.
Pong proved
to be popular, but imitators helped keep Atari from dominating the
fledging coin-operated video game market.
Video game arcades
sprang up in shopping malls, and small "corner arcades" appeared in
restaurants, grocery stores, bars and movie theaters all over the
United
States
and other countries during the late 1970s and early
1980s. Games such as
Space
Invaders (1978),
Galaxian
(1979),
Pac-Man (1980),
Battlezone
(1980), and
Donkey
Kong (1981) were especially popular.
During the late 70s and 80s, chains such as
Chuck E. Cheese's,
Ground
Round,
Dave and Busters, and
Gatti's Pizza combined the traditional
restaurant and/or bar environment with arcades.
By the late-1980s, the arcade video game craze was beginning to
fade due to the reputation of arcades as being seedy, unsafe places
as well as the advances in home
video
game console technology. Arcade video games experienced a
resurgence with the advent of two-player fighting games such as
Street Fighter II (1991)
by
Capcom,
Mortal Kombat (1992) by
Midway Games,
Fatal Fury (1992) by
SNK,
Killer
Instinct (1994) by
Rare, and
The King of Fighters
(1994-2005) by
SNK.
However by 1996, home video game consoles and computers with
3D accelerator cards had reached
technological parity with arcade equipment—arcade games had always
been based on commodity technology, but their advantage over
previous generations of home system was in their ability to
customize and use the latest graphics and sound chips, much as PC
games of today do. Declines in arcade sales volume meant that this
approach was no longer cost-effective. Furthermore, by the late
1990s and early 2000s, networked gaming via console and computers
across the Internet had also appeared, replacing the venue of head
to head competition and social atmosphere once provided solely by
arcades.
The arcades also lost their status as the forefront of new game
releases. Given the choice between playing a game at an arcade
three or four times (perhaps 15 minutes of play for a typical
arcade game), and renting, at about the same price, the exact same
game—for a video game console—the console was the clear winner.
Fighting games were the most attractive feature for arcades, since
they offered the prospect of face-to-face competition and
tournaments, which correspondingly led players to practice more
(and spend more money in the arcade), but they could not support
the business all by themselves.
Recent 20th anniversary arcade machine, combining two or more
classic video games.
To remain viable, arcades added other elements to complement the
video games such as
redemption
games, merchandisers, and food service. Referred to as "fun
centers" or "family fun centers", some of the longstanding chains
such as
Chuck E. Cheese and
Gatti's
Pizza ("GattiTowns") also changed to this format. Many old
video game arcades have long since closed, and classic
coin-operated games have become largely the province of dedicated
hobbyists.
Today's arcades have found a niche in games that use special
controllers largely inaccessible to home users. An alternative
interpretation (one which includes fighting games, which continue
to thrive and require no special controller) is that the arcade
game is now a more socially-oriented
hangout, with games that focus on an individual's
performance, rather than the game's
content, as the primary form of novelty. Examples of today's
popular genres are
rhythm games such as
Dance Dance
Revolution (1998) and
DrumMania (1999), and
rail shooters such as
Virtua Cop (1994),
Time Crisis and
House of the Dead
(1996).
Technology
Virtually all modern arcade games (other than the very traditional
midway-type games at county fairs) make extensive use of solid
state
electronics and
integrated circuits. In the past
coin-operated arcade video games generally used custom per-game
hardware often with multiple
CPUs, highly specialized sound and
graphics chips and/or boards, and the latest in computer graphics
display technology. Recent arcade game hardware is often based on
modified video game console hardware or high end PC
components.Sometimes, arcade games are controllable via more
immersing and realistic means than either
PC or console games, and feature
specialized ambiance or control accessories, including fully
enclosed dynamic cabinets with
force
feedback controls, dedicated
lightguns,
rear-projection displays, reproductions of car or plane cockpits
and even motorcycle or horse-shaped controllers, or even highly
dedicated controllers such as
dancing mats
and
fishing rods. These accessories are
usually what set modern arcade games apart from PC or console
games, as they are usually too bulky, expensive and specialized to
be used with typical home PCs and consoles.
Arcade genre
Arcade games often have very short levels, simple and intuitive
control schemes, and rapidly increasing difficulty. This is due to
the environment of the Arcade, where the player is essentially
renting the game for as long as their in-game avatar can stay alive
(or until they run out of
tokens).
Games on consoles or PCs can be referred to as "arcade games" if
they share these qualities or are direct ports of arcade titles.
Many independent developers are now producing games in the arcade
genre that are designed specifically for use on the
Internet. These games are usually designed with
Flash/
Java/
DHTML
and run directly in web-browsers.
Arcade
racing games are those which have
a simplified
physics engine and do
not require much learning time, in opposition to
racing simulators. Cars can turn sharply
without braking or understeer, and the
AI rivals are sometimes programmed
so they are always near the player (
rubberband effect).
Arcade
flight games also use simplified
physics and controls in comparison to
flight simulators. These are meant to have
an easy
learning curve, in order to
preserve their action component. Increasing numbers of console
flight arcade games, from
Crimson Skies to
Ace Combat and
Secret Weapons Over Normandy
indicate the falling of manual-heavy flight sim popularity in favor
of instant arcade flight action.
Emulation
Emulators such as
MAME,
which can be run on modern computers and a number of other devices,
aim to preserve the antiquated games of the past. Although arcade
games are now being emulated through the
Wii
Virtual Console Service starting in
2009 with
Gaplus,
Emeraldia,
Mappy,
Solvalou,
Space Harrier,
Star Force,
The Tower of Druaga and
The Return of Ishtar,
and then others such as
Space
Invaders and
Splatterhouse coming later in the year.
Also, classic arcade games such as
Asteroids,
Tron,
Discs of Tron,
Yie Ar Kung-Fu,
Pac-Man,
Joust,
Battlezone,
Dig Dug,
Robotron: 2084, and
Missile Command are emulated on
Xbox Live Arcade.
Locations
In addition to restaurants and
video
arcades, arcade games are also found in
bowling alleys,
college
campuses,
dormitories,
laundromats,
movie
theatres,
supermarkets,
shopping malls,
airports,
truck stops,
bar/
pubs,
hotels, and even
bakeries. In short, arcade games are popular
in places open to the public where people are likely to have free
time.
See also
References
- Vintage Coin Operated Fortune Tellers, Arcade Games,
Digger/Cranes, Gun Games and other Penny Arcade games, pre-1977
from Marvin's Marvelous Mechanical Museum
External links