Guitar Hero II is a
music video game developed by
Harmonix Music Systems and published
by
RedOctane. It is the second installment
in the
Guitar Hero series and
is the sequel to
Guitar
Hero. It was first released for the
PlayStation 2 in November 2006 and then for
the
Xbox 360 in April 2007, with additional
content not originally in the PlayStation 2 version.
Like the original
Guitar Hero, the player uses a
guitar-shaped peripheral to simulate the playing of
rock music as
notes
scroll towards the player. Most of the gameplay from the original
game remains intact, with new modes and note combinations being the
major additions. The game features more than 40 popular licensed
songs, many of them
cover versions
recorded for the game, spanning five decades (from the 1960s to the
2000s). The PlayStation 2 version of
Guitar Hero II can be
purchased individually or in a bundle that packages the game with a
cherry red
Gibson SG guitar controller.
The Xbox 360 version of the game is offered in a bundle that
packages the game with a white
Gibson
X-Plorer guitar controller. Both of these controllers are
wired, but RedOctane also sells a wireless controller for the
PlayStation 2.
Since its release,
Guitar Hero II has been met with both
critical and commercial success, helping the
Guitar Hero
series become a cultural phenomenon. As of December 1, 2007, the
game has sold 3.1 million copies. It has spawned the "expansion"
title
Guitar Hero
Encore: Rocks the 80s for the PlayStation 2. A
full-fledged sequel,
Guitar Hero III: Legends of
Rock, has been released by
Neversoft, the makers of the popular
Tony Hawk series. Harmonix, the
previous developers of the
Guitar Hero series, went on to
produce
Rock Band, a
similar rhythm game that features guitar, bass, drum and microphone
gameplay.
Development
The surprise success of
Guitar Hero readily led to the
development of a sequel for the game. According to developer John
Tam, the team felt they "hit the sweet spot" of genres and decades
within the set list and wanted to maintain that for the sequel. The
costs of obtaining licensing rights for music from "big bands" such
as
AC/DC,
Led
Zeppelin,
Van Halen, and
Metallica, in addition to the lack of
understanding of how the music would be used prevented these groups
from being used in
Guitar Hero. However, Tam notes that
with the success of
Guitar Hero, "They understand that
we're not going to embarrass their music, we're going to actually
pay homage to their music and get it to the point where people are
going to fall in love with their music and understand their music
in a totally different way than they've ever experienced it
before." They also had requests by artists to include master tracks
within the game.
In addition to working more directly with artists, RedOctane and
Activision worked with various musical instrument and equipment
companies to provide in-game
product
placement. Such vendors include BOSS Effectors, DW Drums, Eden
Bass Amplication, EMG,
Epiphone, Ernie Ball
Strings,
Gibson Guitar
Corporation,
Guitar Center,
Hofner, Kramer, Krank, Line 6, Mesa Boogie,
MusicMan Basses,
Orange
Amplifiers,
Randall
Amplifiers, Roland, Vans and the Vans Warped Tour, VHT, and
Zildjian.
Guitar Hero II was originally announced for the
PlayStation 2 on April 17, 2006. A demo version of the PlayStation
2 version of
Guitar Hero II was released with issue #110
of
Official
PlayStation Magazine on October 5, 2006. Features of the
demo included four playable songs on four difficulty levels for
single player and co-op modes. Demo releases do not feature the
ability to flip the notes for left-handed players. Demo versions
feature the songs "
Shout at
the Devil", "
You Really Got
Me", "
Strutter" and "
YYZ". The demo featured slightly different note
charts than the final release for some of the songs. The retail
game was released for the PlayStation 2 on November 7, 2006 in
North America, November 15, 2006 in Australia, and November 30,
2006 in the United Kingdom and Europe. It was released as both a
stand-alone game and as a bundle containing the game and a cherry
Gibson SG guitar controller.
Xbox 360 version
When Activision purchased RedOctane in , the company expressed
strong interest in bringing the
Guitar Hero series to
"every significant new format" in order to take advantage of the
next generation of consoles. The Xbox 360 version was announced on
September 27, 2006 at Microsoft's
X06.
Dusty Welch of RedOctane stated that the Xbox 360 "provides an
incredible platform for facilitating downloadable content" due to
the integrated hard drive on the console. The Xbox 360 version of
the game included 10 exclusive songs and additional content
available for purchase through the
Xbox Live Marketplace.
The Xbox 360 version was released on April 3, 2007 in North America
and Australia, and then on April 6, 2007 in Europe, only as a
bundle containing the game and a wired
Gibson X-Plorer guitar controller. ). It was
released as a stand-alone game for the Xbox 360 in the UK on
January 25, 2008.
Gameplay
Gameplay is based on the successful formula created for the first
Guitar Hero game; the player may use the guitar peripheral
to play scrolling notes by holding the corresponding fret button on
the guitar neck and simultaneously pressing the strum bar.
Alternatively, one can play with the
DualShock 2 or Xbox 360 controller by
using four shoulder buttons and a face button, mapped to specific
fret keys.
Several changes have been made to the gameplay mechanics for
Guitar Hero II:
hammer-on and
pull-off functionality has been improved,
and three note chords have been introduced, scored as triple points
if played correctly. There are additional statistics available for
a song upon completion, and the scores achieved in either
Quick
Play or
Career mode are saved to the same in-game
high-score list. The handedness of the guitar can now be toggled
from the Pause menu when playing a song (previously, this was only
available from the game's main menu). For the Xbox 360 version,
scores can also be compared with other players through Xbox Live
via the Leaderboard feature, and there are 50
Achievements that can be earned in the
game.
Career mode
In Career mode, players create a band name and select a guitarist
from among the available characters. Eight characters, each
representing a unique genre of rock music - are available from the
start of the game: Eddie Knox, Axel Steel, Casey Lynch, Lars
Ümlaüt, Izzy Sparks, Judy Nails, Johnny Napalm, and Pandora.
Additional characters — Clive Winston, Xavier Stone and the Grim
Ripper — can also be purchased, allowing them to be used in later
sessions.
Only the lead guitar is available to be played in the Career mode.
Over the course of the Career mode the band plays at eight
available venues. The venue system from the original game has been
altered slightly and has the band traveling geographically from
town to town in order to play at the next arena.
The venues are Nilbog
High School, The Rat Cellar Pub, The Blackout Bar, The RedOctane
Club, the Rock City Theater, the Vans Warped
Tour, Harmonix Arena and Stonehenge
. The venues feature
lighting and
pyrotechnics that are synchronized with the
music.
Not all songs in the main setlist are available from the start.
Once a song is unlocked for play within Career Mode, it becomes
available for play in all other modes. When working through Career
Mode at a specific difficulty level, the next tier of songs is
unlocked once the required number of songs on the current tier
(3-5, depending on difficulty and console) are completed.
Additionally, the encore song for a particular tier is only made
available once its requirements are completed. On the Easy
difficulty setting, there are no encores available, but the next
tier will be unlocked immediately after completing the required
songs in the previous tier.
Successful completion of a song on Medium or higher difficulty
during Career mode will earn the player in-game cash. Higher
difficulty levels and better scoring performances are rewarded with
more cash. In-game money can be used at
The Store to buy
various items. Some items are available only after completing all
songs at higher difficulty levels or 5-star performances. Within
The Store, the player can purchase new
Gibson guitars, guitar finishes,
three additional characters, alternate outfits for the eight
characters available from the start, bonus songs, and videos. For
unknown reasons, the bonus videos are absent from the PAL version
of the game. Within the Xbox 360 version, there is also an option
to access the
Guitar Hero II content on the
Xbox Live Marketplace.
Multiplayer

In cooperative multiplayer, the two
players share their score, Rock Meter, and Star Power.
Screenshot from the PlayStation 2 version.
There are three different multiplayer modes available:
- One player plays lead guitar while another plays either
bass guitar or rhythm guitar, depending on the song. Both
players share a score, rock meter, star power meter, and streak
multiplier. Cooperative mode is the only multiplayer mode in which
a song can be failed. Star power can only be activated by both
players simultaneously.
- This is the same multiplayer mode as featured in the original
game, though in Guitar Hero II both players can select
their own level of difficulty. In this mode, players alternate
between playing sections of the selected song. The scores are
weighted so that a player who hits fewer notes on Easy difficulty
may not necessarily lose against an opponent on Expert difficulty
who hits more notes.
- Players play the full lead guitar track on the same difficulty.
For the PlayStation 2 mode, this is available upon completion of
any career level, while for the Xbox 360 version, the mode is
unlocked after completing the career mode at Medium level or
higher. The score system is identical as the song could be played
alone, but songs cannot be failed in this mode.
Although, online multiplayer was not available at the release of
Guitar Hero II for the Xbox 360, RedOctane has stated that
they hope to be able provide this later once they are able to work
out the technical issues.
Practice mode
Practice mode is a new addition to the game, allowing a player to
practice certain sections of a song ("Verse 2," "Chorus," "Bridge
3," "Gtr Solo 4," etc.) on different difficulties and instruments.
Practice mode gives the player the ability to toggle the speed of
the notes (Full Speed, Slow, Slower and Slowest) and does not stop
a song no matter how many mistakes are made. Players can play the
bass guitar lines on most songs. On
others, a
rhythm guitar line is
available instead.
Soundtrack
Both the PlayStation 2 and Xbox 360 versions of
Guitar Hero
II feature the same core 64 playable songs (40 licensed, 24
bonus songs). Among the featured tracks are "
You Really Got Me" by
Van Halen, "
Sweet
Child O' Mine" by
Guns N' Roses,
"
Woman" by
Wolfmother, "
War
Pigs" by
Black Sabbath, and
"
Free Bird" by
Lynyrd Skynyrd. The Xbox 360 version of the
game contains 10 exclusive tracks not included in the PlayStation 2
version, including "
Billion Dollar
Babies" by
Alice Cooper, "
Rock and Roll, Hoochie Koo" by
Rick Derringer, and "
The Trooper" by
Iron
Maiden. Additionally, the Xbox 360 version allows for
downloadable songs to be purchased on the
Xbox Live Marketplace. The Xbox 360
version also features a reorganized set list that provides a more
balanced progression in difficulty.
Most of the songs featured in the main set list are
cover versions, with the exception of
"
Stop!", "
Possum Kingdom", "Dead!", and "
John the Fisherman"; these four are based
on master recordings. The unlockable bonus songs are all master
recordings, including some specifically arranged for use within
Guitar Hero II. Cover songs are credited on screen with
the phrase "as made famous by" (for example,
"Heart-Shaped Box, as made famous by
Nirvana"), while the original
songs are credited with "as performed by" (for example,
"John
the Fisherman, as performed by Primus").
RedOctane stated that the Xbox 360 version of
Guitar Hero
II "planned to feature more downloadable content than any
other 360 title" utilizing the
Xbox Live Marketplace, including many
of the songs from the original
Guitar Hero a week after
the release of the game. Four such packs have been released since
April 11, 2007. Additionally, two packs featuring new content to
the
Guitar Hero series have also been released, including
songs from
My Chemical Romance,
Protest the Hero,
Trivium, and
Atreyu. There have also been individual track
downloads featuring songs from bands
Los Rodríguez,
Pleymo, and
Soilwork.
Featured instruments
Guitar Hero II features many popular real world
Gibson,
Epiphone, and
Kramer
guitars, including the
Gibson Les
Paul,
Gibson SG,
Gibson Flying V, (these three being the only
ones available from the start) Gibson Sonex 180 and
Gibson Explorer. Oddities such as the double
necked
Gibson EDS-1275 and unusual
looking
Gibson Corvus also make an
appearance. Several available finishes are also recognizable from
popular guitarists, including
Zakk
Wylde's bullseye Les Paul. As play progresses, several custom
shaped guitars become available, although some are notable in the
real world such as the USA and Battle Axe (a similar looking bass
is played by
Gene Simmons, and the
guitar was played by
John Christ of
Samhain/
Danzig fame). Basses, such as the
Music Man StingRay,
Gibson Thunderbird, and the
Höfner bass (as made famous by
Paul McCartney, the bassist for
the Beatles) are also available for co-op
play.
The band itself plays with
Orange amps and
DW drum kits, along with more in-game
endorsements. When the player passes each set of songs in career
mode, his/her band is rewarded with money and equipment
endorsements, including
Ernie Ball
strings,
Boss effects,
Line 6 guitar amplifiers, VHT amplifiers,
Mesa Boogie amplifiers, and
Roland keyboards. These products then
appear on stage while the band plays the ensuing setlists.
Reception
Reviews and awards
|
|
PlayStation 2 |
| Publication |
Score |
Notes |
| 1UP.com |
A |
|
| Game Informer |
9/10, 9.25/10 |
|
| GamePro |
4.5/5 |
Editor's Choice |
| GameSpot |
8.7/10 |
|
| IGN |
9.5/10 |
Editor's Choice |
| Official Xbox
Magazine |
9.5/10 |
Editor's Choice |
| X-Play |
5/5 |
|
| Official
U.S. PlayStation
Magazine |
10/10 |
Game of the Month |
| Play Magazine |
9/10 |
|
| Compilation review site |
Aggregate score |
| Game Rankings |
93% |
| Metacritic |
92% (based on 69 reviews) |
| Awards |
| E3 2006 |
*[[Game Critics
Awards|Game Critics Award]] for Best Puzzle/Trivia/Parlor
Game{{cite web| title = 2006 Winners | url =
http://www.gamecriticsawards.com/2006winners.html | publisher =
Game Critics Awards | date=2007-05-26 | accessdate = 2008-07-24}}
|- |[[IGN]]'s Best of 2006 |style="text-align:left;" colspan="2"|
*Best Music Game{{cite
web|url=http://bestof.ign.com/2006/overall/9.html|title=Best Music
Game|accessdate=2008-07-24|publisher=IGN|date=2006-12-21}} *Best
PlayStation 2 Music Game{{cite
web|url=http://bestof.ign.com/2006/ps2/9.html|title=Best PS2 Music
Game|accessdate=2008-07-24|publisher=IGN|date=2006-12-21}} *Best
Licensed Soundtrack{{cite
web|url=http://bestof.ign.com/2006/overall/24.html|title=Best
Licensed
Soundtrack|accessdate=2008-07-24|publisher=IGN|date=2006-12-21}}
*Best PlayStation 2 Licensed Soundtrack{{cite
web|url=http://bestof.ign.com/2006/ps2/24.html|title=Best PS2
Licensed
Soundtrack|accessdate=2008-07-24|publisher=IGN|date=2006-12-21}}
*Best PlayStation 2 Offline Multiplayer Game{{cite
web|url=http://bestof.ign.com/2006/ps2/27.html|title=Best PS2
Offline Multiplayer
Game|accessdate=2008-07-24|publisher=IGN|date=2006-12-21}} |- |2007
IEAA Awards |style="text-align:left;" colspan="2"| *Post Logistics
PlayStation Game of the Year{{cite web | title = 2007 Awards
Winners | date = 2007-02-26 | url =
http://www.ieaa.com.au/news/pdf/2007AwardsWinners.pdf | format =
[[Portable Document Format|PDF]] | publisher = IEAA | accessdate =
2008-07-24 }} |- |[[Next Generation Magazine|Next Generation]]'s
Top 50 |style="text-align:left;" colspan="2"| *4th best game of
2006{{cite web|url=
http://www.edge-online.com/features/next-gens-top-50-games-of-the-year?page=0,4|title=
Next-Gen's Top 50 Games of the
Year|last=Orlando|first=Greg|publisher=Next-Gen|date=2006-12-14|accessdate=2008-07-24}}
|- |[[Spike TV Video Game Awards|2006 Spike TV Video Game Awards]]
|style="text-align:left;" colspan="2"|
|
| Xbox
360 |
| Publication |
Score |
Notes |
| 1UP.com |
A |
|
| Game Informer |
9.5/10,9/10 |
|
| GamePro |
4.75/5 |
Editor's Choice |
| GameSpot |
8.9/10 |
|
| IGN |
9.4/10 |
Editor's Choice |
| Official Xbox
Magazine |
9.5/10 |
Editor's Choice |
| Play Magazine |
9.5/10 |
|
| Compilation review site |
Aggregate score |
| Game Rankings |
93% |
| Metacritic |
93% (based on 33 reviews) |
|
The PlayStation 2 version of
Guitar Hero II was welcomed
with very positive reviews. It received a 10/10 review in the
December 2006 issue of
Official PlayStation
Magazine and was awarded the Game of the Month award. The
game received a rating of 9.5/10 from
IGN,
ranking higher than the original game in the series and amongst
IGN's highest rated PlayStation 2 games ever. IGN would later
include it on their 2007 list of "The Top 100 Games of All Time" at
#49.
GameSpot reviewed the PlayStation 2
version with a rating of 8.7/10, and the Xbox 360 version 8.9, both
slightly lower than its predecessor.
Game Informer gave it a 9/10, while its
"second opinion" rating was better, at 9.25/10. According to
Game Rankings, the average critic
score of
Guitar Hero II is 93%, making it the 9th best
reviewed game of 2006.
The Xbox 360 version has earned similarly positive reviews and
slightly higher scores with a 9.5/10 in the March issue of
Official Xbox
Magazine, a 4.75/5 from
GamePro, a 9.5/10 from
Play Magazine a 9.4/10 from
IGN, and a perfect score of 5/5 from
Got-Next.
As of April 3, 2007, the Game Rankings score is 94%. The popular
G4 television show
X-Play gave both versions of the game a 5/5.
Additionally, the Australian Xbox Magazine has also awarded the
game, for the first time, an 11/10, in a reference to
This Is Spinal Tap.
Hyper's Daniel Wilks commends the game
for its "huge number of tracks" but criticises it for "some really
average covers".
Common praise for the game by critics is aimed at the new
multiplayer and practice modes. Common critiques concern the song
list, which includes more hard rock and metal than the previous
game, deeming it less accessible to casual players. Other common
critiques concern the quality of the covers.
The downloadable song packs for the Xbox 360 version have been
criticized for being too pricey. The price was seen by many fans of
the series as being far too expensive and was met with resistance
and angst with a large number of people pledging to boycott the
content. Microsoft's Xbox Live Director of Programming,
Major Nelson, defending the pricing and release
scheme, and attributed the high cost of the content to "licensing
issues" on the Xbox 360 platform, as all contracts drawn up for
songs from the original game had to be rewritten, since they are
playable on an additional console.
In
1UP.com's review for the Xbox 360 version
of the game, the downloadable song packs are noted as a "mixed
blessing"; praise is given for retooling the songs with better
gameplay elements such as the inclusion of co-op modes, but the
fact that the songs come in pricey packs of three "defeats much of
the appeal". In an interview with
RedOctane president Kai Huang, Huang stated that
the decision to pack the songs in three was made to keep the cost
of the tracks down. Though Huang felt the pricing was fair, he
noted afterward "we do listen to the fans and take any feedback we
receive seriously."
Sales
In December 2006,
Guitar Hero II for PlayStation 2 was the
second best-selling video game of the month, selling 805,200 units.
It was outsold only by
Gears of
War for Xbox 360, which sold 815,700 units. It was the
fifth best-selling video game of the fiscal year of 2006, with 1.3
million copies sold. It was also the third best-selling game for
the PlayStation 2, behind
Madden NFL
07 and
Kingdom Hearts
II. Total sales of the game during were
$200 million.
On July 12, 2007, Dusty Welch of RedOctane stated that there have
been over 300,000 downloads of the music packs until that point and
that the prices were "very attractive and desirable for consumers."
On September 11, 2007, Activision reported that with over 650,000
downloads, the music packs qualified as "multi-platinum" under
RIAA's definitions.
Technical issues
No official statement from
RedOctane or
Activision has been made about the discs
or the game itself having any issues, but players have reported
songs freezing or skipping, causing the audio to be unsynchronized;
unusually long loading screens; and menus that freeze or lock up
entirely causing the game to crash. The RedOctane Support Center
Answer Guide states, "We’re already in the process of looking into
this and testing to replicate the experience. We’ll notify everyone
with our results shortly, and will have a positive resolution if
need be."
Two models of the X-Plorer controller were released for the Xbox
360 version of the game: model numbers 95055 and 95065. Of the two
versions, the 95055 has an
RJ-11 jack for
effect pedals near the controller cord and is suspect to having an
unresponsive
whammy bar. RedOctane later
responded, saying that they "isolated this issue to two model
numbers that can be found on the guitar's packaging". Customers are
able to exchange these models for new models.
On April 13, 2007, Activision revealed that the issue was not a
problem with the hardware, and that the guitars were
not
defective. The cause of the problem was anti-cheat protection
software, and Activision released a patch on Xbox Live on April 14,
2007 to remedy it. However, this patch may have caused some
unintended side effects. Starting on April 16, 2007, numerous users
began reporting lockups and failures of their system after
downloading and installing this patch. RedOctane stated, "We're
aware of the problem and we're looking into it."
Numerous game players have also reported problems with static
shocks to the X-Plorer guitars causing various fret buttons
(usually the green one) to permanently malfunction. Multiple
exchanges of guitars have not solved the problem, as exchanged
guitars also exhibit the problem. To date, RedOctane has not solved
the problem, and has refused to extend warranties to replacement
guitars, time limiting the warranty back to the original date of
purchase.
References
- {{cite web | url =
http://www.gamefaqs.com/console/xbox360/file/935834/48439 | title =
Guitar Hero II (XBOX360} FAQ | work = GameFAQs | author = darkness992 | accessdate =
2008-07-24}}
External links