Internet art (often referred to as
net
art) is
art which uses the
Internet as its primary medium or platform. Artists
working in this manner are sometimes referred to as
net
artists.
Internet art can happen outside the purely technical online
structure of the Internet, such as when artists use specific social
or cultural Internet traditions in a project outside of it.
Internet art is often, but not always, interactive, participatory,
and based on
multimedia in the broadest
sense. Usually, the internet art can be used to spread a message,
either political or social, using human interactions.
The term
Internet art typically does not refer to art that
has been simply digitized and uploaded to be viewable over the
Internet. This can be done through a web browser, such as images of
paintings uploaded for viewing in an online gallery. Rather, this
genre relies intrinsically on the Internet to exist, taking
advantage of such aspects as an interactive interface and
connectivity to multiple social and economic cultures and
micro-cultures. It refers to the Internet as a whole, not only to
web-based works.
Theoriest and curator
Jon Ippolito
defined "10 Myths" about Internet art in 2002. He cites the above
stipulations, as well as defining it as distinct from commercial
web design, and touching on issues of permanence, archivability and
collecting in a fluid medium.
Forms and presentation
Internet art can be actualized in a variety of ways: for example,
through websites;
e-mail projects;
Internet-based original software projects (sometimes involving
games); Internet-linked networked installations; interactive and/or
streaming video, audio, or radio works; and networked performances
(using multi-user domains, virtual worlds such as
Second Life, chat rooms, and other networked
environments). It can also include completely offline events, like
the performance by
Alexei Shulgin,
Real Cyberknowledge for Real People in Vienna, in 1997.
Shulgin printed out copies of the online publication of
Beauty
and the East' / ZKP4, published by the mailing list
nettime, handing booklets out to passers-by on the
streets of Vienna. Internet art overlaps with other computer-based
art forms such as
new media art,
electronic art,
software art,
digital
art,
telematic art and
generative art.
The terms
Internet art,
net-based art,
net
art,
Net.art,
Web
art, and even
networked art have all been used to
classify this type of work. However, the term
networked
art has a history of usage for artworks that were connected
through closed networks before the Internet's popularization and
commercialization in the early 1990s (such as many
Telematic art projects).
Net.art --
"Net-dot-art" -- was a more popular term in the 1990s, often
referring to some of the first net artists who were critiquing the
structures of the Internet . Critic Rachel Greene states that the
term originated "when Slovenian artist Vuk Cosic opened an
anonymous e-mail only to find it had been mangled in transmission.
Amid a morass of alphanumeric gibberish, Cosic could make out just
one legible term -- "net.art" -- which he began using to talk about
online art and communications." .Greene lists several artists as
early experimenters of the form:
Vuk
Ćosić,
Jodi,
Alexei Shulgin,
Heath Bunting,
Shu
Lea Cheang,
VNS Matrix and
Olia Lialina. In her book Internet art, Green
places Internet art after 1993, with the popularization of
graphical web browsing.
Other notable net artists and net art organisations include:
Agricola de Cologne,
Mark Amerika,
Natalie Bookchin,
etoy,
Fred Forest,
Valéry Grancher,
Bob Holmes,
G.
H. Hovagimyan,
Jaromil,
Marc Lafia,
Sergio Maltagliati,
Lev Manovich,
mez,
Mongrel,
Furtherfield,
MTAA,
Antiorp,
Cary Peppermint,
Plaintext Players,
Vivian Selbo,
Superbad
(Ben Benjamin) and
Thomson &
Craighead.
History and context
Internet art is rooted in disparate artistic traditions and
movements, ranging from
Dada to
Situationism,
conceptual art,
Fluxus,
video art,
kinetic
art and
performance art.
As the art form develops, its historical context is continually
re-evaluated. Amsterdam-based critic Josephine Bosma defines
Internet art as having "five generations," where the first
generation of artists didn't work with the Internet proper, but
with electronic interconnectivity, precursors to the Internet, such
as fax, slow scan television and videotex. These earlier forms are
often defined more broadly as Networked art.
An early
Networked artwork was Roy Ascott's work,
La Plissure du Texte, performed in collaboration created
for an exhibition at the Musée d'Art Moderne de la Ville de
Paris
in 1983, using a closed-network of invited artists
on the ARTEX network. Media art institutions such as Ars Electronica Festival
in Linz
or the
Paris
-based IRCAM, a research center for electronic music, would
also support or present early Networked art. In 1974,
Canadian artist Vera Frenkel worked with the Bell Canada
Teleconferencing Studios to produce the work, "String Games," the
first artwork from Canada to use telecommunications
technologies.
However, as Greene and others note, with spread of the desktop
computer in the 80's and the advent of the Web in the 90's, a much
broader spectrum of artists entered the field, often completely
independent from art institutions—and often purposely at odds with
institutional culture.
Between 1994 to 1999, several public venues formed to archive,
disseminate and promote Internet art. Key organizations included
Adaweb,
directed by Benjamin Weil; Alt-X, founded by artist
Mark Amerika and
Rhizome, initiated by artist and curator
Mark Tribe.
See also
References
- Forest Fred 1998,¨Pour un art
actuel, l'art à l'heure d'Internet" l'Harmattan, Paris
- Baumgärtel, Tilman (2001). net.art 2.0 – Neue Materialien
zur Netzkunst / New Materials towards Net art. Nürnberg:
Verlag für moderne Kunst. ISBN 3-933096-66-9.
- Wilson, Stephen (2001). Information Arts: Intersections of
Art, Science and Technology. Cambridge, Mass. : MIT Press.
ISBN 0-262-23209-X.
- Amerika, Mark (2001). How To Be An Internet Artist.
[857023]
- Net Art Review a daily updated site that tries to keep pace
with what is happening in the world of netart: netartreview
- Christine
Buci-Glucksmann, "L’art à l’époque virtuel", in Frontières
esthétiques de l’art, Arts 8, Paris: L’Harmattan, 2004
- Greene, Rachel (2004). "Internet Art". Thames and Hudson. ISBN
0500203768, ISBN 978-0500203767.
- Stallabras, Julian (2003). "Internet Art: the online clash of
culture and commerce". Tate
Publishing. ISBN 1854373455, ISBN 978-1854373458.
- The syndicate network for media culture and media art :
http://anart.no/~syndicate
- JIP - JavaMuseum Interview Project: [857024]
- WB05 e-symposium published as ISEA Newsletter #102 - ISSN
1488-3635 #102 [857025]
- Ascott, R.2003. Telematic Embrace: visionary theories of
art, technology and consciousness. (Edward A. Shanken, ed.) Berkeley: University of
California Press.
- Roy Ascott 2002. Technoetic
Arts (Editor and Korean translation: YI, Won-Kon), (Media
& Art Series no. 6, Institute of Media Art, Yonsei University).
Yonsei: Yonsei University Press
- Ascott, R. 1998. Art & Telematics: toward the
Construction of New Aesthetics. (Japanese trans. E. Fujihara).
A. Takada & Y. Yamashita eds. Tokyo: NTT Publishing
Co.,Ltd.
- Fred Forest 2008. Art et
Internet, Paris Editions Cercle D'Art / Imaginaire Mode
d'Emploi