An
illustration is a
visualization such as a
drawing,
painting,
photograph or other work of
art that stresses subject more than form. The aim of an
illustration is to elucidate or decorate textual information (such
as a story, poem or
newspaper article) by
providing a visual representation.
Overview
Illustrations can:
- give faces to characters in a story;
- display examples of an item described in an academic
textbook;
- visualize step-wise sets of instructions in a technical
manual;
- communicate subtle thematic tone in a narrative;
- link brands to the ideas of human expression, individuality and
creativity;
- depict subjects which are difficult to view or cannot be viewed
by the human eye, and
- inspire the viewer to feel emotion to expand on the linguistic
aspects of the narrative.
History
Early history
The earliest forms of illustration were prehistoric
cave paintings. Before the invention of the
printing press,
books were hand-illustrated. Illustration has been used
in China and Japan since the 8th century, traditionally by creating
woodcuts to accompany writing.
15th century through 18th century
During the 15th century,
books illustrated with
woodcut illustrations became available. The
main processes used for reproduction of illustrations during the
16th and 17th centuries were
engraving and
etching. At the end of the 18th century,
lithography allowed even better
illustrations to be reproduced.The most notable illustrator of this
epoch was
William Blake who rendered
his illustrations in the medium of relief etching.

Illustration by Santiago Martinez
Delgado.
Early to mid 19th century
In the early 19th century the proliferation of popular journals,
which often serialised novels for mass-circulation, produced a boom
in popular illustration. The medium moved away from steel engraving
which was the standard in the early century towards wood-engraving
which could more easily be incorporated into pages of text. Book
and journal publishers would employ workshops of wood-engravers to
render artists' drawings onto polished blocks of fine-grained yew
or box-wood which could then be locked directly into the
printing-chase with the metal type. Notable figures of the early
century were
John Leech,
George Cruikshank,
Dickens' illustrator
Hablot Knight Browne and, in France,
Honoré Daumier. The same
illustrators would contribute to satirical and straight-fiction
magazines, but in both cases the demand was for character-drawing
which encapsulated or caricatured social types and classes.
The British humorous magazine
Punch, which was founded in 1841 riding on
the earlier success of Cruikshank's
Comic
Almanac (1827-1840), employed an uninterrupted run of
high-quality comic illustrators, including
Sir John Tenniel, the
Dalziel Brothers and
Georges du Maurier, into the 20th century.
It chronicles the gradual shift in popular illustration from
reliance on caricature to sophisticated topical observations. These
artists all trained as conventional fine-artists, but achieved
their reputations primarily as illustrators. Punch and similar
magazines such as the Parisian
Le Voleur
realised that good illustrations sold as many copies as written
content.
Golden age of illustration
The American "golden age of illustration" lasted from the 1880s
until shortly after World War I (although the active career of
several later "golden age" illustrators went on for another few
decades). As in Europe a few decades earlier, newspapers, mass
market magazines, and illustrated books had become the dominant
media of public consumption. Improvements in printing technology
freed illustrators to experiment with color and new rendering
techniques. A small group of illustrators in this time became rich
and famous. The imagery they created was a portrait of American
aspirations of the time.
A prolific artist who linked the earlier and later 19th century in
Europe was
Gustave Doré. His
sombre illustrations of London poverty in the 1860s were
influential examples of social commentary in art. He remained with
the medium of monochrome engraving in his later more fantastical
work, but other artists were discovering the possibilities of
color, particularly under the influence of the
Pre-Raphaelite painters and emulations of
hand-printing techniques by the design-oriented
Arts and Crafts Movement.
Edmund Dulac,
Arthur
Rackham,
Walter Crane and
Kay Nielsen were notable representatives of this
style, which often carried an ethos of neo-mediævalism and took
mythological and fairy-tale subjects. By contrast the English
illustrator
Beatrix Potter based her
colored children's illustrations on accurate naturalistic
observation of animal-life.
The opulence and harmony of the work of the "golden age"
illustrators was counterpointed in the 1890s by artists like
Aubrey Beardsley who reverted to a
sparser black-and-white style influenced by woodcut and silhouette,
anticipating
Art Nouveau, and
Les Nabis. American illustration of this period
was anchored by the
Brandywine
Valley tradition, begun by
Howard
Pyle and carried on by his students, who included
N.C. Wyeth,
Maxfield Parrish,
Jesse Willcox Smith and
Frank Schoonover.
A movement was started in Latin America by
Santiago Martinez Delgado who
worked in the 1930s for
Esquire
Magazine while an art student in Chicago, and later in his
native Colombia with the Vida Magazine, Martinez a disciple of
Frank Lloyd Wright worked in the
Art Deco style. Also in the 1930s the
influence of propaganda art and
expressionism was felt in the work of the
British freelance illustrator
Arthur
Wragg. His stylised monotone shapes suggested the
block-printing techniques used for political posters, but by this
time the technology of transferring artwork to printing plates by
photographic means had advanced to the extent that Wragg could
produce all his work in
pen and
ink.
Post World War II period
Disregarded in their own day, the styles of illustration which have
since come to characterize the 1950s and 1960s are magazine
advertising and comic art. These styles even began to flow back
into the mainstream of fine art in the work of
Andy Warhol and
Roy
Lichtenstein (both of whom had worked as commercial
illustrators). Not so admired have been the various styles of
illustration associated with pop album cover in the 1970s, often
based on
airbrush techniques.
The 1950s and 1960s were another Golden Age of Illustration, with
hundreds of Illustrators working. Illustrations appeared in
magazines, on billboards, on magazine covers and on television. The
use of Illustrators began to wane in the mid 1950s, but the genre
continued to be seen regularly through the early 1960s. The artwork
of
Norman Rockwell,
Harry Anderson,
Boris Artzybasheff, and
Charles Kerins, epitomize the era.
Today
Starting in the 1990s, traditional illustrators found themselves
confronting a challenge from those using computer software such as
Adobe Illustrator,
Photoshop, and
CorelDRAW.
The use of
Wacom tablets and similar apparatus
also increased the ability of drawing and painting directly in a
computer.
Today, many illustration students are made aware of the technology
available, with equal emphasis placed upon more traditional
illustration techniques. As a result, traditional and digital
techniques are often used in conjunction with each other. One form
of this is fusion illustration which crosses the boundaries of fine
art and commercial art in a world whereillustration, graphic
design, typography, and photography work together.
Increasingly illustrators are using their digital tools as a way of
making quick adjustments and edits for work to be published; at the
request of an editor a whole character can be replaced or a
building moved from left to right without physically altering the
original artwork. In an industry where time is an important factor,
this tool is often a necessity.
While illustrations have been previously considered just a small
part of the creative and entertainment industries, they are
becoming a new and significant factor in industries such as
video games,
movies,
animation,
advertising and
publishing, the former three known for their use
of
concept art in pre-production.
Technical illustration

Illustration of a drum set.
Technical illustration is the
use of illustration to visually communicate information of a
technical nature. Technical illustrations can be component
technical drawings or
diagrams. Technical illustration in general aim "to
generate expressive images that effectively convey certain
information via the visual channel to the human observer".
Technical illustration generally have to describe and explain the
subjects to a nontechnical audience. Therefor the visual image
should be accurate in terms of dimensions and proportions, and
should provide "an overall impression of what an object is or does,
to enhance the viewer’s interest and understanding".
Illustration art
Today, there is a growing interest in collecting and admiring
original artwork that was used as illustrations in books,
magazines,
posters, etc. Various museum
exhibitions, magazines and art galleries have devoted space to the
illustrators of the past.
In the visual art world, illustrators have sometimes been
considered less important in comparison with fine artists and
graphic designers.
But as the result of
computer game and comic industry
growth, illustrations are becoming valued as popular and profitable
art works that can acquire a wider market than the other two,
especially in Korea
, Japan
, Hong Kong
and USA
.
See also
References
- Ivan Viola and Meister E. Gröller (2005). " Smart Visibility in Visualization". In:
Computational Aesthetics in Graphics, Visualization and
Imaging. L. Neumann et al. (Ed.)
- www.industriegrafik.com website, Last modified: Juni
15, 2002. Accessed 15 feb 2009.