The
Dreamcast (
Japanese: ドリームキャスト
Dorīmukyasuto)
was the last
video game console
made by
Sega, and is the successor to the
Sega Saturn. The Dreamcast is part of
the
sixth
generation of video game consoles and was released in late
1998, before its contemporaries
- the
PlayStation 2, the
Nintendo GameCube and the
Xbox.
Sega discontinued the Dreamcast in
North
America in November
2001
and withdrew entirely from the console hardware business.
However,
support of the system continued in Europe and
Oceania until 2002, as well as in Japan
, where
consoles were still sold until 2006 and new licensed games continued
to be released.
According to
Bernie Stolar, former
President and CEO of Sega of America, the Dreamcast was canceled
because the new chairman of Sega wanted the company to focus on
software.
Despite its short lifespan, the Dreamcast was widely hailed as
ahead of its time, and is still held in high regard for pioneering
online console gaming—it was the first console to include a
built-in
modem and
Internet support for
online
play. As of
2009, the
console is still supported through various
homebrew video game releases.
History

Mainboard of a retail version of the
Dreamcast
1997, the
Saturn was struggling in North
America, and
Sega of America
president
Bernie Stolar pressed for
Sega's Japanese headquarters to develop a new platform. Two
competing teams were tasked with developing the console - a
skunkworks group headed by
IBM researcher Tatsuo Yamamoto and another team
led by Sega hardware engineer
Hideki
Sato.
Sato and his group chose the
Hitachi
SH4 processor architecture and the
VideoLogic PowerVR2 graphics processor for
their prototype. Yamamoto and his Skunkworks group also opted for
the SH4, but with
3dfx hardware. Initially Sega
opted to use the skunkworks group's 3dfx-based hardware, even
suggesting to 3dfx that they would do so. However, they eventually
chose Sato's PowerVR based design. Sega's shift in design prompted
a lawsuit by 3dfx that was eventually settled.The
operating system used by some Dreamcast
titles was developed by
Microsoft after 2
years of work with Sega. It was an optimized version of
Windows CE supporting
Direct
X.
The
Dreamcast was released in November 1998 in Japan
; in
September 1999 in North America and on
October 14, 1999 in Europe. Despite
problems with the Japan launch, the system's launch in the United
States was successful. In the United States alone, a record 300,000
units had been pre-ordered and Sega sold 500,000 consoles in just
two weeks (including a record 225,132 sold during the first 24
hours). In fact, due to brisk sales and hardware shortages, Sega
was unable to fulfill all of the advance orders. Sega confirmed
that it made US$98.4 million on combined hardware and software
sales with Dreamcast with its September 9, 1999 launch.Four days
after its launch in the US, Sega stated 372,000 units were sold
bringing in
US$132 million
in sales.
Launch titles such as
Soul Calibur,
Sonic Adventure,
Power Stone, and
Hydro Thunder helped Dreamcast succeed in
the first year.
Sega Sports titles
helped fill the void left by a lack of
Electronic Arts sports games on the system.
Dreamcast sales grew 156.5% from July 23, 2000 to September 30,
2000 putting Sega ahead of the
Nintendo
64 in that period. However, Sony's launch of the much-hyped
PlayStation 2 that year marked the
beginning of the end for the Dreamcast.
On January 31,
2001, Sega announced that it was
ending production of Dreamcast hardware by March of that year
although the 50 to 60 titles still in production would be
published. The last North American release was
NHL 2K2, which was released in February
2002. With the company announcing no plans to
develop a next-generation successor to Dreamcast, this was Sega's
last foray into the home console business.
During the following years, unreleased games like
Propeller Arena and
Half-Life were leaked on the
Internet through
warez groups and independent
hackers.
Although production of the Dreamcast ended, commercial games were
still developed and published by Sega of Japan. Many of these were
initially developed for Sega's
NAOMI arcade
hardware, including Sega's final
first-party Dreamcast game,
Sonic Team's
Puyo
Pop Fever, released on February 24,
2004.
The last Dreamcast units were sold through the
Sega Direct division of Japan in early 2006.
These refurbished units were bundled with
Radilgy, and a
phone
card. The last Dreamcast games published by Sega of Japan were
the 2007 releases
Trigger
Heart Exelica and
Karous.
Through a
free software development kit called
KallistiOS, software support of the console continues with homebrew
games,
emulators and utilities being
released for the system. These include the 2009 unlicensed
commercial releases
Last
Hope: Pink Bullets,
Wind and Water: Puzzle
Battles and
DUX.
Several Dreamcast emulation projects have also emerged including
Chankast and
nullDC.
Models
Due to its short production span, only a few official Dreamcast
models were released. The primary models released in 1999 had a
grey tint and a weaker and quieter system fan while the later
models of 2000 were white colored with a stronger system fan and a
faster, louder laser
disc reader.
The later model disc drives did not feature faster load times but
protected against piracy somewhat since some CD-R and CD-RW discs
would not load on these drives, while discs burned at certain
speeds will not load at all.The power light, like the Dreamcast
logo in
NTSC regions, was
orange. In the PAL Regions, the orange logo
on the system was changed to blue due to trademark issues.
Some special Dreamcast models were released in certain regions. In
North America, a limited edition black Dreamcast was released with
a Sega Sports logo below the Dreamcast logo on the lid, along with
matching Sega Sports-branded black controllers.
Electronics Boutique offered a blue
Dreamcast through its website.
In Japan, Sega released many varieties of the
system, including a limited edition Sonic anniversary version, a
pink Sakura Taisen version, and a
Hello Kitty version released in 2000 in
Japan
which, due to its limited production, has become an
extremely rare collector's piece. The package contains a
keyboard,
controller,
VMU,
mouse, and a Hello Kitty
trivia game. The console and accessories came in both
translucent
pink and
blue
in color with some printed designs. Japan also saw the release of
two limited edition Dreamcasts based on
Capcom's
Resident Evil
Code: Veronica game, one a clear pink Claire Redfield model that
included a copy of the game and a special pink VMU and also a clear
dark blue model that also included the game and a blue VMU. The
blue model had the Resident Evil trademark S.T.A.R.S. logo on the
lid. Last but not least Japan released the extremely limited R7
Dreamcast. This model included special hardware that allowed it to
run Sega's NAOMI arcade GD-ROMs.
Hardware and accessories
Technical specifications

Internal view of a Dreamcast
console
The system's processor is a 200 MHz
SH-4
with an on-die 128-bit vector graphics engine, 360
MIPS and 1.4 GFLOPS (
single precision), using the vector
graphics engine. The graphics hardware is a
PowerVR2 CLX2 chipset, capable of 7.0 million
polygons/second peak performance and
trilinear filtering. Graphics hardware
effects include
gouraud shading,
z-buffering,
anti-aliasing, per-pixel translucency sorting
and
bump mapping. The system supports
approximately
16.78 million colors
color output and displays interlaced or
progressive scan video at 640x480
video
resolution.
For sound, the system features a
Yamaha AICA Sound Processor with a
22.5 MHz 32-Bit
ARM7 RISC CPU operating at 45 MHz,, 64 channel
PCM/ADPCM sampler (4:1 compression),
XG MIDI support and 128 step DSP.
The Dreamcast has 16
MB 64 Bit
100 MHz of main RAM, 8 MB 4x16-bit 100 MHz
video RAM and 2 MB 16-bit 66 MHz sound RAM.In
this article, the conventional prefixes for computer memory denote
base-2 values whereby “kilobyte” (KB) = 2
10 bytes,
“megabyte” (MB) = 2
20 bytes. The hardware supports VQ
Texture Compression at either
asymptotically 2bpp or even 1bpp
The system reads media using a 12x maximum speed (
Constant Angular Velocity)
Yamaha GD-ROM Drive.
The Dreamcast can also read data from a
Visual
Memory Unit ("VMU") removable storage device and 4x memory
cards that hold four times as much data. Input devices such as game
controllers are connected to four
USB-like "Maple Bus" ports.

A black 56k Dreamcast modem
Built in Modem
In most regions the Dreamcast included a removable
modem. The original Asia/Japan model had a 33.6
kbit/s; consoles sold in Japan after September 9, 1999 had a
56 kbit/s modem. All American models
had a 56 kbit/s modem, while all PAL models had a 33.6 kbit/s
modem.
Brazilian
models manufactured under license by Tec Toy did not include a modem, which was available
separately. The regular modem could be replaced with a
broadband adapter that
was sold separately.
Accessories
Various accessories for the Dreamcast were released, by both third
parties and Sega itself. Among the most notable ones are the
Dreamcast VGA adapter which allowed
Dreamcast games to be played on
computer display or
High-definition television sets
in
480p (
progressive scan) and the
VMU accessory - a memory card with a small screen that
provided a variety of functions for various games. Also made
available for specific games were the arcade stick and light gun
controllers.
Games
As of November 2007, the Dreamcast has 688 official games available
in its library. There are also numerous homebrew games for the
Dreamcast and games continue to be released by certain companies.
Games were sold in
jewel cases; jewel cases
in Europe were twice as thick as their North American counterparts,
possibly to have space for thick, multilingual instruction
manuals.
Among the official games are
Dreamcast online games that
could be played over the Internet. The online servers were run by
SegaNet,
Dreamarena, and
GameSpy
networks. Online game support was particularly popular in Japan,
with releases of network compatible games such as
Tech Romancer and
Project Justice.
Web browsers were developed by independent
companies such as
Planetweb to allow
access to
web sites and included features
like Java, uploads, movies, and mouse support. Dreamarena came with
games such as
Sonic
Adventure, and
Chu Chu
Rocket.
There are five games that can still be played online.
Quake III
Arena and
Maximum Pool are still accessible via
various
servers.
4x4
Evolution and
Starlancer are still online through
Gamespy.
SEGA Swirl can be also be played online with its
play by e-mail game.
References
-
http://bitmob.com/index.php/mobfeed/qaa-former-sega-president-on-dreamcasts-failure-pranks-against-sony-his-ouster.html
- ElectronicNews Newspaper, Inc. (1997) 3Dfx sues Sega, NEC
over contract Published Sept 8, 1997. Retrieved on 12
February, 2009 from http://findarticles.com/p/articles/mi_m0EKF/is_n2184_v43/ai_19746977
- ElectronicNews Newspaper, Inc. (1997) 3Dfx sues Sega, NEC
over contract p1 - Citing 3Dfx Director of investor relations
Laura Onopchenko; "Sega intentionally led 3Dfx to believe that Sega
was committed to the 3Dfx chipset for Sega's new game console,
while knowing that it would ultimately choose to use the NEC
chipset [,]"
- ElectronicNews Newspaper, Inc. (1997) 3Dfx sues Sega, NEC
over contract p1 - Citing 3Dfx Director of investor relations
Laura Onopchenko; "Sega received under the false pretenses of the
development contract, confidential design and development
information and materials, all of which were proprietary and highly
confidential property of 3Dfx."
- BusinessWire, Inc (1998). 3Dfx, Sega, NEC and VideoLogic
settle 3Dfx[]lawsuit Published on August 4, 1998. Retrieved
from http://www.allbusiness.com/legal/legal-services-litigation/6861052-1.html
on February 12, 2009.
-
http://www.microsoft.com/presspass/press/1998/May98/Segagmpr.mspx
- Maclean's 24 September 1999.
External links