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Gamania Digital Entertainment Co., Ltd. (Gamania) is a major PC online game and digital entertainment corporation with its headquarter located in Taipeimarker, Taiwanmarker.It is the very first Taiwanmarker online game brand to expand globally, now with overseas branch offices publishing and developing digital entertainment contents in Tokyomarker, Seoulmarker, Shanghai, Beijing, and Hong Kongmarker. It is also looking to setting up branch offices in North America and Europe within year 2010.

Entertaining its 10 million+ registered members around the world, Gamania has built its successful member base from Korean PC online games in Lineage, MapleStory, CounterStrikeOnline and KartRider.It also facilitates its R&D power from subsidiary development companies to produce mega-hits MMOGs such as Bright Shadow, Zodiac (Lucent Heart in Japan). Lucent Heart was awarded the Best New Game in 2008 by WebMoney Awards in Japanmarker.

With its core-business being PC online gaming at the moment, Gamania aims to become the leading digital entertainment brand, as Gamania is also dedicated to providing diversified digital entertainment contents. Its creative center has been producing multiple award-winning animation projects. The latest animation series, HERO:108, is scheduled to launch in North America and Europe in year 2010.

Gamania is public listed in Taiwan Stock Exchange (Code# 6180)

History of Gamania

1999

  • “Convenience Store” had broken the hot sale record of more than 1,200,000 copies over five areas in Asia (The sale number of the most famous game in Asia then was over 100,000 copies.) It was the most successful console game in Asia in 1999.


2000

  • Entered the Korean market and established Gamania(Korea.)
  • “Convenience Store 1” Korean edition was published and became very popular, selling 150,000 copies.
  • Gamania’s corporate logo was awarded the Gold Award for Creative Logo Design and Judges’ Pick at the Taipeimarker International Creative Design Exhibition.”
  • Expanded into the media industry to publish the digital leisure magazine “Mania” in Taiwan. It immediately became the top-selling magazine of its type with a circulation of 200,000 copies.
  • Established the largest online game server center in Asia.
  • Published the “Fast Food Store” Korean edition in Korea. Over 50,000 copies were sold and the game was selected by the Pusan University in Korea as assigned case study.
  • Acquired the Chinese edition license for the online game “Lineage.” Just two weeks after its release in Taiwan, membership swelled to 200,000.
  • Established Gamania(Hong Kongmarker.) “Convenience Store 2” simultaneously launched in Taiwan, Hong Kong and Korea.


2001

  • Gamania’s corporate logo won the gold award in the “Top 10 National Design Awards.”
  • Established Gamania(Japan) in Tokyomarker.


2002

  • Gamania formally listed on the Taiwan Stock Exchange.
  • Established Gamania( Beijing.)
  • Acquired AliBangBang Digital Games, bringing its self-developed game " Xian Mo Dao" into Gamania group.


2003

  • Self-developed game “COCOCAN” launched in Taiwan bundled with the Single of game soundtrack. Within just two weeks membership passed the 250,000 mark.
  • Integration of game portal Gamania.com completed, making it the most viewed portal website and standard-setter for Taiwan’s online game industry.
  • Gamania’s corporate logo awarded the gold medal at the National Creative Awards and is included in the “China CIS Yearbook.”
  • The membership of “Lineage” in Taiwan reached over 3.5 million benchmark, making it the online game with the largest player base in Taiwan.
  • “Hero: 108" and “What a Hell!” granted the animation prototype award at the “2003 International Digital Content Prototype Awards.”


2004

  • Acquired Taiwan Index, bringing its online games "Seal Online", “N-Age” and “Crusade” into the Gamania group.
  • Launched Gamania mobile phone payment system in Taiwan, allowing all users to purchase GASH points through their mobile phones. This made Gamania the first game company in Taiwan to offer an integrated virtual payment system.
  • First musical online game “O2JAM” launched in Taiwan.
  • The “Piggy to…” animation targeted at the Western audience and “Who’s Next Door” both won the animation prototype award at the “2004 International Digital Content Prototype Awards.”


2005

  • Acquired license to “Maple Story”, the first free casual online game in Taiwan, which successfully opened up the young online game players’ market and set a new gaming trend.


2006

  • Gamania’s “COCOCAN Ver 3.0” was awarded the “Best casual Game” at the “2006 Game Star Award.”
  • Launched five self-developed online games at the Tokyo Game Show: “Super Rich“, “Bright Shadow“, “Xian Mo Dao“, “Zodiac“ and “AOW “ and gained immediate popularity among players.


2007
  • Established Media Subsidiary Company, “Fundation Digital Entertainment,” to develop online game and entertainment media industry.
  • Acquired license to “Kart Rider,” which became the largest casual game in Taiwan with the membership up to 3.8 million.
  • “Zodiac Online” was granted “International Digital Content Prototype Award“ at the 2006 Digital Contents Awards organized by the Industrial Development Bureau of the Ministry of Economic.
  • Launched the first self-developed online game “Bright Shadow” and achieved over 30,000 concurrent players online.
  • The very first representative animation work of Gamania, “Hero:108,” signed a contract deal with Cartoon Network UK.


2008

  • Established “Gamania Cheer Up Foundation” to encourage 16 to 22 year-old teenagers - “Dare to Dream and Stay True to Be Oneself.”
  • Award-winner of 2008 Taiwan Superior Brand from Taiwan External Trade Development Council.
  • Established Gamania E-Sports team, “GAMA BEARS,” to officially join professional E-Sports.
  • Gamania Japan officially reached profit point with revenue heights by self-developed online game “Bright Shadow” and “Zodiac.”


2009



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