Melee ( , or sometimes referred to as
""
brawl"" from the French
mêlée,
) generally refers to disorganized
close
combat involving a group of fighters. A melee ensues when
groups become locked together in combat with no regard to group
tactics or fighting as an organized unit; each participant fights
as an individual.
Origin of the term
The French term is the feminine past participle of the verb "to
mix". Nominalized, it refers to any confused tangle or agitated
scramble, in particular unordered combat. The term descends from
Old French meslede, from
Vulgar Latin misculÄta
"mixed", from
Latin miscēre "to mix";
compare
mélange,
milieu.
Like other common foreign-derived terms used in American English,
the word is sometimes written without accents (i.e. as
"melee").
Medieval use
During the
Middle Ages,
tournaments often contained a mêlée
consisting of knights fighting one another on foot or while
mounted, either divided into two
sides or fighting as a free-for-all. The object was to capture
opposing knights so that they could be ransomed, and this could be
a very profitable business for such skilled knights as
William Marshal.
There was
a tournament ground covering several square miles in northern
France
to which knights came from all over Europe to prove
themselves in quite real combat. This was, in fact, the
original form of tournaments and the most popular between the
twelfth and thirteenth centuries—
jousting
being a later development, and one that did not completely displace
the mêlée until many more centuries had passed. The original mêlée
was engaged with normal weapons and fraught with as much danger as
a normal battle. Rules slowly tempered the danger, but at all times
the mêlée was more dangerous than the joust.
Modern use
The term "melee" has been extended to refer to other forms of
combat, such as a
naval or
armor battle that is fought at
abnormally close range with little central control once it starts.
The
Battle of
Trafalgar
became a melee when the British ships broke the
French and Spanish line, precipitating a ship-to-ship
battle. In this instance, the melee was planned;
Admiral Nelson used the superior fighting
qualities of his crews to offset the greater French and Spanish
numbers.
Melee is occasionally used to describe disorganized groups of
people and
vehicles, such as
mob,
mosh pits, and
traffic jams.
It is also used in
sport. For example, the
Australian Football
League has an official
melee rule which is used to
fine players involved in large on-field
brawls, regardless of whether they throw
punches.
Use in gaming
"Melee" has been adopted and popularized as a term in war-gaming,
board games, and
video games to encompass
all close-quarter fighting, as opposed to "ranged attacks". The
term describes directly striking an opponent at ranges generally
less than a few feet with fists, feet, knives, rifle-butts or any
other
melee weapon with the intention
of causing harm.
The term was first applied to games in
H.G. Wells's 1913
Little Wars, where the author develops a
'melee rule' in his war game. It was later popularized by
Dungeons and Dragons, which featured a
'melee phase' to represent the fighting of characters outside of
bows and magic.
This term still applies to most role-playing games, but is often
used in the context of
first-person
shooter video games to specify a
non-ranged attack. This began with the 1992 game,
Wolfenstein 3D, which featured a
knife that could be selected from the inventory, just
like a gun. Because of the risk involved in using a melee weapon,
they were typically the most powerful weapons available, in terms
of damage. Later,
Duke Nukem 3D would
include a button that allowed the character to kick enemies while
still wielding a gun. This feature, although it didn't immediately
catch on, has since become a staple of first-person shooters.
See also
References
External links