
A game of dominoes
Dominoes (or
dominos) generally
refers to the collective gaming pieces making up a
domino
set (sometimes called a
deck or
pack) or to
the subcategory of
tile games played with
domino pieces. In the area of mathematical
tilings and
polyominoes, the word domino often refers to any
rectangle formed from joining two
congruent squares edge to edge. The traditional Sino-European
domino set consists of 28 dominoes, colloquially nicknamed
bones,
cards,
tiles,
tickets,
stones, or
spinners. Each domino is a rectangular
tile with a line dividing its
face into two square
ends. Each end is marked with a number of
spots
(also called
pips) or is
blank. The backs of the dominoes in a set are
indistinguishable, either blank or having some common design. A
domino set is a generic gaming device, similar to
playing cards or
dice, in
that a variety of games can be played with a set.
Construction and composition of domino sets
European-style dominoes are traditionally made of
ivory, bone, or a dark hardwood such as
ebony, with contrasting black or white pips (
inlaid or
painted). Alternately,
domino sets have been made from many different natural materials:
stone (e.g.,
marble,
granite or
soapstone);
other hardwoods (e.g.,
ash,
oak,
redwood and
cedar); metals (e.g.,
brass or
pewter);
ceramic clay,
or even
frosted glass or
crystal. These sets have a more novel look, and the
often heavier weight makes them feel more substantial, but such
materials and the resulting products are usually much more
expensive than polymer materials.

Domino tiles
Modern commercial domino sets are usually made of synthetic
materials, such as
ABS or
polystyrene plastics, or
Bakelite and other
phenolic resins; many sets approximate the
look and feel of ivory while others use colored or even translucent
plastics to achieve a more contemporary look. Modern sets also
commonly use a different color for the dots of each different end
value (one-spots might have black pips while two-spots might be
green, three red, etc.) to facilitate finding matching ends.
Occasionally, one may find a domino set made of card stock like
that for
playing cards. Such sets are
lightweight, compact and inexpensive, but like cards are more
susceptible to minor disturbances such as a sudden breeze.
The traditional set of dominoes contains one unique piece for each
possible combination of two ends with zero to six spots, and is
known as a
double-six set because the highest-value piece
has six pips on each end (the "double six"). The spots from one to
six are generally arranged as they are on six-sided
dice, but because there are also blank ends having no
spots there are seven possible faces, allowing 28 unique pieces in
a double-six set.
However, this is a relatively small number especially when playing
with more than four people, so many domino sets are "extended" by
introducing ends with greater numbers of spots, which increases the
number of unique combinations of ends and thus of pieces. Each
progressively larger set increases the maximum number of pips on an
end by three, so the common extended sets are
double-nine,
double-twelve,
double-fifteen and
double-eighteen. Larger sets such as
double-twenty-one can theoretically exist but are rarely
seen in retail stores, as identifying the number of pips on each
domino becomes difficult, and a double-twenty-one set would have a
staggering 253 pieces, far more than is normally necessary for most
domino games even with eight players.
History
Domino pieces were historically carved from
ivory or animal
bone with small,
round pips of inset
ebony. The game's name
comes from the pieces' resemblance to
Venetian Carnival masks known as
domini, which were white with black spots.
These masks were so
named, in turn, because they resembled French
priests' winter hoods, being black on the outside and
white on the inside. The name ultimately derives from the
Latin dominus, meaning
"lord" or "master."
The oldest domino sets have been dated from around 1120. Modern
dominoes, as most of the Western world knows them, however, appear
to be a Chinese invention.
They were apparently derived from cubic dice,
which had been introduced into China
from
India
some time in the distant past. Each domino
originally represented one of the 21 results of throwing two dice.
One half of each domino is set with the pips from one die and the
other half contains the pips from the second die. Chinese sets also
introduce duplicates of some throws and divide the dominoes into
two classes: military and civil.
Chinese dominoes are also longer than
typical European dominoes. Over time Chinese dominoes also evolved
into the tile set used to play
Mah Jong, a
game which swept across the United States in the early to mid 1920s
and has enjoyed moderate popularity, especially in its "solitaire"
form, since that time.
The early
18th century witnessed dominoes making their way to Europe, making
their first appearance in Italy
. The
game changed somewhat in the translation from Chinese to the
European culture. European domino sets contain neither class
distinctions nor the duplicates that went with them. Instead,
European sets contain seven additional dominoes, with six of these
representing the values that result from throwing a single die with
the other half of the tile left blank, and the seventh domino
representing the blank-blank (0-0) combination.
Tiles and suits

Complete double-six set
tiles, also known as
bones, are twice as long as they are
wide, a line in the middle suggesting a division into two squares.
The value of either side is the number of spots or
pips.
In the most common variant (Double Six) the values range from
blank or 0 (no pips) to 6. The sum of the two values, i.e.
the total number of pips, may be referred to as the
rank
or
weight of a tile, and a tile with more pips may be
called
heavier than a
lighter tile with fewer
pips.
Tiles are generally named after their two values; e.g.
2–5
or
5–2 are alternative ways of describing the tile with
the values 2 and 5. Tiles that have the same value on both ends are
called
doubles, and are typically referred to as
double-zero, double-one etc. Tiles with two different values are
called
singles.
Every tile belongs to the two
suits of its two values,
e.g.
0–3 belongs both to the
blank suit (or 0
suit) and to the 3 suit. Naturally the doubles form an exception in
that each double belongs to only one suit. In
42, the doubles are treated like an additional
suit of doubles, so that e.g. the double-six
6–6
belongs both to the 6 suit and the suit of doubles.
Domino sets
The five most common domino sets commercially available are:
| Set |
Tiles |
Pips |
| Double-6 |
28 |
168 |
| Double-9 |
55 |
495 |
| Double-12 |
91 |
1092 |
| Double-15 |
136 |
2040 |
| Double-18 |
190 |
3420 |
These numbers may be computed quite easily using
triangular numbers: for double-
n
dominoes, there are \tfrac{(n+1)(n+2)}{2} tiles and
\tfrac{n(n+1)(n+2)}{2} pips. Generally the most commonly used sets
are double-6 and double-9, though the other three sets are more
popular for games involving several players or for players looking
for long domino games.
Rules
Basic rules
Most domino games are
blocking games, i.e. the objective
is to empty one's hand whilst blocking the opponents. In the end, a
score may be determined by counting the pips in the losing players'
hands. In
scoring games the scoring is different and
happens mostly during gameplay, making it the principal
objective.
- Block game
The most basic domino variant is for two players and requires a
double six set. The 28 tiles are shuffled face down and form the
stock or
boneyard. Each player
draws seven tiles; the remainder is not used. One player begins by
downing (playing the first tile) one of their
tiles. This tile starts the
line of play, a series
of tiles in which adjacent tiles touch with matching, i.e. equal,
values. The players alternately extend the line of play with one
tile at one of its two ends. A player who cannot do this passes.
The game ends when one player wins by playing their last tile, or
when the game is
blocked because neither player
can play.
- Draw game
In the Draw game, players are additionally allowed to draw as many
tiles as desired from the stock before playing a tile, and they are
not allowed to pass before the stock is (nearly) empty. The score
of a game is the number of pips in the losing player's hand plus
the number of pips in the stock. Most rules prescribe that two
tiles need to remain in the stock. The Draw game is often referred
to as simply "dominoes".
Adaptations of both games can accommodate more than two players,
who may play individually or in teams.
Line of play
line of play is the configuration of played tiles
on the table. Typically it starts with a single tile, from which it
grows in two opposite directions when the players add matching
tiles. (In practice the players often play tiles at right angles
when the line of play gets too close to the edge of the
table.)
The rules for the line of play often differ from one variant to
another. In many rules the doubles serve as
spinners, i.e. they can be played on all four
sides, causing the line of play to branch. Sometimes the first tile
is required to be a double, and serves as the only spinner. In some
games such as
Chicken
Foot, all sides of a spinner must be occupied before anybody is
allowed to play elsewhere.
Matador has unusual rules for
matching.
Bendomino uses curved tiles, so
that one side of the line of play (or both) may be blocked for
geometrical reasons.
In
Mexican Train and other
Trains games, the game starts with a spinner from
which various
trains branch off. Most trains are
owned by a player, and in most situations players are only allowed
to extend their own train.
Scoring
In
blocking games the scoring happens at the end of the
game. After a player has emptied their hand, thereby winning the
game for their team, the score consists of the total pip count of
the losing teams' hands. In some rules the pip count of the
remaining stock is added. If a game is blocked because no player
can move, the winner can often be determined by counting the pips
in all players' hands.
In
scoring games each individual move potentially adds to
the score. E.g. in
Bergen,
players score 2 points whenever they cause a configuration in which
both open ends have the same value and 3 points if additionally one
open end is formed by a double. In
Muggins, players score by ensuring
that the total pip count of the open ends is a multiple of a
certain number. In variants of Muggins the line of play may branch
due to spinners.
Minor details
In many versions of the game, the player with the highest double
leads with that double, for example "double six". If no one has it
the next highest double is called - "double five?", then "double
four?", etc. until the highest double in any of the players hands
is played. If no player has an "opening" double, the next heaviest
domino in the highest suit is called - "six - five?", "six -
four?". In some variants the players take turns picking dominoes
from the stock until an opening double is picked and played; in
other variants the hand is reshuffled and each player picks seven
dominoes. After the first hand, the winner
or winning team
of the previous hand is allowed to pick their dominoes first, and
begins by playing any domino in his or her hand.
Playing the first bone of a hand is sometimes called
setting,
leading,
downing, or
posing the first bone. Dominoes aficionados often call
this procedure
smacking the bone down. After each hand the
bones are shuffled, and each player draws the number of bones
required (7). Play generally proceeds "clockwise". The next player,
and all players in turn, must play a bone with an end that matches
one of the open ends of the layouts. In some versions of the games,
the pips or points on the end, and the section to be played next to
it must add up to a given number; [For example in a double six set
the "sum" would be six (6), requiring a "blank" to be played next
to a "6," a "1" next to a "5", a "2" next to a "4", etc.]
The stock of bones left behind, if any, is called the
bone
yard, and the bones therein are said to be
sleeping.
In draw games, players take part in the
bone selection,
typically drawing from the bone yard when they don't have a "match"
in their hand.
Generally, if a player inadvertently picks up and sees one or more
extra dominoes, those dominoes becomes part of his or her
hand.
A player who can play a tile may or may not be allowed to pass
anyway. Passing can be signalled by tapping twice on the table or
by saying "go" or "pass".
Play continues until one of the players has played all the dominoes
in his or her hand, (and calls "out!", "I win", or "domino!") and
wins the hand, or until all the players are blocked and no legal
plays are left. This is in some areas referred to as a
lockdown or "sewed up". In a common version of the game,
the next player after the block, picks up all the dominoes in the
bone yard, as if trying to find the (non-existent) match. If all
the players are blocked, or
locked out the player with the
lowest hand / pip count wins. In team play, the team with the
lowest individual hand wins. In the case of a tie, the first of
tied players or the first
team in the play rotation
wins.
In games where points are accrued, the winning player scores a
point for each pip on each bone still held by each opponent, or the
opposing team. If no player went out, however, the win is
determined by the lightest hand; sometimes only the excess points
held by opponents. A game is generally played to 100 points, the
tally being kept with
paper and
pencil. In more common games, mainly urban rules,
games are played to 150, 200, or 250 points. In some games the
tally is kept by creating
houses, where the
beginning of the house (the first ten points) is a large
+, the next ten points are
O, and scoring
with a 5 is a
/, and are placed in the four
'corners' of the
house. In some versions, if a
lockdown occurs then the first person to call the lockdown
will gain the other players bones and add the amount of the pips to
their house. Also, the first person to call
rocks if they
believe or know the person that called "domino" or "lockdown"
miscounted the pips will count the pips themselves; if the person
that called
rocks finds that the number of pips the player
called is different, the points become his after proving that he is
correct in his counting.
Games using more dominoes
With bigger domino sets, especially with the Double Fifteens and
Double Eighteens, it is possible to have more players. Double 9s is
good for 4 to 6 players and each player would start with 7 dominoes
in their hand. Double 12s, 15s, and 18s are good for up to 10 to 15
players, each with 7 dominoes. If you have fewer players and more
dominoes, start with more dominoes in each player's hand, but leave
enough dominoes in the bone pile to draw from. When using the
larger sets, make sure you have plenty of playing room as they can
spread out considerably.
Double 6s = 7 rounds, double 9s = 10 rounds, double 12s = 13
rounds, double 15s = 16 rounds, double 18s = 19 rounds.
Card games using domino sets
Apart from the usual blocking and scoring games, there are also
domino of games of a very different character, such as solitaire or
trick-taking games. Most of these are adaptations of
card games and were once popular in certain areas
to circumvent religious prescriptions against
playing cards.A very simple example is a
Concentration variant played
with a double-six set; two tiles are considered to match if their
total pip count is 12.
A popular
domino game in Texas
is 42. The game is similar to the card
game
spades. It is played with four players
paired into teams. Each player draws seven dominoes, and the
dominoes are played into tricks. Each trick counts as 1 point, and
any domino with a multiple of 5 dots counts toward the total of the
hand. 35 points of "five count" + 7 tricks = 42 points, hence the
name.
Competitive play
Dominoes is played at a professional level, similar to poker, and
matches and tournaments are often televised in Latin America.
Numerous organisations and clubs of amateur domino players exist
around the world. Some organisations, including the
International Federation of
Dominos and the
Fédération
Internationale de Domino (FIDO), organise international
competitions.
The 2007 FIDO domino world champion is the
Swiss
college
student Alex Joss.
Other uses of dominoes

Dominoes in motion.

Dominoes waiting to fall
Besides playing games, another common use of dominoes is standing
them on end in long lines so that when the first tile is toppled,
it topples the second, which topples the third, etc., resulting in
all of the tiles falling. Arrangements of millions of tiles have
been made that have taken many minutes to fall. By analogy, the
phenomenon of small events causing similar events leading to
eventual catastrophe is called the
domino
effect. The phenomenon also has some theoretical relevance
(
amplifier,
digital signal,
information processing) , and this
amounts to the theoretical possibility of building
domino computers . Dominoes are also
commonly used as components in
Rube Goldberg machines.
The
Netherlands
has hosted an annual domino toppling exhibition
called Domino Day since 1986. The
event held on November 18, 2005 knocked over 4 million dominoes by
a team from
Weijers Domino
Productions. On Domino Day 2008 (November 14, 2008), the
Weijers Domino Productions team attempted to set 10 records :
- 1. Longest domino spiral (200 m)
- 2. Highest domino climb (12 m)
- 3. Smallest domino stone (7 mm)
- 4. Largest domino stone (4.8 m)
- 5. Longest domino wall (16 m)
- 6. Largest domino structure (25,000 stone)
- 7. Fastest topple of 30 meters of domino stones (4.21 sec, time
by Churandy Martina: 3.81 sec)
- 8. Largest number of domino stones resting on a single domino
(727 stones) for more than 1 hour
- 9. Largest rectangular level domino field (1 million
stones)
- 10. A new record of 4,345,027 stones
This
record attempt was held in the WTC Expo
hall in Leeuwarden
. The artist who toppled the first stone was
the Finnish
acrobat Salima
Peippo.
At one time,
Pressman Toys
manufactured a product called
Domino
Rally that contained tiles and mechanical devices for setting
up toppling exhibits.
In
Berlin
on November 9, 2009, giant dominoes were toppled in
a 20th anniversary commemoration of the fall of the Berlin Wall.
Former Polish president and
Solidarity leader
Lech Walesa set the toppling in motion.
Dominoes in Unicode
Since April 2008, the universal text encoding standard
Unicode includes characters that represent the
double-six domino tiles in various orientations. The Unicode range
for dominoes is U+1F030 .. U+1F09F. (Grey areas in the table below
indicate non-assigned code points.)
Ivory Dominoes were routinely used in 19th century rural England in
the settling of disputes over traditional grazing boundaries, and
were commonly referred to as "bonesticks" (see Hartley, Land Law in
West Lancashire in the mid- 19th Century, Farm Gazette, March
1984).
Historic domino competitions
See also
References
- . Republished 1994 by Wordsworth Editions.
- [1] [2]
- Unicode Version 5.1 Released
- http://www.titusville.com/Page.asp?NavID=216
- Hoyle's Rules of Games 3rd Ed. (2001). Hoyle, Edmond,
Mott-Smith, Geoffrey, & Morehead, Philip, & Morehead, A. H.
(Eds). Signet. ISBN
- This article incorporates text from the public domain 1911 Encyclopædia
Britannica.
External links