
Visualization of the various routes
through a portion of the Internet
The
Internet is a global system of interconnected
computer networks that use the
standard
Internet Protocol
Suite (TCP/IP) to serve billions of users worldwide. It is a
network of networks that consists of millions of private
and public, academic, business, and government networks of local to
global scope that are linked by a broad array of electronic and
optical networking technologies. The Internet carries a vast array
of
information resources and services,
most notably the inter-linked
hypertext
documents of the
World Wide Web (WWW)
and the infrastructure to support
electronic
mail.
Most traditional communications media, such as telephone and
television services, are reshaped or redefined using the
technologies of the Internet, giving rise to services such as
Voice over Internet
Protocol (VoIP) and
IPTV. Newspaper
publishing has been reshaped into
Web
sites,
blogging, and
web feeds. The Internet has enabled or accelerated
the creation of new forms of human interactions through
instant messaging,
Internet forums, and
social networking sites.
The origins of the Internet reach back to the 1960s when the United
States funded research projects of its military agencies to build
robust, fault-tolerant and distributed computer networks. This
research and a period of civilian funding of a new U.S.
backbone by the
National Science Foundation
spawned worldwide participation in the development of new
networking technologies and led to the
commercialization of an international
network in the mid 1990s, and resulted in the following
popularization of countless applications in virtually every aspect
of modern human life. As of 2009, an estimated quarter of Earth's
population uses the services of the Internet.
The Internet has no centralized governance in either technological
implementation or policies for access and usage; each constituent
network sets its own standards. Only the overreaching definitions
of the two principal
name spaces in the
Internet, the
Internet Protocol address
space and the
Domain Name System,
are directed by a maintainer organization, the
Internet
Corporation for Assigned Names and Numbers (ICANN). The
technical underpinning and standardization of the core protocols
(
IPv4 and
IPv6) is an
activity of the
Internet
Engineering Task Force (IETF), a non-profit organization of
loosely-affiliated international participants that anyone may
associate with by contributing technical expertise.
Terminology
The terms
Internet and
World Wide Web are often
used in everyday speech without much distinction. However, the
Internet and the
World Wide Web are
not one and the same. The Internet is a global data communications
system. It is a hardware and software infrastructure that provides
connectivity between
computers. In
contrast, the Web is one of the services communicated via the
Internet. It is a collection of interconnected documents and other
resources, linked by
hyperlinks and
URLs. The term
the
Internet, when referring to
the Internet, has
traditionally been treated as a
proper
noun and written with an initial
capital letter. There is a trend to regard it
as a generic term or common noun and thus write it as "the
internet", without the capital.
History
The
USSR
's launch of
Sputnik spurred the United States to create
the Advanced Research Projects Agency, known as ARPA, in February
1958 to regain a technological
lead. ARPA created the
Information Processing
Technology Office (IPTO) to further the research of the
Semi Automatic Ground
Environment (SAGE) program, which had networked country-wide
radar systems together for the first time.
J. C. R.
Licklider was selected to head
the IPTO.
Licklider moved from the Psycho-Acoustic
Laboratory at Harvard
University
to MIT
in 1950, after
becoming interested in information technology. At
MIT, he served on a committee that established
Lincoln Laboratory and worked on the SAGE
project. In
1957 he became a Vice
President at
BBN, where he bought
the first production
PDP-1 computer and
conducted the first public demonstration of
time-sharing.
At the IPTO, Licklider got
Lawrence Roberts to start a
project to make a network, and Roberts based the technology on the
work of
Paul Baran, who had written an
exhaustive study for the
United
States Air Force that recommended
packet switching (opposed to
circuit switching) to achieve better
network robustness and disaster survivability. UCLA professor
Leonard Kleinrock had provided the
theoretical foundations for packet networks in 1962, and later, in
the 1970s, for
hierarchical
routing, concepts which have been the underpinning of the
development towards today's Internet.
After much work, the first two nodes of what would become the
ARPANET were interconnected between
UCLA's
School of Engineering and Applied Science and
SRI International (SRI) in
Menlo Park, California, on October 29, 1969. The
ARPANET was one of the "eve" networks of today's Internet.
Following on from the demonstration that packet switching worked on
the ARPANET, the
British Post Office,
Telenet,
DATAPAC and
TRANSPAC collaborated to create the first international
packet-switched network service. In the UK, this was referred to as
the
International
Packet Switched Service (IPSS), in
1978.
The collection of X.25-based networks grew from Europe and the US to
cover Canada, Hong
Kong
and Australia by 1981. The X.25 packet
switching standard was developed in the CCITT (now called
ITU-T) around 1976.
X.25 was independent of the TCP/IP protocols that arose from the
experimental work of
DARPA on the ARPANET,
Packet Radio Net and Packet Satellite Net during the same time
period.
Vinton Cerf and
Robert Kahn developed the first description of
the TCP protocols during 1973 and published a paper on the subject
in May 1974.
Use of the term "Internet" to describe a
single global TCP/IP network originated in December 1974 with the
publication of RFC 675, the first full specification of TCP that
was written by Vinton Cerf, Yogen Dalal and Carl Sunshine, then at
Stanford
University
. During the next nine years, work proceeded
to refine the protocols and to implement them on a wide range of
operating systems. The first
TCP/IP-based wide-area network was
operational by January 1, 1983 when all hosts on the ARPANET were
switched over from the older NCP protocols. In 1985, the United
States'
National Science
Foundation (NSF) commissioned the construction of the
NSFNET, a
university 56
kilobit/second network backbone using
computers called "
fuzzballs" by
their inventor,
David L. Mills. The following year, NSF sponsored the
conversion to a higher-speed 1.5
megabit/second network. A key decision to use the
DARPA TCP/IP protocols
was made by Dennis Jennings, then in charge of the Supercomputer
program at NSF.
The opening of the network to commercial interests began in 1988.
The US Federal Networking Council approved the interconnection of
the NSFNET to the commercial
MCI Mail
system in that year and the link was made in the summer of 1989.
Other commercial electronic e-mail services were soon connected,
including OnTyme, Telemail and Compuserve. In that same year, three
commercial Internet service providers (ISPs) were created:
UUNET,
PSINet and CERFNET.
Important, separate networks that offered gateways into, then later
merged with, the Internet include
Usenet and
BITNET. Various other commercial and
educational networks, such as
Telenet,
Tymnet,
Compuserve
and
JANET were interconnected with the growing
Internet.
Telenet (later called Sprintnet)
was a large privately funded national computer network with free
dial-up access in cities throughout
the U.S. that had been in operation since the 1970s. This network
was eventually interconnected with the others in the 1980s as the
TCP/IP protocol became increasingly popular. The ability of TCP/IP
to work over virtually any pre-existing communication networks
allowed for a great ease of growth, although the rapid growth of
the Internet was due primarily to the availability of an array of
standardized commercial routers from many companies, the
availability of commercial
Ethernet
equipment for local-area networking, and the widespread
implementation and rigorous standardization of TCP/IP on
UNIX and virtually every other common operating
system.
Although the basic applications and guidelines that make the
Internet possible had existed for almost two decades, the network
did not gain a public face until the 1990s.
On 6 August 1991,
CERN
, a pan European organisation for particle research,
publicized the new World Wide Web
project. The Web was invented by English
scientist
Tim Berners-Lee in 1989. An
early popular
web browser was
ViolaWWW, patterned after
HyperCard and built using the
X Window System. It was eventually replaced
in popularity by the
Mosaic web
browser.
In 1993, the National Center
for Supercomputing Applications at the University of Illinois
released version 1.0 of Mosaic, and by late 1994
there was growing public interest in the previously academic,
technical Internet. By 1996 usage of the word
Internet had become commonplace, and consequently, so had
its use as a
synecdoche in reference to
the World Wide Web.
Meanwhile, over the course of the decade, the Internet successfully
accommodated the majority of previously existing public computer
networks (although some networks, such as
FidoNet, have remained separate). During the 1990s,
it was estimated that the Internet grew by 100 percent per year,
with a brief period of explosive growth in 1996 and 1997. This
growth is often attributed to the lack of central administration,
which allows organic growth of the network, as well as the
non-proprietary open nature of the Internet protocols, which
encourages vendor interoperability and prevents any one company
from exerting too much control over the network. The estimated the
population of
Internet users is 1.67
billion as of June 30, 2009.
Technology
Protocols
The complex communications infrastructure of the Internet consists
of its hardware components and a system of software layers that
control various aspects of the architecture. While the hardware can
often be used to support other software systems, it is the design
and the rigorous standardization process of the software
architecture that characterizes the Internet and provides the
foundation for its scalability and success. The responsibility for
the architectural design of the Internet software systems has been
delegated to the
Internet Engineering Task
Force (IETF). The IETF conducts standard-setting work groups,
open to any individual, about the various aspects of Internet
architecture. Resulting discussions and final standards are
published in a series of publications, called
Request for Comments (RFCs), freely
available on the IETF web site. The principal methods of networking
that enable the Internet are contained in specially designated RFCs
that constitute the
Internet
Standards.
These standards describe a framework known as the
Internet Protocol Suite. This is a
model architecture that divides methods into a layered system of
protocols (RFC 1122, RFC 1123). The layers correspond to the
environment or scope in which their services operate. At the top is
the
Application Layer, the space
for the application-specific networking methods used in software
applications, e.g., a web browser program. Below this top layer,
the
Transport Layer connects
applications on
different hosts via the network (e.g.,
client-server model) with appropriate
data exchange methods. Underlying these layers are the core
networking technologies, consisting of two layers. The
Internet Layer enables computers to identify
and locate each other via
Internet Protocol
addresses, and allows them to connect to one-another via
intermediate (transit) networks. Lastly, at the bottom of the
architecture, is a software layer, the
Link
Layer, that provides connectivity between hosts on the same
local network link, such as a local area network (
LAN) or a
dial-up
connection. The model, also known as
TCP/IP, is designed to be independent of the
underlying hardware which the model therefore does not concern
itself with in any detail. Other models have been developed, such
as the
Open Systems
Interconnection (OSI) model, but they are not compatible in the
details of description, nor implementation, but many similarities
exist and the TCP/IP protocols are usually included in the
discussion of OSI networking.
The most prominent component of the Internet model is the
Internet Protocol (IP) which provides
addressing systems (
IP addresses) for
computers on the Internet. IP enables
internetworking and essentially establishes
the Internet itself. IP Version 4 (
IPv4) is the
initial version used on the first generation of the today's
Internet and is still in dominant use. It was designed to address
up to ~4.3 billion (10
9) Internet hosts. However, the
explosive growth of the Internet has led to
IPv4 address exhaustion which is
estimated to enter its final stage in approximately 2011. A new
protocol version,
IPv6, was developed in the
mid 1990s which provides vastly larger addressing capabilities and
more efficient routing of Internet traffic.
IPv6 is currently in commercial
deployment phase around the world and
Internet address registries (
RIRs) have begun to urge all
resource managers to plan rapid adoption and conversion.
IPv6 is not interoperable with IPv4. It essentially establishes a
"parallel" version of the Internet not directly accessible with
IPv4 software. This means software upgrades or translator
facilities are necessary for every networking device that needs to
communicate on the IPv6 Internet. Most modern computer operating
systems are already converted to operate with both versions of the
Internet Protocol. Network infrastructures, however, are still
lagging in this development. Aside from the complex physical
connections that make up its infrastructure, the Internet is
facilitated by bi- or multi-lateral commercial contracts (e.g.,
peering agreements), and by
technical specifications or
protocol that describe how to
exchange
data over the network. Indeed, the
Internet is defined by its interconnections and routing
policies.
Structure
The Internet structure and its usage characteristics have been
studied extensively. It has been determined that both the Internet
IP routing structure and hypertext links of the World Wide Web are
examples of
scale-free networks.
Similar to the way the commercial Internet providers connect via
Internet exchange points,
research networks tend to interconnect into large subnetworks such
as
GEANT,
GLORIAD,
Internet2 (successor of the
Abilene Network), and the UK's
national research and
education network JANET. These in turn are
built around smaller networks (see also the list of
academic
computer network organizations).
Many computer scientists describe the Internet as a "prime example
of a large-scale, highly engineered, yet highly complex system".
The Internet is extremely heterogeneous; for instance,
data transfer rates and physical
characteristics of connections vary widely. The Internet exhibits
"
emergent phenomena" that depend on its
large-scale organization. For example, data transfer rates exhibit
temporal
self-similarity. The
principles of the routing and addressing methods for traffic in the
Internet reach back to their origins the 1960s when the eventual
scale and popularity of the network could not be anticipated. Thus,
the possibility of developing alternative structures is
investigated.
Governance
The Internet is a
globally distributed
network comprising many voluntarily interconnected autonomous
networks. It operates without a central governing body.
However,
to maintain interoperability, all technical and policy aspects of
the underlying core infrastructure and the principal name spaces are administered by the Internet
Corporation for Assigned Names and Numbers (ICANN),
headquartered in Marina del Rey, California
. ICANN is the authority that coordinates the
assignment of unique identifiers for use on the Internet, including
domain names, Internet Protocol (IP)
addresses, application port numbers in the transport protocols, and
many other parameters. Globally unified name spaces, in which names
and numbers are uniquely assigned, are essential for the global
reach of the Internet. ICANN is governed by an international board
of directors drawn from across the Internet technical, business,
academic, and other non-commercial communities. The US government
continues to have the primary role in approving changes to the
DNS root zone that lies at the heart
of the domain name system. ICANN's role in coordinating the
assignment of unique identifiers distinguishes it as perhaps the
only central coordinating body on the global Internet.
On November 16, 2005,
the World Summit
on the Information Society, held in Tunis
, established
the Internet Governance
Forum (IGF) to discuss Internet-related issues.
Modern uses
The Internet is allowing greater flexibility in working hours and
location, especially with the spread of unmetered high-speed
connections and
web
applications.
The Internet can now be accessed almost anywhere by numerous means,
especially through
mobile
Internet devices.
Mobile phones,
datacards,
handheld
game consoles and
cellular routers allow users to connect to
the Internet from anywhere there is a wireless network supporting
that device's technology. Within the limitations imposed by small
screens and other limited facilities of such pocket-sized devices,
services of the Internet, including email and the web, may be
available. Service providers may restrict the services offered and
wireless data transmission charges may be significantly higher than
other access methods.
The Internet has also become a large market for companies; some of
the biggest companies today have grown by taking advantage of the
efficient nature of low-cost
advertising
and
commerce through the Internet, also
known as
e-commerce. It is the fastest
way to spread information to a vast number of people
simultaneously. The Internet has also subsequently revolutionized
shopping—for example; a person can order a
CD online and receive it in the
mail within a couple of days, or
download it directly in some cases. The Internet
has also greatly facilitated
personalized marketing which allows a
company to market a product to a specific person or a specific
group of people more so than any other advertising medium. Examples
of personalized marketing include online communities such as
MySpace,
Friendster,
Orkut,
Facebook and others which thousands of Internet
users join to advertise themselves and make friends online. Many of
these users are young teens and adolescents ranging from 13 to 25
years old. In turn, when they advertise themselves they advertise
interests and hobbies, which online marketing companies can use as
information as to what those users will purchase online, and
advertise their own companies' products to those users.
The low cost and nearly instantaneous sharing of ideas, knowledge,
and skills has made
collaborative work
dramatically easier, with the help of
collaborative software. Not only can
a group cheaply communicate and share ideas, but the wide reach of
the Internet allows such groups to easily form in the first place.
An example of this is the
free
software movement, which has produced, among other programs,
Linux,
Mozilla
Firefox, and
OpenOffice.org.
Internet "chat", whether in the form of
IRC chat
rooms or channels, or via
instant
messaging systems, allow colleagues to stay in touch in a very
convenient way when working at their computers during the day.
Messages can be exchanged even more quickly and conveniently than
via e-mail. Extensions to these systems may allow files to be
exchanged, "whiteboard" drawings to be shared or voice and video
contact between team members.
Version control systems allow
collaborating teams to work on shared sets of documents without
either accidentally overwriting each other's work or having members
wait until they get "sent" documents to be able to make their
contributions. Business and project teams can share calendars as
well as documents and other information. Such collaboration occurs
in a wide variety of areas including scientific research, software
development, conference planning, political activism and creative
writing. Social and political collaboration is also becoming more
widespread as both Internet access and
computer literacy grow. From the
flash mob 'events' of the early 2000s to the
use of
social networking in the 2009 Iranian election protests, the
Internet allows people to work together more effectively and in
many more ways than was possible without it.
The Internet allows computer users to
remotely access other computers and
information stores easily, wherever they may be across the world.
They may do this with or without the use of
security, authentication and encryption
technologies, depending on the requirements. This is encouraging
new ways of working from home, collaboration and information
sharing in many industries. An
accountant sitting at home can
audit the books of a company based in another country,
on a
server situated in a third
country that is remotely maintained by IT specialists in a fourth.
These accounts could have been created by home-working bookkeepers,
in other remote locations, based on information e-mailed to them
from offices all over the world. Some of these things were possible
before the widespread use of the Internet, but the cost of private
leased lines would have made many of
them infeasible in practice. An office worker away from their desk,
perhaps on the other side of the world on a business trip or a
holiday, can open a
remote
desktop session into his normal office PC using a secure
Virtual Private Network
(VPN) connection via the Internet. This gives the worker complete
access to all of his or her normal files and data, including e-mail
and other applications, while away from the office. This concept is
also referred to by some network security people as the Virtual
Private Nightmare, because it extends the secure perimeter of a
corporate network into its employees' homes.
Services
Information
Many people use the terms
Internet and
World Wide
Web (or just the
Web) interchangeably, but, as
discussed earlier, the two terms are not
synonymous. The
World
Wide Web is a global set of
documents,
images and other resources,
referenced and interconnected by
Uniform Resource Locators (URLs)
and
hyperlinks. These URLs allow users to
address the
web servers and other
devices that store these resources and access them as required
using the
Hypertext Transfer
Protocol (HTTP). HTTP is only one of the communication
protocols used on the Internet.
Web
services may also use HTTP to allow software systems to
communicate in order to share and exchange business logic and
data.
Software products that can access the resources of the Web are
often called
user agents. In
normal use, web browsers, such as
Internet Explorer,
Firefox,
Opera,
Apple Safari, and
Google Chrome, let users navigate from one web
page to another via hyperlinks. Documents on the web may contain
any combination of
computer data,
including graphics, sounds,
text,
video,
multimedia and interactive content including
games,
office applications and scientific
demonstrations. Through
keyword-driven
Internet research using
search engine like
Yahoo! and
Google, users worldwide have easy,
instant access to a vast and diverse amount of online information.
Compared to printed
encyclopedias and
traditional
libraries, the World Wide Web
has enabled a sudden and extreme decentralization of information
and data.
Using the Web, it is also easier than ever before for individuals
and organizations to
publish ideas and
information to a potentially large
audience. Publishing a web page, a
blog, or building a website involves little initial
cost and many cost-free services are available.
Publishing and maintaining large, professional web sites with
attractive, diverse and up-to-date information is still a difficult
and expensive proposition, however. Many individuals and some
companies and groups use
web logs or
blogs, which are largely used as easily updatable
online diaries. Some commercial organizations encourage
staff to communicate advice in their areas of
specialization in the hope that visitors will be impressed by the
expert knowledge and free information, and be attracted to the
corporation as a result. One example of this practice is
Microsoft, whose
product developers publish their personal
blogs in order to pique the public's interest in their work.
Collections of personal web pages published by large service
providers remain popular, and have become increasingly
sophisticated. Whereas operations such as
Angelfire and
GeoCities
have existed since the early days of the Web, newer offerings from,
for example,
Facebook and
MySpace currently have large followings. These
operations often brand themselves as
social network services rather than
simply as web page hosts.
Advertising on popular web pages
can be lucrative, and
e-commerce or the
sale of products and services directly via the Web continues to
grow. In the early days, web pages were usually created as sets of
complete and isolated
HTML text files stored on
a web server. More recently, websites are more often created using
content management or
wiki software with, initially, very little content.
Contributors to these systems, who may be paid staff, members of a
club or other organization or members of the public, fill
underlying databases with content using editing pages designed for
that purpose, while casual visitors view and read this content in
its final HTML form. There may or may not be editorial, approval
and security systems built into the process of taking newly entered
content and making it available to the target visitors.
Communication
E-mail is an important communications service
available on the Internet. The concept of sending electronic text
messages between parties in a way analogous to mailing letters or
memos predates the creation of the Internet. Today it can be
important to distinguish between internet and internal e-mail
systems. Internet e-mail may travel and be stored unencrypted on
many other networks and machines out of both the sender's and the
recipient's control. During this time it is quite possible for the
content to be read and even tampered with by third parties, if
anyone considers it important enough. Purely internal or intranet
mail systems, where the information never leaves the corporate or
organization's network, are much more secure, although in any
organization there will be
IT
and other personnel whose job may involve monitoring, and
occasionally accessing, the e-mail of other employees not addressed
to them. Pictures, documents and other files can be sent as
e-mail attachments. E-mails can be
cc-ed to multiple
e-mail addresses.
Internet telephony is another
common communications service made possible by the creation of the
Internet.
VoIP stands for Voice-over-
Internet Protocol, referring to the
protocol that underlies all Internet communication. The idea began
in the early 1990s with
walkie-talkie-like voice applications for
personal computers. In recent years many VoIP systems have become
as easy to use and as convenient as a normal telephone. The benefit
is that, as the Internet carries the voice traffic, VoIP can be
free or cost much less than a traditional telephone call,
especially over long distances and especially for those with
always-on Internet connections such as
cable or
ADSL. VoIP is
maturing into a competitive alternative to traditional telephone
service. Interoperability between different providers has improved
and the ability to call or receive a call from a traditional
telephone is available. Simple, inexpensive VoIP network adapters
are available that eliminate the need for a personal
computer.
Voice quality can still vary from call to call but is often equal
to and can even exceed that of traditional calls. Remaining
problems for VoIP include
emergency telephone number
dialling and reliability. Currently, a few VoIP providers provide
an emergency service, but it is not universally available.
Traditional phones are line-powered and operate during a power
failure; VoIP does not do so without a
backup power source for the
phone equipment and the Internet access devices. VoIP has also
become increasingly popular for gaming applications, as a form of
communication between players. Popular VoIP clients for gaming
include
Ventrilo and
Teamspeak.
Wii,
PlayStation 3, and
Xbox
360 also offer VoIP chat features.
Data transfer
File sharing is an example of
transferring large amounts of data across the Internet. A
computer file can be
e-mailed to customers, colleagues and
friends as an
attachment. It can
be uploaded to a
website or
FTP server for easy download by
others. It can be put into a "shared location" or onto a
file server for instant use by colleagues. The
load of bulk downloads to many users can be eased by the use of
"
mirror" servers or
peer-to-peer networks. In any of these cases,
access to the file may be controlled by user
authentication, the transit of the file over
the Internet may be obscured by
encryption, and money may change hands for access
to the file. The price can be paid by the remote charging of funds
from, for example, a credit card whose details are also
passed—usually fully encrypted—across the Internet. The origin and
authenticity of the file received may be checked by
digital signatures or by
MD5 or other message digests. These simple features of
the Internet, over a worldwide basis, are changing the production,
sale, and distribution of anything that can be reduced to a
computer file for transmission. This includes all manner of print
publications, software products, news, music, film, video,
photography, graphics and the other arts. This in turn has caused
seismic shifts in each of the existing industries that previously
controlled the production and distribution of these products.
Streaming media refers to the act
that many existing radio and television broadcasters promote
Internet "feeds" of their live audio and video streams (for
example, the
BBC). They may also allow
time-shift viewing or listening such as Preview, Classic Clips and
Listen Again features. These providers have been joined by a range
of pure Internet "broadcasters" who never had on-air licenses. This
means that an Internet-connected device, such as a computer or
something more specific, can be used to access on-line media in
much the same way as was previously possible only with a
television or
radio
receiver. The range of material is much wider, from
pornography to highly specialized, technical
webcasts.
Podcasting
is a variation on this theme, where—usually audio—material is
downloaded and played back on a computer or shifted to a
portable media player to be listened
to on the move. These techniques using simple equipment allow
anybody, with little censorship or licensing control, to broadcast
audio-visual material worldwide.
Webcams can be seen as an even lower-budget
extension of this phenomenon. While some webcams can give
full-frame-rate video, the picture is usually either small or
updates slowly.
Internet users can watch animals around an
African waterhole, ships in the Panama Canal
, traffic at a local roundabout or monitor their own
premises, live and in real time. Video
chat rooms and
video conferencing are also popular with
many uses being found for personal webcams, with and without
two-way sound.
YouTube was founded on 15
February 2005 and is now the leading website for free streaming
video with a vast number of users. It uses a
flash-based web player to stream and show video
files. Registered users may upload an unlimited amount of video and
build their own personal profile. YouTube claims that its users
watch hundreds of millions, and upload hundreds of thousands, of
videos daily.
Accessibility
The prevalent language for communication on the Internet is
English. This may be a result of
the origin of the Internet, as well as English's role as a
lingua franca. It may also be related to the
poor capability of early computers, largely originating in the
United States, to handle characters other than those in the English
variant of the
Latin alphabet. After
English (29% of Web visitors) the most requested languages on the
World Wide Web are
Chinese (22%),
Spanish (8%),
Japanese (6%),
French (5%),
Portuguese and
German (4% each),
Arabic (3%) and
Russian and
Korean (2% each).
By region, 42% of the
world's Internet users are based in
Asia, 24% in Europe, 15%
in North America, 11% in Latin America and the Caribbean
taken together, 4% in Africa,
3% in the Middle East and 1% in Australia/Oceania.
The Internet's technologies have developed enough in recent years,
especially in the use of
Unicode, that good
facilities are available for development and communication in most
widely used languages. However, some glitches such as
mojibake (incorrect display of foreign
language characters, also known as
kryakozyabry) still
remain.
Common methods of
Internet access in
homes include
dial-up,
landline
broadband (over
coaxial cable,
fiber optic or copper
wires),
Wi-Fi,
satellite and
3G
technology
cell phones. Public places
to use the Internet include libraries and
Internet cafes, where computers with Internet
connections are available. There are also
Internet access points in many public places
such as airport halls and coffee shops, in some cases just for
brief use while standing. Various terms are used, such as "public
Internet kiosk", "public access terminal", and "Web
payphone". Many hotels now also have public
terminals, though these are usually fee-based.These terminals are
widely accessed for various usage like ticket booking, bank
deposit, online payment etc. Wi-Fi provides wireless access to
computer networks, and therefore can do so to the Internet itself.
Hotspots providing such access
include
Wi-Fi cafes, where
would-be users need to bring their own wireless-enabled devices
such as a
laptop or
PDA. These services may be free
to all, free to customers only, or fee-based. A hotspot need not be
limited to a confined location. A whole campus or park, or even an
entire city can be enabled.
Grassroots
efforts have led to
wireless
community networks.
Commercial Wi-Fi services covering large
city areas are in place in London
, Vienna
, Toronto
, San
Francisco
, Philadelphia
, Chicago
and Pittsburgh
. The Internet can then be accessed from such
places as a park bench. Apart from Wi-Fi, there have been
experiments with proprietary mobile wireless networks like
Ricochet, various high-speed
data services over cellular phone networks, and fixed wireless
services. High-end mobile phones such as
smartphones generally come with Internet access
through the phone network. Web browsers such as
Opera are available on these advanced
handsets, which can also run a wide variety of other Internet
software. More mobile phones have Internet access than PCs, though
this is not as widely used. An Internet access provider and
protocol matrix differentiates the methods used to get
online.
Social impact
The Internet has made possible entirely new forms of social
interaction, activities and organizing, thanks to its basic
features such as widespread usability and access.
Social networking websites such as
Facebook and
MySpace
have created a new form of socialization and interaction. Users of
these sites are able to add a wide variety of items to their
personal pages, to indicate common interests, and to connect with
others. It is also possible to find a large circle of existing
acquaintances, especially if a site allows users to utilize their
real names, and to allow communication among large existing groups
of people. Sites like
meetup.com exist to
allow wider announcement of groups which may exist mainly for
face-to-face meetings, but which may have a variety of minor
interactions over their group's site at meetup.org, or other
similar sites.
The first generation is now being raised with widespread
availability of Internet connectivity, with consequences for
privacy, identity, and copyright concerns. These "
Digital natives" face a variety of concerns
that were not present for prior generations.
In democratic societies, the Internet has achieved new relevance as
a political tool, leading to
Internet censorship by some states. The
presidential campaign of
Howard Dean in
2004 in the United States became famous for its ability to generate
donations via the Internet. Many political groups use the Internet
to achieve a whole new method of organizing, in order to carry out
Internet activism.
Some governments,
such as those of Iran
, North Korea
, Myanmar
, the People's Republic of China
, and Saudi
Arabia
, restrict what people in their countries can access
on the Internet, especially political and religious content.
This is accomplished through software that filters domains and
content so that they may not be easily accessed or obtained without
elaborate circumvention.
In
Norway
, Denmark
, Finland
and Sweden
, major
Internet service providers have voluntarily (possibly to avoid such
an arrangement being turned into law) agreed to restrict access to
sites listed by police. While this list of forbidden URLs is
only supposed to contain addresses of known child pornography
sites, the content of the list is secret. Many countries, including
the United States, have enacted laws making the possession or
distribution of certain material, such as
child pornography, illegal, but do not use
filtering software. There are many free and commercially available
software programs, called
content-control software, with
which a user can choose to block offensive websites on individual
computers or networks, such as to limit a child's access to
pornography or violence.
The Internet has been a major source of leisure since before the
World Wide Web, with entertaining social experiments such as
MUDs and
MOOs being conducted
on university servers, and humor-related
Usenet groups receiving much of the main traffic.
Today, many
Internet forums have
sections devoted to games and funny videos; short cartoons in the
form of
Flash movies are also
popular. Over 6 million people use blogs or message boards as a
means of communication and for the sharing of ideas. The
pornography and
gambling
industries have both taken full advantage of the World Wide Web,
and often provide a significant source of advertising revenue for
other websites. Although many governments have attempted to put
restrictions on both industries' use of the Internet, this has
generally failed to stop their widespread popularity.
One main area of leisure on the Internet is
multiplayer gaming. This form of leisure
creates communities, bringing people of all ages and origins to
enjoy the fast-paced world of multiplayer games. These range from
MMORPG to
first-person shooters, from
role-playing games to
online gambling. This has revolutionized the
way many people interact and spend their free time on the Internet.
While online gaming has been around since the 1970s, modern modes
of online gaming began with services such as
GameSpy and
MPlayer, to which players of games would
typically subscribe. Non-subscribers were limited to certain types
of game play or certain games. Many use the Internet to access and
download music, movies and other works for their enjoyment and
relaxation. As discussed above, there are paid and unpaid sources
for all of these, using centralized servers and distributed
peer-to-peer technologies. Some of these sources take more care
over the original artists' rights and over copyright laws than
others.
Many use the World Wide Web to access news, weather and sports
reports, to plan and book holidays and to find out more about their
random ideas and casual interests. People use
chat,
messaging
and e-mail to make and stay in touch with friends worldwide,
sometimes in the same way as some previously had
pen pals.
Social
networking websites like
MySpace,
Facebook and many others like them also put
and keep people in contact for their enjoyment. The Internet has
seen a growing number of
Web desktops,
where users can access their files, folders, and settings via the
Internet.
Cyberslacking can become a
serious drain on corporate resources; the average UK employee spent
57 minutes a day surfing the Web while at work, according to a 2003
study by Peninsula Business Services.
See also
Notes
- Walter Willinger, Ramesh Govindan, Sugih Jamin, Vern Paxson,
and Scott Shenker (2002). Scaling phenomena in the Internet, in Proceedings
of the National Academy of Sciences, 99, suppl. 1,
2573–2580
- "Internet Makeover? Some argue it's time". The
Seattle Times, April 16, 2007.
- Internet World Stats, updated June 30, 2009
- World Internet Usage Statistics News and Population
Stats updated June 30, 2009
- "Toronto Hydro to Install Wireless Network in
Downtown Toronto". Bloomberg.com. Retrieved 19-Mar-2006.
References
- Media Freedom Internet Cookbook by the OSCE Representative
on Freedom of the Media Vienna, 2004
- Living
Internet—Internet history and related information, including
information from many creators of the Internet
- First
Monday peer-reviewed journal on the Internet
- How Much Does The Internet Weigh? by Stephen
Cass, Discover 2007
- Rehmeyer, Julie J. 2007. Mapping a medusa: The Internet spreads
its tentacles. Science News 171(June 23):387-388. Available at
http://www.sciencenews.org/articles/20070623/fob2.asp .
- Castells, M. 1996. Rise of the Network Society. 3 vols. Vol. 1.
Cambridge, MA: Blackwell Publishers.
- Castells, M. (2001), “Lessons from the History of Internet”, in
“The Internet Galaxy”, Ch. 1, pp 9–35. Oxford Univ. Press.
- RFC 1122, Requirements for Internet Hosts—Communication Layers,
IETF, R. Braden (Ed.), October 1989
- RFC 1123, Requirements for Internet Hosts—Application and
Support, IETF, R. Braden (Ed.), October 1989
External links