
Anachronistic map of Allied and Soviet
nations
Blue: Allied
Red: Soviet
*Yuri territory not shown
Command & Conquer: Yuri's Revenge is
an
expansion pack to
Command & Conquer: Red
Alert 2 developed by
Westwood
Studios. The game was released in
North America on October 10, 2001 by
EA Games. The game is centered around the
idea of a shadowy ex-Soviet figure named
Yuri having established a
secret army of his own and posing a threat to the free-will of the
world.
Plot
In
Command and Conquer: Yuri's Revenge, the story starts
off assuming the Allies won in
Red Alert 2. The plot is
based around Yuri, the former head of the Soviet Psychic Corps,
coming out of hiding to take over the world by using his Psychic
Dominators. These devices have the power to mind-control everyone
in the world.
The game
begins with a presidential briefing in the White House
concerning Yuri and how he has began to begin his
take over of the world through mind control. Yuri interrupts
the briefing to explain how he plans to take over the world,
telling the
American
President
Michael Dugan that he has a network of Psychic Dominators
around the world, which he is now beginning to reveal.
One of Yuri's Psychic
Dominators is on Alcatraz
Island
in San
Francisco
, which Yuri
activates just before ending his transmission to the White
House. The President immediately calls in an airstrike on
the device, but all the attacking aircraft are shot down, although
one crashes into the nuclear reactor on the island, causing the
device to lose power and to not function. Despite this, Yuri
activates his other Psychic Dominators around the world and the
majority of the planet quickly succumbs to Yuri's
mind-control.
Allies
The
Allied story begins with the player being
sent to San
Francisco
to protect
Albert Einstein’s Time Machine, which the Allies plan to use to
go back in time and prevent Yuri’s Psychic Dominators, devices with
the power to mind-control everyone in the world, from ever coming
online. But the Time Machine does not have enough power to
operate, so the player must capture power plants in the city. Once
enough power plants have been captured, the player successfully
goes back in time, but arrives at the time that
Soviet forces are first invading San
Francisco.
Despite this, the Allies repulse the Soviet
invasion and destroy the Psychic Dominator on
Alcatraz Island while it is still under construction. With
this surprising victory, the plans of both the Soviets and Yuri are
thrown into disarray and both factions are shocked.
The
Commander then goes to Los Angeles
, which has fallen under Yuri’s control.
Allied intelligence has revealed that Yuri has not only
mind-controlled most of the population but also has built several
Grinders, which are structures that can break down any substance
into its raw materials to fund Yuri’s war effort. The Grinders and
the rest of Yuri’s forces in the city are destroyed and Los Angeles
is freed. With this vital loss, Yuri is forced to look for a new
source of income, and finds the chairman of the Massivesoft
Corporation (parodies of
Bill Gates and
the
Microsoft Corporation, respectively)
in Seattle. After receiving a plea from the CEO,
General Carville, who is still alive in this alternate
timeline, orders the player to Seattle to free the Massivesoft
Corporation and its CEO and to destroy the
nuclear missile silo that Yuri had constructed in the city. The
nuclear missile silo is quickly destroyed and the Massivesoft
Campus is liberated. No longer being forced to fund Yuri’s war
effort, the CEO of the Massivesoft Corporation makes a "healthy
donation” to the Allied war effort as thanks.
In the
midst of these great victories, Yuri has captured Professor Albert
Einstein and is forcing him to work on the Psychic Dominator at a
base near the Great Pyramid
(although Lieutenant
Eva Lee calls the Great Pyramid the “Large Pyramid” while
briefing the player) so it can come online sooner.
The
Commander quickly goes to Egypt
and frees
Einstein before destroying Yuri’s Psychic Dominator and base
there. Now in a very desperate situation, Yuri plans to
kidnap several world leaders and replace them with mindless clones
loyal to Yuri.
By orders from General Carville, the player
goes to Sydney
, Australia, where Yuri’s cloning facility is
located, and promptly destroys Yuri’s cloning facility and the rest
of his forces.
Even though the Allies have been fighting two enemies on several
fronts, the Soviets have been defeated and Yuri's armies are now
beginning to fall back. Wishing to bring the war against Yuri to a
quick conclusion, the Allies and Soviets are considering joining
forces. In order for this to happen, though, a treaty must be
ratified and signed by both sides, which will take place at a
top secret
location.
But while informing the player of this,
Lieutenant Lee falls under Yuri’s mind-control and tells Yuri that
the top secret meeting will be taking place at the Parliament
Building
in London
, England
. With
this critical information now known to the enemy, General Carville
bluntly orders the Commander to go to London and defend the
Parliament Building at all costs. With the Commander’s protection,
the treaty is ratified and signed and Soviet forces soon join the
battle and Yuri’s London base is completely destroyed.
Meanwhile, Allied intelligence has
determined that Yuri has one last Psychic Dominator and a massive
base on the Antarctic
Peninsula
, which he plans to use to launch a final assault on
the world. The Allied forces quickly para-drop a team
of engineers into Tierra del Fuego
to repair an abandoned Soviet base there.
Once a Soviet radar is set up at the base, a small Allied force is
teleported into Antarctica using the Chronosphere, a device with
the ability to transport troops anywhere in the world. An Allied
base is set up in Antarctica and Yuri’s base is totally annihilated
and every last one of Yuri’s forces are destroyed.
With Yuri now defeated, he is locked away in a specially designed
cell that Albert Einstein created, a Psychic Isolation Chamber,
where he "won't be able to mind-control a fly”. At that moment, the
timelines of
Red Alert 2 and
Yuri's Revenge begin
to merge. As Professor Einstein explains, “One series of events
must take precedence over the other.” The alternate timeline
becomes the new reality, and General Carville is still alive and
Yuri's attack never takes place.
Soviet
The
Soviet
story begins
with the remnants of the Soviet leadership discovering
of the Allied plan to go back in time. The Soviet high
command realizes that if they capture the Allied Time Machine in
San
Francisco
, the Soviet
Union could regain its former power. A Soviet strike team
goes into San Francisco and manages to capture the Allied Time
machine. But the Time Machine does not have enough power, so the
player must capture four power plants in the city. Once enough
power plants are under Soviet control, the player goes back in
time, but due to the efficiency of Soviet engineers the machine
travels back in time too much, to the time of the
dinosaurs. The player must defend the Time Machine
from attacking
Tyrannosaurus Rexes
until it recharges. After the Time Machine is recharged, the player
arrives at the time that
Soviet
forces are first invading San Francisco.
The player quickly
assumes command of the Soviet base in the city and then destroys
the Psychic Dominator, a device with the power to mind-control
everyone in the world, while it is still under construction on
Alcatraz
Island
.
After the
successful time shift, the Soviet forces from the future take
special papers back to Moscow
to inform
the Soviet leadership of how the Soviets lost the war and of the
threat Yuri poses.
Premier Alexander Romanov tells the Commander to go to the
Black
Forest
in Germany and destroy Einstein’s laboratory and
prototype Chronosphere, a device with the ability to transport
troops anywhere in the world. The Commander promptly
destroys this potential Allied threat before it can become a real
problem, causing the Allies to retreat on all fronts.
Meanwhile, Soviet intelligence has
discovered that Yuri has built a Psychic Beacon, a device that can
mind-control the population of entire cities, in London
, England
and, as a result, the Allied forces there now fight
for Yuri. To stop this, the player goes to London and frees
the Allies from Yuri’s mind-control. It is revealed that Yuri has
created a base and Psychic Dominator in London, but the player soon
destroys Yuri’s forces in the area.
Soon
after this victory, Premier Romanov’s plane was shot down over
Casablanca
, Morocco
. The “Comrade General” is sent to the city
to locate and rescue Romanov before Yuri does. Romanov is found,
who appears to be having a great time, and is brought to the only
airport in the area after it is brought under Soviet control.
With
Romanov rescued, the Commander then proceeds to an uncharted island
in the Pacific
Ocean
where Yuri has set up a submarine base.
After landing on the island, the Commander destroys Yuri’s
submarine base and all his remaining forces.
After the battle is over, it is revealed that Yuri also had a
launch facility on the island, which still has a rocket ready for
launch that is programmed to go to the
Moon.
The Soviets use this rocket to send forces, led by the player, to
the Moon where they destroy Yuri’s base, which he planned to go to
after he was in control of the world.
After losing on all fronts, Yuri has taken refuge in a castle in
his ancestral home of Transylvania. Premier Romanov orders the
player to Yuri’s hideout and to “crush him beneath the stones”.
Once in Transylvania, it is discovered that Yuri has built two
Psychic Beacons, which he uses to control captured Allied and
Soviet troops. The player then sets up a base and launches a
massive attack on Yuri’s forces. The castle is successfully
destroyed and Yuri is assumed to have been defeated once and for
all.
However, Yuri had survived the destruction of his castle in the
dungeon. A special transmission from Yuri shows that he had
captured the Time Machine, and now it seems that “the world and all
its history is [Yuri’s] to command and conquer”. But this is
thwarted by
Lieutenant
Zofia, who quickly changes the destination of the Time Machine
to the time of the dinosaurs and depleting all the power reserves
of the Time Machine. Yuri is stranded in time and is implied that
he is eaten by a
Tyrannosaurus rex.
With Yuri's destruction assured, the Soviets take complete control
of the world and begin to expand
communism
into the far reaches of space.
Cast and characters
In
Command & Conquer: Yuri's Revenge, there are a wide
array of characters portrayed through Full Motion Videos. The main
characters in the game are Lt. Eva, Lt. Zofia, Premier Alexander
Romanov, Professor Albert Einstein, President Michael Dugan,
General Carville,
Yuri,
and Agent Tanya Adams. All of the characters on the Allied and
Soviet sides have a hatred for Yuri and do all they can to assist
in the demise of the madman. As they go back in time, Yuri tries to
either capture or mind control several characters to do his bidding
and compromise that sides defences. However, every time a response
is able to swiftly ensure no damage was done.
In their
role in the game, Premier Alexander Romanov and President Michael
Dugan are the leaders of the Soviet Union
and the United States of America
. Lt. Eva and Lt. Zofia are the debriefing
and intelligence gatherers of both sides. Their mission is to
assist the commander (the player) in knowing what exactly the
mission is and where. General Carville and Tanya Adams are both in
the military of the United States. Carville is a top ranking
General who is a major force against Yuri and Tanya Adams is a
special forces agent. Their efforts are key to the demise of Yuri.
Lastly, Yuri is the main
antagonist of
the game. In both campaigns, he is defeated, in one by a dinosaur,
and he is captured in the other one by combined Allied and Soviet
military might.
However,
Yuri is the
main character in the game.
Gameplay
The gameplay for Yuri's Revenge is very similar to that of its
predecessor,
Command & Conquer: Red
Alert 2. The object of the game is to gather resources
while training an army to defend the player's base and attack the
player's enemies. This game, like
real-time strategy games in general,
requires much multi-tasking to ensure a victory.
Several new units have been added to the Allied and Soviet armies,
and an entirely new set of units and buildings have been created
for Yuri's army. His units generally rely on mind control abilities
and cunning rather than brute force. The multiplayer community has
established Yuri to be superior to the other factions at all levels
of play, due primarily to his unique ability to immobilize entire
advancing armies with Magnetrons and Masterminds. Many have gone so
far as to ban Yuri's forces from matches altogether for their
unbalancing effect. The Allies gain some key units, the anti-tank
Guardian GI, the versatile Battle Fortress, and the
Navy SEAL. (a mission unit from Red Alert 2) The
Soviet additions have only a small impact on their overall
strategy, but the game now allows them to produce their heavier
tanks at the same speed as the Allies and Yuri, rather than a rate
relative to price.
Reception
Yuri's Revenge has received mostly positive reviews.
IGN gave the game 8.6 out of 10, saying that it "gives a
really excellent game some really impressive enhancements." The
lack of a single player campaign for Yuri's army was noted as a
weakness.
Gamespot said that "All its new
features combine to make Yuri's Revenge ideal or even downright
necessary for anyone who enjoyed Red Alert 2." , and awarded 8.5
out of 10.
GameRankings reports an
average score of 85% based on 31 reviews.
Modifications
Mental Omega

Gameplay of Mental Omega.
Mental Omega is an unofficial expansion
modification (mod) of
Command and
Conquer: Yuri's Revenge. It adds a number of new units to the
game, as well as three new campaigns, one for each of the armies
present in the game. It also makes changes to the game's
A.I., making it behave more human.
The plot centers around the return of Yuri and his attempt to
conquer the world using a new weapon called the Mental Omega.
DeeZire
Deezire is another expansion mod for
Command and
Conquer: Yuri's Revenge. Like other mods, it adds many units
to the gameplay and makes changes to the games
A.I. A notable change made by
Deezire is the inclusion of the
Volkov unit, not used in the
retail game - despite being the main feature of the
Command & Conquer: Red
Alert 2 retail box cover art.
Being
multiplayer (or skirmish)
oriented, Deezire does not add any single player missions, so it
has no accompanying story line. It does, however, offer background
info on each new unit added to the game, such as the circumstances
that led to the units creation and introduction into the
Command & Conquer
universe.
See also
References
-
http://www.gamespot.com/pc/strategy/commandconqueryurisrevenge/index.html?tag=tabs;summary
"Command & Conquer Yuri's Revenge" Retrieved on 11-6-07
- http://www.gamerankings.com/htmlpages2/476890.asp
- http://mo.cncguild.net/
- http://www.cncarchive.com/deezire.shtml
External links