Fallout 3 is an
action role-playing game released
by
Bethesda Game Studios, and
is the third major game in the
Fallout series. The game was
released in North America on October 28, 2008, in Europe and
Australia on October 30, 2008, and in the United Kingdom and
Ireland on October 31, 2008 for
Microsoft Windows,
PlayStation 3, and
Xbox
360.
Fallout 3 takes place in the year 2277, 36 years after the
setting of
Fallout 2 and 200
years after the nuclear war between the United States and China
that devastated the game's world in an
alternate post-
World War II timeline. The game places the
player in the role of an inhabitant of Vault 101, a survival
shelter designed to protect a small number of humans from the
nuclear fallout.
When the player
character's father disappears under mysterious circumstances, he or
she is forced to escape from the Vault and journey into the ruins
of Washington
D.C.
to track him down. Along the way the player
is assisted by a number of human survivors and must battle myriad
enemies that now inhabit the area now known as the "Capital
Wasteland". The game has an attribute and combat system typical of
an action strategy game but also incorporates elements of
first-person shooter and
survival horror games.
Following its release,
Fallout 3 has received very
positive responses from critics who praised in particular the
game's open-ended gameplay and flexible character-leveling system.
The
NPD Group estimated that
Fallout
3 sold over 610,000 units during its initial month of release
in October 2008, outselling Bethesda Softworks' previous game,
The Elder Scrolls IV:
Oblivion, which sold nearly 500,000 units in its first
month. The game has also received post-launch support with Bethesda
releasing downloadable add-ons for the game.
Gameplay
Attributes and karma

The Pip-Boy 3000, shown displaying the
player's current skill ratings.
Character creation occurs in steps from the character's birth until
they are 16 years old. At birth, the player determines what their
character will look like. As a baby, they read a child's book
titled
You're
SPECIAL, where upon reading the player can set the
character's
primary
attributes. Finally, at age 16, the player takes the G.O.A.T.
exam to determine the first three Skills they wish to focus on.
Skills and Perks are similar to those in previous games: Skills can
be gradually assigned and give players increasing degrees of
ability; for instance, increasing the lock pick skill grants the
player access to harder doors to unlock. With each level, the
player can allocate more points to their skills and a new Perk can
be selected, each offering advantages of varying quality and form.
Additional Perks are made available every level, some requiring
specific stat levels or karma levels.
Another important statistic tracked in the game is
karma. Each player has a total amount of karma which
can be affected by the decisions and actions made in the game.
Positive karma actions include freeing captives and helping others.
Negative karma actions include killing good characters and
stealing. Beyond acting as flavor for the game's events, karma can
have tangible effects to the player, primarily affecting the game's
ending. Other effects include altered dialogue with
non-player characters (NPCs), or unique
reactions from other characters. Actions vary in extremes of karma;
pickpocketing awards less negative karma than the killing of a good
character, for example. The player's relationships with the game's
factions are distinct, so any two groups or settlements may view
the player in contrasting ways, depending on the player's
conduct.
Health and weapons
The player's health is separated into two types: general and limb.
General health is the primary damage bar, and the player will die
if it is depleted. Limb health is specific to each portion of the
body, namely the arms, legs, head, and torso. Non-human enemies
will sometimes have additional appendages. When a limb's health bar
is depleted, that limb is rendered "crippled" and induces a
negative status effect, such as blurred vision from a crippled
head. Health is diminished when damage is taken from being shot,
falling from great distances, and/or accidental self injury.
General health can be replenished by sleeping, using medical
equipment (stimpacks), eating food, or drinking water. Limbs can
only be directly healed by stimpacks, though if they are not
crippled they will be healed as the player's general health is
healed.
There are also secondary health factors which can affect
performance. Being set in a post-apocalyptic nuclear wasteland,
radiation poisoning will set in if the player stays in an
irradiated area for too long. Radiation sickness must be healed by
special pills or doctors. The player can also become addicted to
drugs and alcohol, and then go through withdrawal symptoms if
denied those substances. Both afflictions can blur the player's
vision for a few seconds and have a negative effect on SPECIAL
attributes until the problem is corrected.
Another
game mechanic is item
degradation. The more weapons and armor are used or damaged in
combat, the less effective they become. Firearms do less damage and
may jam during reloading, and apparel becomes gradually less
protective. This will eventually result in the item breaking
altogether. Items can be repaired for a price from special vendors,
or if the player has two of the same item, parts can be salvaged to
repair another.
Players also have the option to create their own weaponry using
various scavenged items found in the wasteland. These items can
only be created at workbenches, and only if the player possesses
the necessary
schematics or the necessary
Perk. These weapons usually possess significant advantages over
other weapons of their type. Each schematic has three to four
copies to be found. Each copy, up to a maximum of three, improves
the condition (or number) of items produced at the workbench. A
higher repair skill will also result in a better starting condition
for the related weapon. Weapon schematics can be found lying in
certain locations, bought from vendors, or received as quest
rewards.
V.A.T.S.
The Vault-Tec Assisted Targeting System, or V.A.T.S., plays an
important part in combat. While using V.A.T.S., real-time combat is
paused, and action is played out from varying camera angles in a
computer graphics version of "
bullet
time", creating a combat system that the Bethesda developers
have described as a hybrid between turn-based and real-time combat.
Various actions cost action points, limiting the actions of each
combatant during a turn, and both the player and enemies can target
specific body areas for attacks to inflict specific injuries; head
shots can be used for quick kills or blinding, legs can be targeted
to slow enemies' movements, opponents can be disarmed by shooting
at their weapons, and players can drive certain enemies into a
berserker rage by shooting out things like
antennae on various overgrown insects and combat inhibitors on
armored robots. Action points can be significantly increased in a
number of ways.
Companions
The player can have a maximum
party of three, consisting of
their character, a
dog named Dogmeat, and a
single
non-player character.
Dogmeat can be killed during the game if the player misuses him or
places him in a severely dangerous situation and he cannot be
replaced (this was changed with the introduction of
Broken
Steel: the level 22 "Puppies!" perk allows the player to gain
a "Dogmeat's puppy" follower if Dogmeat dies); it is possible to
not encounter Dogmeat at all depending on how the game is played.
One other NPC can travel with the player at any time, and in order
to get another NPC to travel, the first one must be dismissed
(either voluntarily by the player or as a consequence of other
events) or die in combat.
Enemies
There is a multitude of enemies that the player may encounter.
There is a variety of mutated and dangerous creatures scattered
across the Wasteland, including Deathclaws (large, mutant
reptiles), Radscorpions (giant irradiated scorpions), mirelurks (a
man-sized, bipedal crab), dogs, mad brahmin (two-headed cows), mole
rats, yao guai (mutated bears), and large, yellow-green Super
Mutants. The player may also encounter hostile humans, including
raiders, mercenaries, Talon Company Mercs, slavers, other Vault
survivors, and some people driven to madness. Some areas contain
feral ghouls, ghouls who have lost their humanity. A
ghoul is a human who has been transformed by "an
ungodly amount of
radiation". Ghouls can
live to be a century or more old, some having survived from before
the war 200 years ago. There are also a various number of robots
with different combat armament and weaponry. Sentry bots, military
robots (i.e. Mister Gutsy), and Robobrains are a few robotic
adversaries (or sometimes allies) the player may encounter.
Plot
Setting
Fallout 3 takes place in a post-apocalyptic,
retro-futurist Washington D.C.
and parts of Maryland
and Virginia
in the year
2277 after a world war over resources which ended in nuclear holocaust in 2077. The
player character (PC) lives with
their widower father, James (voiced by
Liam
Neeson), in
Vault 101
(one of several
fallout shelters in
the D.C. area). One day, the PC wakes up to find that James has
left the Vault and ventured into the Capital Wasteland — as the
area around D.C. is now known — for unknown reasons. The Vault
Overseer becomes suspicious and orders his men to kill the PC,
forcing the player to go out into the Capital Wasteland where they
must follow James' trail and learn why he left. Along the way, the
player will encounter various factions, including the Brotherhood
of Steel, a group of technology-coveting survivors from the
American West Coast, the Outcasts, a group of Brotherhood of Steel
exiles, and the Enclave, the elitist and genocidal last remnants of
the U.S. government.
Story
The main quest begins after the Lone Wanderer (the title given to
the player character by the populace of the Capital Wasteland)
escapes Vault 101 at age 19. The search for James, the player's
father, takes the character on a journey through the wasteland,
first to the nearby town of Megaton, named for the undetonated
atomic bomb at its center, then the Galaxy News Radio station. The
player then travels to Rivet City, a derelict aircraft carrier now
serving as a human settlement. Here the player meets Doctor Li, a
scientist who worked alongside the player's father.
Doctor Li tells the
player of Project Purity, a plan to remove the radiation from the
water of the Tidal
Basin
, as a means of restoring the environment and
improving the lives of those inhabiting the wasteland.
After
investigating the former lab of Project Purity, built inside the
Jefferson
Memorial
rotunda, the player tracks James to Vault 112, and
frees him from a virtual reality
program being run by the Vault's corrupt Overseer. The
player and James return to Rivet City and meet up with Doctor Li.
They discuss the Garden of Eden Creation Kit (G.E.C.K.) and its
possible whereabouts, which are rumoured to be in Project Purity's
computer database. However, while the player helps James restart
the lab equipment, the Enclave (the post-Great War
United States government) arrives
and attempts to take over the project for their own purposes.
During a confrontation, James sacrifices himself and kills several
Enclave soldiers by overloading Project Purity's main chamber with
lethal amounts of radiation.
After fleeing the lab through underground
tunnels, Li and the player arrive at the Citadel of the Brotherhood
of Steel, which is in the ruins of the Pentagon
. After recovering, Li pleads with the player
to find a G.E.C.K. to finish James' work. The player eventually
finds one in Vault 87, which had been dedicated to creating and
perfecting the FEV (Forced Evolutionary Virus). After retrieving
the G.E.C.K., the player is ambushed once more by the Enclave, who
take the player captive.
Awakening
in a holding cell in the Enclave base at Raven
Rock
, the player is briefly interrogated by Colonel
Autumn and then summoned to the office of President John Henry
Eden, who promises safe passage to his control room. While
the player is en route, however, Colonel Autumn, acting against
Eden, orders the Enclave soldiers to attack, and the player must
fight their way to the control room. There, Eden, who turns out to
be a
supercomputer given control of
the
East Coast of the
United States, gives the player a modified form of the FEV
virus, which will kill all individuals with any level of mutation
(i.e., everyone), and requests that the player insert it into
Project Purity.
The player escapes Raven Rock (which will be destroyed shortly
thereafter if the player convinces Eden to trigger a self-destruct)
and returns to the Citadel, where Elder Lyons (leader of the East
Coast branch of the Brotherhood of Steel) will ask the player for
any information they have. The Brotherhood of Steel also enlists
the player's aid in assaulting the Jefferson Memorial with Sarah
Lyons, the leader of an elite squad of Brotherhood Knights, and a
gigantic pre-war robot built to liberate Alaska named Liberty
Prime. After breaking through to Project Purity, the player must
deal with Colonel Autumn through violence or persuasion. Through
the building's intercom, Doctor Li informs the player that due to
the damage caused by the recent fight, someone must activate the
system before it overloads, destroying the facility. Unfortunately,
the one who activates the system will have to be sacrificed due to
the chamber being close to overwhelmed by lethal amounts of
radiation. In the end, the choice comes down to the player, who
must choose whether to activate the system personally, convince
Sarah Lyons to do it, or simply wait, which ends in the facility's
destruction. If the
Broken Steel DLC is installed, the
player also has the option of having one of three radiation
resistant followers (a Super Mutant, a Ghoul, or a robot) activate
it, should one of those three have been recruited and brought
along. The ending sequence that follows depends on the player's
actions in the game, karma, who activated the purifier, and whether
or not the player tainted the water with the modified FEV
virus.
Development
Interplay Entertainment
Fallout 3 was initially under development by
Black Isle Studios, a studio owned by
Interplay Entertainment,
under the working title
Van
Buren. Black Isle Studios were the developers of the
original
Fallout and
Fallout 2. When Interplay
Entertainment went bankrupt and closed down Black Isle Studios
before the game could be completed, the license to develop
Fallout 3 was sold for a $1,175,000 minimum guaranteed
advance against royalties to
Bethesda
Softworks, a studio primarily known as the developer of the
The Elder Scrolls series.
Bethesda's
Fallout 3 however, was developed from scratch,
using neither Van Buren code, nor any other materials created by
Black Isle Studios. In May 2007, a playable technology demo of the
canceled project was released to the public.
Leonard Boyarsky, art director of
the original
Fallout, when asked about Interplay
Entertainment's sale of the rights to Bethesda Softworks,
said:
Bethesda Softworks
Bethesda Softworks started
working on
Fallout 3 in July 2004, but principal
development did not begin until after
The Elder Scrolls IV:
Oblivion and its related extras and plug ins were
completed. Bethesda Softworks decided to make
Fallout 3
similar to the previous two games, focusing on non-linear gameplay,
story, and
black comedy. Bethesda also
chose to pursue an
ESRB rating of M (for
mature) by including the adult themes, violence, and depravity
characteristic of the
Fallout series. They also decided to
shy away from the self-referential gags of the game's predecessors
that broke the illusion that the world of
Fallout is real.
Fallout 3 uses a version of the same
Gamebryo engine as
Oblivion, and was
developed by the team responsible for that game.
Liam Neeson was cast as the voice of the
player's father.
In February 2007, Bethesda stated that the game was "a fairly good
ways away" from release, but that detailed information and previews
would be available later in the year. Following a statement made by
Pete Hines that the team wanted to make the game a "multiple
platform title", the game was announced by
Game Informer to be in development for
Windows,
Xbox
360 and
PlayStation 3. A teaser
site for the game appeared on May 2, 2007, featuring music from the
game and concept art, along with a timer counting down to June 5,
2007. The artists and developers involved later confirmed that the
concept art, commissioned before
Oblivion had been
released, did not reveal anything from the actual game. When the
countdown finished, the site hosted the first teaser trailer for
the game, and unveiled a release date of "
Fall 2008".
Fallout 3 went
gold on October 9, 2008.
During a March 21, 2008
Official Xbox Magazine podcast
interview,
Todd Howard revealed that the
game had expanded to nearly the same scope as
Oblivion.
There were originally at least 12 versions of the final cutscene,
but with further development this expanded to over 200 possible
permutations in the final release, all of which are determined by
the actions taken by the player.
Bethesda Softworks attended
E3 2008 to showcase
Fallout 3. The first live
demo of the Xbox 360 version of the game was shown and demonstrated
by Todd Howard, taking place in downtown Washington, D.C. The demo
showcased various weapons such as the Fat Man nuclear catapult, the
V.A.T.S. system, the functions of the PIP-Boy 3000, as well as
combat with several enemies.
The demo concluded as the player neared the
Brotherhood of Steel-controlled Pentagon
and was
attacked by an Enclave patrol.
Audio
Several famous actors of film and video games lend their voices to
Fallout 3, including
Liam
Neeson as
James,
Ron
Perlman as the game's narrator,
Malcolm McDowell as
President John
Henry Eden, and
Odette Yustman
as
Amata Almodovar. Veteran voice actors
Dee Bradley Baker and
Stephen Russell also provide voice overs for
the game. The
Fallout 3 soundtrack continued the series'
convention of featuring sentimental 1940s big band American popular
music, the main theme, and few other side songs recorded by The Ink
Spots; in addition to a foreboding, menacing score written by
composer
Inon Zur. In a review of the game
for
Kotaku, Mike Fahey commented that "While
Inon Zur's score is filled with epic goodness, the real stars of
Fallout 3's music are the vintage songs from the
1940s."
Marketing and release
Trailers
On June 5, 2007, Bethesda released the
Fallout 3 teaser trailer. The press kit released with
the trailer indicated that
Ron Perlman
would be on-board with the project, and cited a release date of
Fall 2008. The trailer features
The Ink
Spots song "I Don't Want to Set the World on Fire", which the
previous
Fallout developer
Black Isle Studios originally intended to
license for use in the first
Fallout game. The trailer,
which was completely done with in-engine assets, closed with
Ron Perlman saying his trademark line
which he also spoke in the original
Fallout: "War. War
never changes".
The trailer shows a devastated Washington,
D.C.
, evidenced by the partially damaged Washington Monument in the background as
well as the crumbling buildings surrounding a rubble-choked city
thoroughfare.
A second trailer was first shown during a
GameTrailers TV E3 special on July 12, 2008.
The
trailer zooms out from a ruined house in the Washington, D.C.
suburbs, providing a wider view of the capital's skyline including
the Capitol
Building
and Washington Monument in the distance. On
July 14, 2008, an extended version of this trailer was made
available, which besides the original content, includes a Vault-Tec
advertisement and actual gameplay. Both versions of the trailer
feature the song "
Dear
Hearts and Gentle People" as recorded by
Bob Crosby and the Bobcats.
Film festival
On July 11, 2008, as a part of promoting
Fallout 3,
Bethesda Softworks partnered with
American Cinematheque and
Geek Monthly magazine to sponsor "A
Post-Apocalyptic Film Festival Presented by
Fallout 3".
The festival took place on August 22-23 at Santa Monica's Aero
Theater. Six post-apocalyptic movies made over the past 40 years
were shown which depict life and events that could occur after a
world-changing disaster, including
Wizards,
Damnation Alley,
A Boy and His Dog,
The Last Man on
Earth,
The Omega
Man, and
Twelve
Monkeys.
Retail versions
Fallout 3 is released in five separate versions, only
three of which are made available worldwide:
- The Standard Edition includes the game disc and instruction
manual with no extras.
- The Collector's Edition includes the game disc, manual, a bonus
"making of" disc, a concept artbook, and a 5" Vault Boy Bobblehead, all of which is contained in a
Vault-Tec lunchbox. In Australia, the Collector's Edition is
exclusive to Gametraders and EB Games.
- The Limited Edition includes the game disc and manual, as well
as a Brotherhood of Steel Power Armor figurine. This edition is
available only in the UK through the retailer Game.
- The Survival Edition includes everything from the Collector's
Edition, as well as a model of the PIP-Boy 3000 from the game which
functions as a digital clock. The Survival Edition is available
exclusively from Amazon.com to U.S.
customers only.
- The Game of the Year Edition, which includes the original
Fallout 3 game as well as all 5 of the downloadable
content packs, was released on October 13, 2009 in North America
and October 16, 2009 in Europe. It was released in Australia on
October 22, 2009, and will be released in Japan on December 3,
2009.
Downloadable content
Bethesda's
Todd Howard first confirmed
during
E3
2008 that
downloadable content would be prepared
for the
Xbox 360 and
Windows versions of
Fallout 3.
There are five DLCs:
Operation: Anchorage,
The
Pitt,
Broken Steel,
Point Lookout, and
Mothership Zeta, released in that order. Of the five,
Broken Steel has the largest effect on the game, altering
the ending and allowing the player to continue playing past the end
of the main quest line.
Originally, there was no downloadable content planned for the
PlayStation 3 version of the game.
Although Bethesda had not offered an official explanation as to why
the content was not released for PlayStation 3,
Lazard Capital Markets analyst Colin
Sebastian speculated that it may have been the result of a money
deal with Bethesda by
Sony's competitor,
Microsoft. When asked if the PlayStation 3
version would receive an update that would enable gameplay beyond
the main quest's completion, Todd Howard responded, "Not at this
time, no." However, in May 2009, Bethesda announced that the
existing DLC packs (
Operation: Anchorage,
The
Pitt and
Broken Steel) would be made available for
the PlayStation 3; the later two (
Point Lookout and
Mothership Zeta) were released for all platforms. As of
September 18, 2009, the Trophies for the additional content were on
view if the user had played with Trophies enabled; those that had
received a platinum trophy before they were enabled would now have
only 53% of the available trophies.
On October 1, 2009, a
NXE premium theme for the
game was released for the Xbox 360. Consumers could pay 240
Microsoft Points, or by having downloaded all other downloadable
content. The PlayStation 3 received a free theme, featuring a
Brotherhood of Steel Knight in the background, and includes symbols
from the game as icons on the PS3 home menu. In December 2008 the
official
editor, known as the G.E.C.K.
(Garden of Eden Creation Kit) was made available for the Windows
version of the game as a free download from the
Fallout 3
website.
Reception
Professional reviews for the game have been very positive, with an
average
Game Rankings score of 93% for
the Xbox 360 version and 91% for the PC and PlayStation 3.
1UP.com praised its open-ended gameplay and flexible
character-leveling system. While the V.A.T.S. system was called
"fun", enemy encounters were said to suffer from a lack of
precision in real-time combat and little variety in enemy types.
The review concluded,
Fallout 3 is a "hugely ambitious
game that doesn't come around very often".
IGN
praised the game's "minimalist" sound design, observing, "you might
find yourself with nothing but the sound of wind rustling through
decaying trees and blowing dust across the barren plains ...
Fallout 3 proves that less can be more". The review noted
that the "unusual amount of realism" combined with the "endless
conversation permutations" produces "one of the most truly
interactive experiences of the generation", awarding the game a 9.6
out of 10.
GameZone gave
Fallout 3
a 9.5, 9.4 and 9.2 out of 10 for the PlayStation 3, 360 and PC
versions respectively, while Resolution Magazine awarded the game
93% on all formats. Although
Edge awarded the game 7 out of 10, in a
later anniversary issue it placed the game 37th in a "100 best
games to play today" list, saying "
Fallout 3
empowers, engages and rewards to extents that few games have
ever achieved."
Some criticisms were the bugs in regards to the physics, crashes,
and some that broke quests and prevented progression, the latter of
which are fixable by reloading from an earlier state. The AI and
stiff character animations are another common point of criticism,
as is the ending. Edge states that "the game is cumbersome in
design and frequently incompetent in the details of execution",
taking particular issue with the nakedness of the HUD, the clarity
of the menu interface, and that the smaller problems are carried
over from
Oblivion.
Edge
liked the central story but said "[t]he writing isn't quite as
consistent as the ideas that underpin" and that the "[v]oice-acting
is even less reliable". It has also been noted that the PC version
is "the most fully featured, best looking, and best running version
of
Fallout 3."
From its release in October through the end of 2008,
Fallout
3 shipped over 4.7 million units. According to
NPD Group the Xbox 360 version has sold 1.14
million units and the PlayStation 3 version has sold 552,000 units
as of January 2009. The Xbox 360 version was the 14th best-selling
game of December 2008 in the United States, while the PlayStation 3
version was the eighth best-selling PlayStation 3 game in that
region and month.
Awards
Fallout 3 won several awards following its showcasing at
E3 2007.
IGN gave it the
Game of E3 2007 award, and
GameSpot gave it
the Best Role-Playing Game of E3 2007 award. Following the game's
demonstration at
E3 2008, IGN also gave it
Best Overall RPG, Best Overall Console Game, and Overall Game of
the Show for E3 2008.
Game Critics
Awards gave the game Best Role-Playing Game and Best of Show
for E3 2008.
Technical issues
Shortly before the game's release,
IGN posted a
review of the game citing numerous bugs and crashes in the
PlayStation 3 release. The game also contained a flaw causing the
game to freeze and the screen to blur when friends signed in and
out of the
PlayStation Network.
The IGN review was edited shortly thereafter, removing all
references to the PS3's flaws, causing controversy in the
PlayStation communities. In reviewing the PlayStation 3 Game of the
Year edition, reviewers found that most flaws remained, citing
occasional freezes, several animation and scripting issues, and
other flaws requiring a restart of the game. Even IGN recursively
cited flaws with the original release, as well as the Game of the
Year edition, calling it "a fantastic game", but warning players to
"be aware that you might have to deal with some crashes and
bugs."
Controversies
Drug references in Australia
On July 4, 2008,
Fallout 3 was refused classification by
the
OFLC
in Australia, thus making it illegal to distribute or purchase the
game in the country. In order for the game to be reclassified, the
offending content in the Australian version of the game would have
had to be removed by Bethesda Softworks and the game resubmitted to
the OFLC. According to the OFLC board report, the game was refused
classification due to the "realistic visual representations of
drugs and their delivery method [bringing] the 'science-fiction'
drugs in line with 'real-world' drugs." A revised version of the
game was resubmitted to the OFLC and reclassified as MA 15+ on
August 7, 2008, or not suitable for people under the age of 15;
this new rating ensured that the game could retail legally in
Australia. According to the OFLC board report, the drug content was
not removed entirely from the revised version of the game, but the
animation showing the actual usage of the drugs was removed; the
minority view on the decision stated that the drug content was
still enough to warrant a refused classification rating, despite
the admission that the portrayal of the drugs was appropriate
within the context of the game. In a later interview with U.K.
gaming magazine
Edge,
Bethesda Softworks revealed that there would be only one version of
Fallout 3 released worldwide, and that this version would
have all real world drug references removed. It was later clarified
that the only change made would be that
morphine, a real world drug that would have
appeared in the game, would instead be renamed to the more generic
"Med-X."
Release in India
On October 23, 2008,
Microsoft announced
that the game would not be released in India on the
Xbox 360 platform. Religious and cultural
sentiments were cited as the reason. Microsoft stated, "Microsoft
constantly endeavors to bring the best games to Indian consumers in
sync with their international release. However, in light of
cultural sensitivities in India, we have made the business decision
to not bring
Fallout 3 into the country." Although the
specific reason was not revealed in public, most people guessed it
was because the game contains two-headed mutated cows called
Brahmin (which may have been an intentional misspelling of
brahman), which is also
a class of religious scholars in India, as well as
the fact that the cow is revered by
Hindus.
Sensitivity to Japan
Bethesda Softworks changed the
side quest "The Power of the Atom" in the Japanese version of
Fallout 3 to relieve concerns about depictions of atomic
detonation in inhabited areas. In non-Japanese versions, players
are given the option of either defusing, ignoring, or detonating
the dormant atomic bomb in the town of Megaton. In the Japanese
version, the character Mr. Burke has been taken out of this side
quest, making it impossible to detonate the bomb.
Also in the Japanese
release, the "Fat Man" nuclear catapult weapon was renamed "Nuka
Launcher," as the original name was a reference to the bomb used on Nagasaki
.
References
- "The difference in looks between the two console versions is
small compared to the leap that comes with a top of the line
PC."
- Kelly, Andy. "Fallout 3 Review". PlayStation Magazine 3 (107).
October 2008.
External links