Grand Theft Auto: San Andreas (commonly
abbreviated as
GTA: SA) is a
sandbox-style action-adventure computer and
video
game developed by
Rockstar North.
It is the third
3D game in the
Grand Theft Auto
video game franchise, the fifth
original console release and eighth game overall. Originally
released for the
PlayStation 2 in
October 2004, the game has since been ported to the
Xbox and
Microsoft
Windows, and has received wide acclaim and high sales figures
on all three platforms, and is the highest selling game of all time
on PlayStation 2.
Grand Theft Auto: San Andreas was
succeeded by
Grand Theft Auto: Liberty
City Stories and was preceded by
Grand Theft Auto: Vice
City.
The game is set in the fictional state of San Andreas, comprising
three metropolitan cities. Set in late 1992,
San Andreas
revolves around the gang member
Carl "CJ"
Johnson returning home from
Liberty City to Los Santos
after learning of his mother's murder. CJ finds his old friends and
family in disarray. Over the course of the game, CJ gradually
unravels the plot behind his mother's murder while exploring his
own business ventures. Like other games in the series,
San
Andreas is composed of elements from
driving games and
third-person shooters, and features
"open-world"
gameplay that gives the player
more control over their playing experience. The game adds several
features, such as car customization, and character
personalization.
Much like the previous entries in the
Grand Theft Auto
series,
San Andreas's critical and commercial success has
not been without controversy. The most notable controversy was over
the explicit
"Hot
Coffee" sex minigame found on the
Microsoft Windows game, which was disabled
but left within the game's code. Its discovery led
San
Andreas to be
re-rated in the United
States briefly as an
adult game and
pulled from retailers' shelves there. After the Hot Coffee minigame
code was removed, the game was re-rated as M again.
History
Following the success of
Grand Theft Auto: Vice
City, consumers anticipated a new
Grand Theft
Auto game on the
psp in late 2003. The
first concrete evidence of a new installment came on October 29,
2003, when
Take-Two Interactive
announced that an untitled
GTA game was set for release in
the "later half of the fiscal fourth quarter 2004". Although no
further information was available at that point, as to the setting
or plot of the new game, there were rumors that it would be based
in either the fictional city of San Andreas, California or a Las
Vegas-themed Sin City, Nevada.
On March 1, 2004, Take-Two announced in a press conference that
Grand Theft Auto: San Andreas would be released on October
19, 2004 in North America, October 22 in Europe, and October 29 for
Australia. The first news of the game's
content was revealed on March 11, when it was divulged that San
Andreas would not be a city, but rather an entire state consisting
of three whole cities and the surrounding territory.
On September 9, 2004, in
Take-Two's third
quarter financial results for 2004, it was announced that the
release date would be pushed back by a week. In the same release,
Take-Two announced the Microsoft Windows
and
Xbox versions of the game.
San Andreas was released for the PlayStation 2 on October
26, 2004 in North America and on October 29, 2004 in Europe and
Australia. It was released in Japan on January 25, 2007.The Windows
and Xbox ports were released on June 7, 2005 in North America and
June 10, 2005 in Europe and Australia.
On October 20, 2008 it was made available to download from the
Xbox Live Marketplace as an
Xbox Original at the cost of 1200 microsoft points.
Gameplay
San Andreas is structured similarly to the previous two
games in the series. The core gameplay consists of elements of a
third-person shooter and a driving game, affording the player a
large, open environment in which to move around. On foot, the
player's character is capable of walking, running, sprinting,
swimming, climbing (the first
GTA game in which swimming
and climbing is possible) and jumping as well as using weapons and
various forms of hand to hand combat. Players can drive a variety
of vehicles, including automobiles (a code allows these to fly,with
another one allowing to float on water), buses, semis, boats (also
code for flying), airplanes, helicopters, trains, tanks,
motorcycles and bikes. Players may also import vehicles rather than
steal them.
The open, non-linear environment allows players to explore and
choose how they wish to play the game. Although storyline missions
are necessary to progress through the game and unlock certain
cities and content, they are not required, as players can complete
them at their own leisure. When not taking on a storyline mission,
players can free-roam and look around the cities, or cause havoc by
attacking people and causing destruction. However, creating havoc
can attract unwanted and potentially fatal attention from the
authorities.
The more chaos caused, the stronger the
response: police will handle "minor" infractions (attacking people,
pointing guns at people, stealing cars, killing a few people,
etc.), whereas SWAT teams, the FBI
, and the
military respond to higher wanted levels.
The player can also partake in a variety of optional side missions.
The traditional side missions of the past games are included, such
as dropping off taxi cab passengers, putting out fires, driving
injured people to the hospital and fighting crime as a
vigilante. New additions include robbery missions,
pimping missions, truck and train driving
missions requiring players to make deliveries on time, and
driving/flying/boating/biking schools, which help players learn
skills and techniques to use in their corresponding vehicles.
Unlike
Vice City and
GTA III, which needed
loading screens when traveling between different districts of the
city,
San Andreas has no load times when the player is in
transit (which is notable, given how much larger the in-game map is
than in the previous games). The only loading screens in the game
are for cut-scenes and interiors. Other differences between
San
Andreas and its predecessors include the switch from
single-player to multiplayer Rampage missions (albeit not in the
PC version), and the replacement
of the 'hidden packages' with spray paint tags, hidden camera
shots, horseshoes, and oysters to discover.
The camera, fighting, and targeting controls were reworked to
incorporate concepts from another Rockstar game,
Manhunt, including various stealth
elements, as well as improved target crosshairs and a target health
indicator which changes colors from green to red to black depending
on the target's health. The PC version of the game implements
mouse chording; the player has to
hold the right mouse button to activate the
crosshairs, and then click or hold at the left
mouse button to shoot or use an item, such as a camera.

The player has a gunfight with members
of an enemy gang, the Ballas.
In addition, players can swim and climb walls for the first time in
the series. The ability to swim has a great effect on the player as
well, since water is no longer an impassable barrier that kills the
player (although it is possible to drown). For greater firepower,
players can also wield dual firearms or perform a drive-by shooting
with multiple gang members. Also, due to the immense size of San
Andreas, a waypoint reticule on the HUD map can be set, aiding the
player in reaching a destination.
RPG features in character development
Rockstar has emphasized the
personalization of the main protagonist by
adding many
RPG
features. Clothing, accessories, haircuts, jewelry, and tattoos
are now available for purchase by CJ, and have more of an effect on
non-player characters'
reactions than the clothing in
Vice City.
CJ's level of respect among his fellow recruits and street friends
varies according to his appearance and actions, as do his
relationships with his girlfriends. Players must also ensure CJ
eats to stay healthy and also exercises properly. The balance of
food and physical activity has an effect on his appearance and
physical attributes.
San Andreas also tracks acquired skills in areas such as
driving, firearms handling (when skills are high enough,
double-wielding of certain weapons is possible), stamina, and lung
capacity, which improve through use in the game. CJ may also learn
three different styles of
hand-to-hand combat (
boxing,
kung fu and
kickboxing) at the gyms in each of the game's
three cities. CJ can also speak with a number of pedestrians in the
game, responding either negatively or positively. According to
Rockstar, there are about 4,200 lines of spoken dialogue.
Vehicles
In total, there are nearly 200 types of vehicles in the game,
compared to the approximately 85 in
GTA III. New additions
include
bicycles,
dune
buggies, a
combine harvester,
a
street sweeper, a
hovercraft, etc. Car
physics and features are similar to the
Midnight Club series of
street racing games, allowing for much
more midair vehicle control as well as
nitrous upgrades and aesthetic modification.
There are several different classes of vehicles that serve
different purposes. Off-road vehicles perform better in rough
environments, while racing cars perform better on tracks or on the
street.
Jets are fast, but usually need
a
runway to land.
Helicopters can land almost anywhere, but are
slower. While previous
Grand Theft Auto games had only a
few aircraft that were difficult to access and fly,
San
Andreas has 11 airplanes and 9 helicopters and makes them more
integral in the game's missions. Several boats were added, while
some were highly modified.
Other additions and changes
Other new features and changes from previous
Grand Theft
Auto games include:
- Gang wars: Battles with enemy gangs are
prompted whenever the player (either alone or accompanied by fellow
Grove Street Families members) ventures into enemy territory and
kills 3-4 gang members. If the player then survives three waves of
enemies, the territory will be won and fellow gang members will
begin wandering the streets of these areas. The more territory
owned by the player, the more money that will be generated.
Occasionally, the player's territory will come under attack from
enemy gangs and defeating them will be necessary to retain these
areas. Once all marked territories are claimed for the Grove Street
Families, they no longer come under attack.
- Car modification: Most automobiles in the game
can be modified and upgraded at various garages. All car mods are
strictly visual apart from a nitrous
oxide system which gives the car a speed boost when activated;
and hydraulics, which lowers the car's height by default and allows
the player to control various aspects of the car's suspension.
Other common modifications include paintjobs, rims, body kits, side
skirts, bumpers and stereo system upgrades.
- Burglary: Continuing the series' tradition of
controversy, home invasion is included
as a potential money-making activity. By stealing a burglary van,
CJ is able to sneak into a residence at night, and cart off
valuables or shake down the occupants.(
- Minigames: Numerous minigames are also available for play in San
Andreas, including basketball,
pool, rhythm-based challenges (dancing and 'bouncing'
lowriders with hydraulics), and video game
machines that pay homage to classic arcade
games. In addition, there are the aforementioned casino games
and methods of gambling, such as betting on virtual horse races.
- Money: The money system has been expanded
upon, compared to previous titles. Players can spend their cash on
gambling, tattoos, meals, etc. Excessive gambling loss can force
the player to sink into debt, which is shown in red negative
numbers. When the player leaves a safehouse, CJ gets an unexpected
call and a mysterious person tells him about his debts. Four gang
members suddenly appear and shoot Carl on sight if he does not
erase the debt when the mysterious person calls him a second
time.
- Multiplayer: Rampages have been modified to
allow two players to complete them. The players are both shown
simultaneously on the screen, meaning they must stay within close
proximity of each other. The multiplayer Rampages were removed from
the PC version of the game. However, for the PC version, there are
also online multiplayer mods called
Multi Theft Auto: San
Andreas and San
Andreas Multiplayer which allow players to connect with
hundreds of people online through various servers and fan-made game
modes.
Synopsis
Setting
Grand
Theft Auto: San Andreas takes place within the state San
Andreas, which is based on sections of California
and Nevada
.
It
comprises three major fictional cities: Los Santos
corresponds to real-life Los Angeles
; San Fierro corresponds to
real-life San
Francisco
; and
Las Venturas and the surrounding desert correspond to real-life Las
Vegas
and the Nevada and Arizona desert.
Players
can climb the half-mile (800 m) tall Mount Chiliad (based on
Mount
Diablo
), parachute from various
peaks and skyscrapers, and visit 12 rural towns and villages
located in three counties: Red County, Flint County, and Bone
County. Other notable destinations include Sherman
Dam (based on the Hoover Dam
), a large secret military base called Area 69
(based on Area
51
), a large satellite dish (based on a dish from the
Very Large
Array
), and many other geographical features. San
Andreas is 13.9 square miles (36 square kilometers), almost four
times as large as
Vice City, and five
times as large as the
GTA III rendition of
Liberty City. While its
predecessors' areas were limited to urban locations, San Andreas
includes not only large cities and suburbs, but also the rural
areas between them.
Los Santos

Los Santos, as seen from the ghetto
district of Idlewood.
Like its
real-life counterpart of Los Angeles
, Los Santos comprises several diverse areas.
This
includes the gang-ridden neighborhoods of Ganton, Willowfield,
Jefferson, Idlewood and East Los Santos, based on their actual
counterparts of Compton
, Willowbrook
, Watts
, Inglewood
, and East Los
Angeles, respectively. Also located in the city is a busy
downtown section based on Downtown Los Angeles
; the wealthy Rodeo and Mulholland districts (Rodeo
based on Beverly
Hills
and named after Rodeo Drive
); the beach-side districts of Santa Maria Beach and
Verona Beach, Virgin Islands Santa Monica
and Venice
Beach
; and the glitzy Vinewood and the giant Vinewood
Sign are based on Hollywood
and its Hollywood Sign
. Los Santos features landmarks reminiscent of
Los Angeles, which include the Watts Towers
, the Los Angeles Convention Center
, the Capitol Tower
, the Los Angeles City Hall
, the U.S.
Bank Tower
, the Griffith Observatory
, the Forum
, the Santa Monica Pier
, the Vincent Thomas Bridge
, Rodeo
Drive
, the Hollywood Walk Of Fame
, the Westin Bonaventure Hotel
, and Grauman's Chinese Theater
.
San Fierro
Like its
real-life counterpart of San Francisco
, San Fierro is characterized by a prominent
cable car
system
and hilly terrain.
San
Fierro features several interpretations of many of San Francisco's
districts and landmarks, including the Haight-Ashbury district
(Hashbury), the Castro
district (Queens), Chinatown
, and the Golden Gate Bridge
(Gant Bridge). Several other
familiar landmarks have been recreated, from the Embarcadero
clock tower and the Transamerica Pyramid
(Big Pointy Building) to Lombard
Street
(Windy Windy Windy Windy Street), and the
San Francisco – Oakland Bay
Bridge
(Garver Bridge). San Fierro's City
Hall closely resembles San Francisco's ornate city
hall
. San Fierro also contains remains of the
Cypress
Street Viaduct
which collapsed in 1989 during the Loma Prieta
earthquake
. A naval base near the city's airport also
has an
aircraft carrier and
submarine docked in the bay.
Las Venturas

A casino on the Old Las Venturas
strip.
Like its real-life counterpart of
Las Vegas, Las Venturas is home
to legalized gambling and several
casinos. In
these casinos, the player can partake in
blackjack, video poker, wheel of fortune,
roulette, or play
slot
machines. In addition to gambling,
strip
clubs are also prevalent in Las Venturas.
Many real Las Vegas
Strip
casinos are faithfully interpreted on Las Venturas'
Strip, including the Excalibur Hotel and Casino
(Come-a-Lot), the Sphinx and pyramid of the Luxor Hotel
(The Camel's Toe), Treasure
Island
(Pirates In Men's Pants), The Mirage
(The Visage), Circus
Circus
(The Clown's Pocket), Hard Rock
Hotel and Casino
(V-Rock Hotel, which is named after the
Vice City radio station), Flamingo Las Vegas
(The Pink Swan), Imperial
Palace
(The Four Dragons Casino), Caesars
Palace
(Caligula's Casino), Bally's Las
Vegas
(The High Roller), Barbary
Coast Hotel and Casino
(Starfish Casino), and Casino
Royale & Hotel
(Royal Casino). Other landmarks
include a replica of the Welcome to
Fabulous Las Vegas sign
and interpretations of Vegas Vic
and Vicki as Vice City characters Avery Carrington and Candy
Suxxx. Suites in several of the hotels are available for
purchase. In addition, Las Venturas features a large surrounding
desert region, residential areas, and strip malls, as well as a
seedy area (
Old Venturas Strip ) with several strip clubs
and gambling parlors based In Las Vegas Downtown.
Characters
The characters that appear in
San Andreas are relatively
diverse and relative to the respective cities and locales which
each of them based himself in. This allows the game to include a
significantly wider array of storylines and settings than in
Grand Theft Auto III
and
Vice City. The player controls Carl "CJ" Johnson, a
young
African-American gang member
who serves as the game's protagonist.
The Los Santos stages of the game revolve around the theme of the
Grove Street Families gang fighting with the Ballas and the Vagos
for territory and respect. East Asian gangs (most notably the local
Triads) and an additional Vietnamese
gang are evident in the San Fierro leg of the game, while three
Mafia families and the Triads who all own their respective casino
are more prominently featured in the Las Venturas section of the
game.
Like the previous two GTA games, the voice actors of
San
Andreas include notable celebrities, such as
David Cross,
Andy Dick,
Samuel L. Jackson,
James
Woods,
Peter Fonda,
Charlie Murphy,
Frank Vincent,
Chris
Penn,
Danny Dyer,
Sara Tanaka,
William
Fichtner, rappers
Ice T,
Chuck D,
Frost,
MC Eiht and
The
Game and musicians
George Clinton,
Axl Rose,
Sly and
Robbie, and
Shaun Ryder.
Young Maylay makes his debut as the
protagonist, Carl.
The Guinness World Records 2009 Gamer's Edition lists it as the
videogame with the largest voice cast, with 861 credited voice
actors, including 174 actors and 687 additional performers, many of
those performers being fans of the series who wanted to appear on
the game.
Plot
After living in
Liberty
City for five years,
Carl "CJ" Johnson
returns to Los Santos in 1992 for his mother's funeral. Upon
returning, his cab is pulled over by police officers Tenpenny and
Pulaski, who had several run-ins with Carl before he left. The
officers put Carl in the squad car, frame him for a fellow
officer's murder, and drop him off in a rival gang's area of town.
Once Carl rides a bike back to his house, he finds his family and
friends in disarray.Carl's brother,
Sean "Sweet"
Johnson accuses him of Brian's and Beverly's deaths and berates
him for abandoning the gang. On the other hand, Sweet's best friend
-
Melvin "Big Smoke" Harris is very glad
that CJ returned to Los Santos and reunited with his family. Carl's
neighbor,
Lance "Ryder" Wilson treats him
like a coward and criticizes his every act.Carl is trying to prove
that he is still with the Groves and helps OGs to fight enemy gang
members, dealing with drug pushers and restoring relationships with
his family and friends. CJ encounters family problems: Sweet
disapproves his sister
Kendl meeting a Mexican
boyfriend and he still can't get through the pain of his mother's
death. CJ also hears the mystery of The Green Sabre - a car which
was used in a drive-by on his mother.
Carl as well helps his friend
Jeffrey
Martin who came out of jail and decided to become a rapper. His
plan was to provide him with everything he needed to make his debut
album showdown for his homies. But to gain recognition, OG LOC has
to destroy the reputation of a well-known rapper
Madd Dogg and that includes stealing his rhyme
book and killing his manager. With the help of Carl, OG LOC
succeeds in becoming a rapper.
Meanwhile, Carl learns that Big Smoke was involved in some of
Tenpenny's affairs and helps him complete them. Big Smoke tells CJ
that he's been missing him these five years.
After some time Sweet forgives CJ and apologizes for his
accusations. Still, he is in need of help, as his sister, tired of
arguing about whom she can date, left to live with her boyfriend.
Sweet sends Carl to prevent 'The Grand Disaster'. CJ meets Kendl
and gains respect from her boyfriend -
Cesar Vialpando who is head of a small
Mexican gang called
Varrio Los
Aztecas roaming the streets of Little Mexico and El Corona in
Los Santos. After arguing a lot, the two decide that if Kendl feels
good with Cesar, there's nothing to worry about. Cesar later
invites Carl to take part in street races. At the same time Carl
helps his neighbor Ryder steal the weapons from Colonel Fuhrerberg,
freight train and The
National Guard
to supply Grove Street OGs with arms.
Meanwhile, Tenpenny discovers how CJ helped Big Smoke and decided
that it was the right time Carl began to "earn his freedom"
(essentially blackmailing him) to complete tasks for Tenpenny
himself. He sets a building on fire and rescues a girl named
Denise Robinson who becomes his
girlfriend and sabotages a deal between the
Ballas and Russians.
Sweet calls CJ and tells him that it's time to announce the return
of
Grove Street Families and
start a gang war. Then he and CJ kill Kane - leader of the Ballas
gang. Carl and Sweet decide to finish the Ballas threat once and
for all. While Sweet is preparing for a gang war, CJ gets a call
from Cesar who shows him The Green Sabre and reveals to him that
Big Smoke and Ryder as well as Frank Tenpenny were involved in CJ's
mother's death and they were going to destroy Grove Street
families. Carl tries to warn Sweet but he can't and, in desperation
he tries to rescue him. He withstands the Ballas long enough before
SWAT and
C.R.A.S.H.
arrive on the scene arresting Sweet and Tenpenny taking Carl away
with him to 'the middle of nowhere' - a small village, Angel Pine,
isolated between Los Santos and San Fierro. Carl, realizing
Tenpenny is his only hope of staying out of jail or getting Sweet
released, continues to run the cop's crooked errands, in the
process killing or discrediting people involved in building a
criminal case against Tenpenny.
Carl steadily befriends new allies, among them blind Chinese Triad
leader and businessman Wu Zi Mu, an old hippie named The Truth.
Carl and his friends open a garage in San Fierro while they wait
for an opportunity to return to Los Santos. After finding and
killing Ryder, Carl becomes immersed in the affairs of a shady
government agent, Mike Toreno, who implies that he will release
Sweet if Carl helps him with his covert operations. Then, Carl
works alongside Wu Zi Mu to promote the growth of a new casino in
the mafia-run Las Venturas. Consequently, Carl enjoys newfound
wealth and eventually returns to Los Santos. Toreno makes good on
his earlier promise to release Sweet, but much to Carl's surprise,
his brother wants no part of Carl's new lifestyle. Sweet insists on
returning to Grove Street and working to reestablish the GSF rather
than rest on the laurels of Carl's success.
Tenpenny goes to trial for several felonies, but the charges are
dropped for lack of evidence, as all the prosecution's witnesses
are either missing or dead. Tenpenny's release sends the citizens
of Los Santos into a citywide riot, similar to the
1992 Los Angeles Riots. Fueled by
Sweet's resolve to topple Big Smoke, who has become the city's
biggest drug kingpin, Carl reacquires lost gang territory and hunts
down the traitors responsible for pushing drugs that destroyed the
Families. He kills Big Smoke in a shootout, escapes from the
burning crack palace and pursues Tenpenny, who has fled with
Smoke's drug fortune. Sweet and Carl chase Tenpenny through the
streets of Los Santos until Tenpenny loses control of his firetruck
and drives it off a bridge. Carl is about to shoot him, "just to
make sure it's finally over," but is stopped by Sweet. Sweet simply
tells him, "It's just a cop that died in a car accident." Tenpenny
then dies from his injuries. The final scene shows the Johnson
family reunited. As his friends and allies celebrate their success,
Carl turns to leave. When asked where he's going, he replies,
"Fittin' to hit the block, see what's happening."
Continuity with other Grand Theft Auto games
Many characters, locations and fictional elements from previous
Grand Theft Auto games reappear in
San Andreas.
Catalina,
the main antagonist in
GTA III, accompanies CJ on a number
of missions.
Claude,
GTA III's protagonist, also makes a brief appearance as
Catalina's new boyfriend after she dumps Carl. They proceed to
compete in a street race, which Claude and Catalina ultimately
lose. Catalina hands Carl a deed to a garage in San Fierro instead
of the car's pink slip, stating that, "He needs his car to get to
Liberty City". In a bit of an inside joke, numerous remarks are
made about Claude's apparent muteness, due to the fact that he had
no spoken lines in
GTA III or
San Andreas.
Catalina also continues to call Carl through the rest of the game
in an attempt to make him jealous of her new relationship.
Ken Rosenberg and
Kent Paul, from
GTA: Vice City, feature
prominently in several Las Venturas missions in connection with
Salvatore Leone, the Liberty City
mob boss featured in
GTA: III and
Liberty City
Stories. Maria, who later becomes Salvatore's girlfriend, also
appears as a waitress in Caligula's Palace.
During a shootout at a
meat packing
industry run by the Sindacco crime family in
Las Venturas, in which
Ken Rosenberg, subsequently under the
influence of
cocaine, tries to solidify his
relationship with the recently hospitalized Johnny Sindacco, Ken
shouts "It's just like old times, Tommy!" (making an indirect
reference to the
GTA: Vice City
protagonist
Tommy Vercetti). CJ then
replies, "Who the fuck is Tommy?!".
During the events of the game, Carl briefly returns to
Liberty City to assassinate
a high ranking Forelli Mafia member at Marco's Bistro, under orders
from
Salvatore Leone. The mission
takes place in a section of southeast Saint Mark's, where Carl must
fight through attacking Mafia members in Marco's Bistro and kill
his target in the back lot of the restaurant.
According to interviews with the developers,
Grand Theft Auto III,
Grand Theft Auto: Vice
City,
Liberty City
Stories,
Vice City
Stories,
Grand
Theft Auto: Advance, and
Grand Theft Auto: San
Andreas are considered part of the
Grand Theft Auto
III canon, while
Grand
Theft Auto IV marks the beginning of a new series canon
where different gameplay rules are observed. For example,
motorcycles were supposedly banned from Liberty City in
GTA
III; however, in
GTA IV this restriction does not
seem to exist.
Soundtrack
Just like the previous two entries in the
Grand Theft Auto
series,
San Andreas has an extensive amount and variety of
tracks taken from the time period the game is based in. Notable
inclusions to the game's soundtrack include
The
Who,
Toto,
Faith No More,
Depeche
Mode,
James Brown,
Soundgarden,
KISS,
Rage Against the Machine,
Danzig,
Alice in Chains,
Marshall Jefferson,
Frankie Knuckles,
Guns N' Roses,
Snoop
Dogg,
N.W.A.,
Cypress Hill,
2Pac,
Ice Cube,
Dr. Dre,
Eazy-E,
Stone
Temple Pilots,
Lynyrd Skynyrd,
and
Ozzy Osbourne.
San Andreas is serviced by eleven radio stations; WCTR (
talk radio), Master Sounds 98.3 (
rare groove, playing many of the old funk and
soul tracks sampled by 1990s hip-hop artists), K-Jah West (
dub and
reggae), CSR
(
New Jack Swing,
Modern Soul), Radio X (
alternative rock,
metal and
grunge),
Radio Los Santos (
gangsta rap), SF-UR
(old school Chicago
house music), Bounce
FM (
funk), K-DST (
classic rock), K-Rose (
country) and Playback FM (
classic hip hop).
The music system in
San Andreas is enhanced from previous
titles. In earlier games in the series, each radio station was
essentially a single looped sound file, playing the same songs,
announcements and advertisements in the same order each time. In
San Andreas, each section is held separately, and "mixed"
randomly, allowing songs to be played in different orders,
announcements to songs to be different each time, and plot events
to be mentioned on the stations. This system would be used in
Grand Theft Auto
IV.
The Xbox and Windows versions of the game include an additional
radio station that supports custom soundtracks by playing user
imported
MP3s.
Reception
| Awards |
| IGN's Best of 2004 |
PlayStation 2 Game of the Year, Best PlayStation 2 Action Game,
Best Story for PlayStation 2 |
| GameSpot's Best and Worst of 2004 |
Best PlayStation 2 Game, Best Action Adventure Game, Readers'
Choice - Best PlayStation 2 Action Adventure Game, Readers' Choice
- PlayStation 2 Game of the Year, Best Voice Acting, Funniest
Game |
| 2004 Spike TV Video Game
Awards |
Game of the Year, Best Performance by a Human (Male), Best
Action Game, Best Soundtrack |
|
Prior to its release for the PlayStation 2,
Grand Theft Auto:
San Andreas was one of the most highly anticipated video games
of 2004, along with
Halo 2.
San
Andreas met most of these expectations, as it was praised as
one of the PlayStation 2's best games, with an average review score
of 95%, according to
Metacritic, tying
for the fifth highest ranked game in PlayStation 2 history.
IGN rated the game a 9.9/10 (the highest score
it has ever awarded to a PlayStation 2 game), calling it "the
defining piece of software" for the PlayStation 2.
GameSpot rated the game 9.6/10, giving it an
Editor's Choice award.
San Andreas also received an A
rating from the
1UP.com network and a 10/10
score from
Official
U.S. PlayStation
Magazine. Common praises were made about the game's
open-endedness, the size of the state of San Andreas, and the
engaging storyline and voice acting. Most criticisms of the game
stemmed from graphical mishaps, poor character models, and
low-resolution textures, as well as various control issues,
particularly with auto-aiming at enemies. Some critics commented
that while a lot of new content had been added to
San
Andreas, little of it had been refined or implemented
well.
Sales
By March 3, 2005, the game had sold over 12 million units for the
PlayStation 2 alone making it the highest selling game for
Playstation 2. As of September 26, 2007,
Grand Theft Auto: San
Andreas has sold 20 million units according to
Take-Two Interactive. As of March 26,
2008,
Grand Theft Auto: San Andreas has sold 21.5 million
units according to Take-Two Interactive. The
Guinness World Records 2009 Gamer's
Edition list it as the most successful game in the Playstation 2,
with 17.33 million copies sold for that console alone, from a total
of 21.5 million in all formats.
Hot Coffee controversy

A screenshot of the hidden sex
minigame unlocked by the "Hot Coffee mod"
In mid-June 2005, a
software patch
for the game dubbed the "
Hot Coffee
mod" was released by Patrick Wildenborg (under the Internet
alias "PatrickW"), a 38-year old modder from the Netherlands. The
name "Hot Coffee" refers to the way the released game alludes to
the unseen sex scenes. In the unmodified game, the player takes his
girlfriend to her front door and she asks him if he would like to
come in for "some coffee". He agrees, and the camera stays outside,
swaying back and forth a bit, while moaning sounds are heard.
After installing the patch, users can enter the main character's
girlfriends' houses and engage in a crudely rendered, fully clothed
sexual intercourse mini-game. Later in June 2005, a console
'hacker' known as Jay "FNG" released an "
Action Replay Power Save" for the Xbox
console, enabling the "Hot Coffee" mini-game. On July 12, 2005, Jay
"FNG" released codes for the Action Replay game enhancer that
allowed the scenes to be accessed in the PlayStation 2 console
version. The fallout from the controversy resulted in a public
response from high-ranking politicians in the United States and
resulted in the game's recall and re-release.
On July 20, 2005, production of the game was suspended and the game
received a revised
ESRB Rating of Adults Only,
making
San Andreas the only mass-released AO console game
in the US. Rockstar gave distributors the option of applying an
Adults Only ESRB rating sticker to copies of the game, or returning
them to be replaced by versions without the Hot Coffee content.
Many retailers pulled the game off their shelves in compliance with
their own store regulations that kept them from selling AO games.
Rockstar North released a "Cold Coffee" patch for the PC version
and re-released
San Andreas with an M rating. The
PlayStation 2 and Xbox versions have also been re-released in a
"GTA Trilogy Pack" for Xbox and PlayStation 2, as well as a Special
Edition for PlayStation 2 that includes the documentary film
Sunday Driver.
On 8 November 2007 Take-Two announced a proposed settlement to the
class action litigation that had been brought against them
following the Hot Coffee controversy. If the proposed settlement is
approved by the court, neither Take-Two nor Rockstar would admit
liability or wrongdoing. Consumers would be able to swap their
AO-rated copies of the game for M-rated versions and may also
qualify for a $35 cash payment upon signing a sworn
statement.
A report in
The New York Times on 25 June 2008 revealed
that a total of 2,676 claims for the compensation package had been
filed.
The Introduction
The Introduction, an in-engine video, was provided on a
DVD with the
Grand Theft
Auto: San Andreas Official Soundtrack, as well as the
Grand Theft Auto: San Andreas Special Edition re-release
for the PlayStation 2. The 26-minute movie chronicles the events
leading up to the events in
San Andreas and provides
insight on the development of the characters of the game, to the
point when Carl learns of his mother's death in a phone call from
Sweet and returns to Los Santos to find his life is ruined.
References
- Grand Theft Auto: San Andreas Weekend Update:
Street Talking, GameSpot, October 23, 2004
-
http://www.g-unleashed.com/index.php?cat=16&pid=27&page=vehicle_images
- Greg Kasavin, Grand Theft Auto: San Andreas Weekend Update:
Robbery and Home Invasion, GameSpot, August 13, 2004
- GTA: San Andreas (PS2) at Metacritic
- No
More Hot Coffee, Rockstar Games, 2005
- Tim Surette, GTA gets trilogized, San Andreas special edition,
GameSpot, September 23, 2005
- NY Times Advertisement
External links