(commonly abbreviated as MGS) is a stealth action video game directed and written by Hideo Kojima. The game was developed by Konami Computer Entertainment Japan and first published by Konami in 1998 for the PlayStation video game console. It is the sequel to Kojima s early MSX2 computer games Metal Gear and Metal Gear 2: Solid Snake. The game featured an unprecedented amount of cinematic cut scenes rendered using the in-game engine and graphics, as well as voice acting in numerous codec sequences.
The story
of Metal Gear Solid takes place in 2005, south-west of
Alaska in the Bering
sea
. It follows
Solid
Snake, a retired soldier who infiltrates a
nuclear weapons disposal facility to
neutralize the terrorist threat from
FOXHOUND, a renegade
special forces unit. Snake must liberate two
hostages, the head of
DARPA and the
president of a major arms manufacturer, confront the terrorists,
and stop them from launching a nuclear strike.
Metal Gear Solid was well-received, shipping more than six
million copies, and scoring an average of 94 out of 100 on the
aggregate website
Metacritic. It is
recognized by many critics as one of the best and most important
games of all time, heralded as the game which made the stealth
genre popular.The commercial success of the title prompted the
release of an expanded version for the PlayStation and
PC, titled
Metal Gear Solid:
Integral; and a remake,
Metal Gear Solid: The Twin
Snakes was later released for the
Nintendo GameCube. The game has also
spawned numerous
sequels,
prequels, a port of the game to
Windows PCs and
spin-off, including several games, a radio
drama, comics, and a novel. On June 18, 2009, the original game was
released on the PlayStation Network for use on the
PlayStation 3 and
PlayStation Portable.
Gameplay
Despite a transition to
3D, the
gameplay of
Metal Gear Solid remains similar to its
2D MSX2
predecessor
Metal Gear 2: Solid Snake. The player must
navigate the
protagonist, Solid Snake,
through the game's areas without being detected by enemies.
Detection is triggered by the player moving into an enemy's
field of vision and sets off an
alarm that draws armed enemies to his location. This also triggers
"alert mode" and the player must then hide and remain undetected,
at which point “evasion mode” begins and once the counter reaches
zero the game returns to "infiltration mode" where enemies are not
suspicious of Snake’s presence. The radar cannot be used in alert
or evasion mode.
To remain undetected, the player can perform techniques which make
use of both Solid Snake's abilities and the environment, such as
crawling under objects, using boxes as cover, ducking or hiding
around walls, and making noise to distract enemies. These are
carried out using the
third-person
camera; which often changes its angle to give the player the
best view of the area possible, and an on-screen
radar, which displays enemies and their field of
vision. Snake can also make use of many items and gadgets, such as
infra-red goggles or a
cardboard box disguise. The emphasis on
stealth promotes a less violent form of gameplay, as fights against
large groups of enemies will often result in serious damage for the
player.
Intermixed with the player's progress are
cut
scenes and
codec conversations
as well as encounters with
bosses. To progress, players must
discover the weaknesses of each boss to defeat them. Game controls
and play strategies can also be accessed via the Codec radio, where
advice is delivered from Snake's support team; for example, the
support team may chastise Snake for not saving his progress often
enough, or explain his combat moves in terms of which buttons to
press on the gamepad. The Codec is also used to provide
exposition on the game's
backstory. Completion of the title provides the
player with a statistical summary of their performance, and a "code
name" based upon it, typically the name of a common animal.
In a first for the
Metal Gear series, a training mode is
available in which players can practice hiding techniques, weapons
use, and sneaking. In addition to the stealth gameplay, there are
set piece sequences that entail firefights
between the player and enemies from the third-person and
first-person perspectives.
Plot
Characters
The
protagonist of
Metal Gear
Solid is Solid Snake, a legendary infiltrator and saboteur.
His physique is based on
Jean
Claude Van Damme, while his facial appearance was originally
based on
Mel Gibson,
Michael Biehn and
Kurt
Russell. During the mission, Snake receives support and advice
via codec radio. Colonel
Roy
Campbell, Solid Snake's former
commanding officer, supports Snake with
advice and tactics. While he initially keeps a number of secrets
from Snake, he gradually reveals them. He is joined by
Naomi
Hunter, who gives medical advice;
Nastasha
Romanenko, who provides item and weapon tips;
Master
Miller, a former drill instructor and survival coach; and
Mei
Ling, who invented the soliton radar system used in the mission
and is also in charge of mission data; the player can call her to
save the game.
The main
antagonist of the game is
Liquid
Snake, leader of the now-terrorist organization FOXHOUND, and
genetic counterpart to Solid Snake. An elite
special forces unit, FOXHOUND contains
experts specializing in unique tasks. Members are
Revolver Ocelot, a Western-style gunslinger
and expert interrogator whose weapon of choice is the
Colt Single Action Army;
Sniper Wolf,
a preternatural sniper;
Vulcan
Raven, a hulking Alaskan
shaman armed
with an
M61 Vulcan torn from a downed
F-16;
Psycho
Mantis, a psychic profiler and
psychokinesis expert; and
Decoy
Octopus, a master of disguise.
Other characters include
Meryl
Silverburgh, initially known as Roy Campbell's niece, and a
rookie soldier stationed in Shadow Moses who did not join the
revolt;
Dr. Hal
"Otacon" Emmerich, the lead developer of
Metal Gear REX; and the
Cyborg Ninja, a mysterious cybernetically-enhanced agent who is
neither an ally nor an enemy of Snake but does oppose
FOXHOUND.
Story
The story
is set in February 2005, where a genetically enhanced
next-generation special forces unit commanded by FOXHOUND lead an
armed uprising on a remote island in Alaska
's Fox
Archipelago
. This island, codenamed Shadow Moses, is the
site of a nuclear weapons disposal facility. The forces that seized
this island have acquired the nuclear-capable
mecha Metal Gear REX, and are threatening the US
government with a nuclear reprisal if they do not receive the
remains of the "legendary mercenary"
Big Boss within 24 hours.
As the game begins, Solid Snake is forced out of retirement and is
dispatched at the request of Colonel Roy Campbell to penetrate the
terrorists' defenses and neutralize the threat. Snake is also
ordered to locate hostages
DARPA Chief
Donald
Anderson, and ArmsTech president
Kenneth
Baker. Colonel Campbell's daughter, at the time believed to be
niece,
Meryl Silverburgh, is also
held captive in the facility after refusing to take part in the
uprising. Snake enters the facility via an air vent and eventually
locates the DARPA Chief in a cell. He informs Snake of the new
Metal Gear REX unit housed at the facility and how he can prevent
it from being launched using a secret detonation override code, but
then suddenly dies of what appears to be a
heart attack. Meryl, who is held in
adjoining cell, manages to break out and assists Snake in his
escape as enemy soldiers are alerted to his presence. Snake then
finds the other hostage,
Kenneth
Baker. Whilst attempting to free Baker, Snake is confronted by
Revolver Ocelot who challenges Snake
to a gunfight, which is interrupted by a mysterious cyborg ninja
who cuts off Ocelot's right arm. Baker briefs Snake on the Metal
Gear project and advises him to contact Meryl, whom he gave a PAL
card that could be used to prevent the launch, but like the DARPA
Chief, he suddenly dies of what appears to be a heart attack.
Snake then contacts Meryl via codec, and agrees to meet her in the
base's warhead disposal area on the condition that he contacts
Metal Gear's designer,
Dr. Hal "Otacon"
Emmerich. As he emerges onto a canyon, Snake receives an
anonymous codec call. The mysterious voice calls himself
"Deepthroat" and warns Snake of an ambush up ahead. Snake is
confronted by
Vulcan Raven in an M1
tank, but manages to defeat the two gunners and proceeds to the
warhead disposal area. Snake locates Otacon in his lab. The ninja
reappears, and Snake realizes that it is actually his former ally
Gray
Fox, whom he believed was killed years earlier. Otacon agrees
to aid Snake remotely, using special camouflage to procure
information and supplies while he remains invisible. Snake meets
with Meryl and agrees for her to accompany him on his mission.
Meryl gives Snake the PAL card Baker gave to her and as they head
for the underground base, Meryl becomes possessed by
Psycho Mantis's mind control tune and pulls
her gun on Snake. Snake disarms Meryl and defeats Psycho Mantis and
before he dies, Mantis informs Snake that he read Meryl's mind, and
discovered that he has "a large place" in her heart. After they
reach the underground passageway,
Sniper
Wolf ambushes them, wounds Meryl, and after a brief duel
captures Snake.
While Snake is imprisoned, Liquid confirms Snake's suspicion that
they are twin brothers. Snake is then tortured by Ocelot and the
player can choose whether or not to give in to the torture. When
Snake is taken to his cell, he discovers the body of DARPA Chief
Donald Anderson lying in the corner; however, though it was only
hours before Snake watched Anderson die in front of him, the body
has been decomposing as if he were dead for days. Eventually Snake
is able to escape by fooling the guard (by either lying in ketchup
or hiding under a bed) or by waiting for the Ninja to come break
him out.
As Snake makes his way up the facility's communications tower, he
is ambushed by Liquid in an attack helicopter, but swiftly defeats
him. As he emerges from the tower onto the snowfield he is
confronted once again by Sniper Wolf, and after a second duel he
fatally wounds her. Otacon, enamoured with Wolf, is overcome with
grief as Snake is forced to kill her to end her suffering. Snake
descends into the bowels of the Shadow Moses facility. After
defeating Vulcan Raven, the shaman reveals to Snake that the man he
watched die was not the DARPA Chief. It was
Decoy Octopus. However, Raven leaves the cause
of death for Snake to find out. Shortly after, Master Miller calls
and reveals that Dr. Naomi Hunter, a support agent, has given Snake
the genetically engineered virus "FoxDie" during his mission
preparations, and is sending coded messages into the facility.
Campbell swiftly orders her arrest. The virus, designed to kill
people with particular genetic markers via cardiac arrest, was
responsible for the deaths of Octopus and the ArmsTech president.
Naomi contacts Snake and confesses that she joined the mission to
sabotage it. But upon learning of Snake's own past, she no longer
had the heart to kill him directly having reprogrammed the
virus.
Infiltrating Metal Gear's hangar, Snake overhears Liquid and Ocelot
preparing the launch sequence for Metal Gear REX. Thinking he is
deactivating it by using the PAL card, Snake activates Metal Gear
REX. Master Miller then reveals himself to be Liquid in disguise.
He informs Snake that his entire mission was manipulated by the
renegades to allow the launch of the nuclear weapon. Liquid
explains that they are the product of the
Les Enfants
Terribles project, a government sponsored effort to
clone Big Boss, that was conducted during
the 1970s. Liquid explains that Solid received all of Big Boss'
dominant genes,
while he received all of the
recessive genes. He
also reveals to Snake the government's true reason for sending him
in: the reprogrammed FoxDie virus would kill all the members of
FOXHOUND, allowing the government to retrieve REX undamaged.
Liquid assumes control of Metal Gear REX and a battle ensues. Gray
Fox suddenly appears and destroys REX's radome and dies trying to
fend off the bipedal tank from Snake. Snake destroys Metal Gear REX
and is challenged again by Liquid in person. He fights Liquid atop
REX and defeats him after knocking him over the edge. He is then
reunited with Meryl or Otacon, depending on the player's actions.
They escape through an underground tunnel, while being chased by
Liquid, in a jeep. After the two vehicles crash at the tunnel
entrance, Liquid emerges and pulls a gun on Snake but suddenly dies
from the FoxDie virus. Colonel Campbell, briefly ousted from
command of the mission, calls off a nuclear airstrike intended to
obliterate the evidence of the day's events and officially declares
Snake killed in action to stop the US government's search for him
in the future.
There are two possible endings, depending on the player's actions
during the torture sequence. If the player gives in to the torture,
Snake discovers after defeating Liquid that Meryl has died and
escapes with Otacon. If the player does not give in to the torture,
Meryl survives and escapes with Snake while Otacon volunteers to
stay behind and sacrifice himself to help Snake and Meryl get out,
not knowing that the nuclear strike intended to hit the disposal
facility would never come (Meryl surviving is the canon
ending).
After the end credits the player finds out Snake is actually
genetically inferior to Liquid and has an indeterminate amount of
time left before FoxDie kills him. Ocelot is revealed to be a
double agent for the
President of the United
States. His intention was to obtain Baker's disk containing
Metal Gear's specifications and deliver it to the President, and
kill whoever knew of his true motives, the reason for his
"accidental" killing of the DARPA Chief.
Cast
- *This credit appeared only in the early demo versions of
the game and in the back of some versions of the user manual under
Cast and Credits in the European version. David Hayter did
not use a pseudonym in the game credits.
Development
Kojima originally planned the third
Metal Gear game, to be
called
Metal Gear 3, and to release it for the
3DO Interactive Multiplayer in
1994. Conceptual artwork, by
illustrator
Yoji Shinkawa, of the
characters
Solid Snake,
Meryl Silverburgh, who was also a
character in the adventure game
Policenauts, and the FOXHOUND team, were
included in the
Policenauts: Pilot Disk preceding the
release of the full 3DO game in
1995. However due to the decline of the
3DO hardware, development of the game shifted to the PlayStation
shortly after it was released.
Kojima retitled the game
Metal Gear Solid, choosing this
over the working title
Metal Gear 3. This was due to the
fact that he believed that the first two MSX2 games in the series
were not very well known. He used the word 'Solid' which was chosen
due to the game being the third installment in the series, and
because it uses
3D computer
graphics. Sequels to this game also use the
Metal Gear
Solid title, and follow a new numeral progression.
The development for
Metal Gear Solid began in mid-
1995 with the intention of creating the
"best PlayStation game ever". Developers aimed for accuracy and
realism while making the game enjoyable and tense. In the early
stages of development, a
SWAT team educated the
creators with a demonstration of vehicles, weapons and explosives.
Hideo Kojima, the director, stated that
"if the player isn't tricked into believing that the world is real,
then there's no point in making the game". To fulfill this,
adjustments were made to every detail, such as individually
designed desks.
Hideo Kojima created the characters of
Metal Gear Solid.
Modifications and mechanics were made by conceptual artist
Yoji Shinkawa. The characters were completed
by polygonal artists using brush drawings and clay models by
Shinkawa. Kojima wanted greater interaction with objects and the
environment, such as allowing the player to hide bodies in a
storage compartment. Additionally, he wanted "a full orchestra
right next to the player"; a system which made modifications such
as
tempo and
texture to the currently playing track,
instead of switching to another pre-recorded track. Although these
features could not be achieved, they were implemented in
Metal Gear Solid
2: Sons of Liberty.
Metal Gear Solid was revealed to the public at the
E3 gaming event
in 1997 as a short video.
It was later playable for the first time at
the Tokyo Game Show in 1998 and
officially released the same year in Japan
with an
extensive promotional campaign. Television and
magazine advertisements, in-store samples, and
demo give-aways contributed to a total of
US$8 million in promotional
costs. An estimated 12 million demos for the game were distributed
during 1998.
Release history
Original version
The English version of
Metal Gear Solid, translated by
Jeremy Blaustein, who localized the
Sega CD version of
Snatcher, contains minor refinements made
during localization, such as adjustable difficulty settings, a
bonus
tuxedo outfit for Snake, and a "demo
theater" for viewing cut scenes and radio conversations.Versions of
the game dubbed in
Spanish,
German,
French and
Italian were released throughout
Europe in addition to the English-dubbed version
released in America. A premium package was released in Japan and
Asia containing the game, a t-shirt, dog tags, a music CD featuring
the soundtracks of the MSX2 games, and a booklet with information
about the game's production and plot. A European version of the
package was also produced, featuring different content from the
Japanese version.
The Japanese PlayStation version of
Metal Gear Solid, as
well as
Integral, had been reissued twice: once under
The Best range and second time as a
PSone Books title. Likewise, the American and European versions of
Metal Gear Solid were reissued under the "Greatest Hits"
and "Platinum" ranges respectively. The game is included in the
Japanese
Metal Gear Solid: 20th Anniversary Collection set
and in the American
Essential Collection set. The game is
available in Japan and North America and in Europe on the
PlayStation Store for download on the
PlayStation 3 and
PlayStation Portable.
Integral and VR Missions
Released on June 25, 1999 for the PlayStation in Japan,
Metal
Gear Solid: Integral is an
expanded version of the original game
based on the North American localization, substituting the original
Japanese voices with the English dub, while offering a choice
between Japanese and English captions, which adds further
additional features and an extra disc of
virtual reality training missions dubbed the
"VR Disc". Added to the main game are an alternate sneaking suit
outfit for Meryl that complements Snake's tuxedo and the
red-colored Ninja, a "Very Easy" difficulty setting featuring a new
weapon, an
MP5 submachine gun with infinite
ammo, a Codec frequency with staff commentary, a first-person view
mode, an option for alternate patrol routes for enemies and a
downloadable
PocketStation
minigame.
The "VR Disc" features over 300 missions testing the player's
sneaking and fighting skills, as well as less conventional tests,
such as murder mysteries, battling giant genome soldiers, and three
missions where the player controls the Cyborg Ninja. Special
features includes trailers for
Metal Gear Solid, a preview
artwork of
Metal Gear
RAY from
Metal Gear Solid 2: Sons of Liberty and a
"photoshoot" mode to take pictures of Mei Ling and Naomi.The VR
Disc from
Integral was released as a separate product
outside of Japan — in North America as
Metal Gear Solid: VR
Missions (September 23, 1999) and in Europe as
Metal Gear
Solid: Special Missions (October 29, 1999). When loading
Special Missions, the player is prompted to replace the
game disk with either of the disks from
Metal Gear Solid.
If the disk is correctly identified, the player can insert the
Special Missions disk and the game will then load as
normal. This requirement was absent from the American
VR
Missions and Japanese VR Disc.
Special Missions
cannot be played on pre-
SCPH-70000 PlayStation 2 consoles, as
it will not recognize either
Metal Gear Solid disk, but
the game is compatible with other consoles.
A PC port of
Integral was also released in
Europe and
North America
in late 2000 with PocketStation support removed. Scoring 83 in
Metacritic's aggregate, the game was
criticized for "graphic glitches", the aged nature of the port, and
being essentially identical to the PlayStation version.
Bleemcast
Metal Gear Solid was one of the games released for Bleemcast, a
Playstation 1 Disc compatible with the
Sega Dreamcast. It has the original Metal
Gear Solid with enhanced graphics which shows a higher and clear
resolution.
The Twin Snakes
A
remake of
Metal Gear
Solid, titled
Metal Gear Solid: The Twin Snakes, was
developed by
Silicon Knights under
the supervision of Hideo Kojima and released for the
Nintendo GameCube in North America, Japan,
and Europe in March 2004. While
Twin Snakes was largely
developed at Silicon Knights, its
cut
scenes were developed in-house at Konami and directed by
Japanese film director
Ryuhei Kitamura, reflecting his dynamic
signature style, utilizing
bullet time
photography and
choreographed gunplay
extensively. While the storyline and settings of the game were
unchanged (although a select few lines of dialog were re-written),
a variety of gameplay features from
Sons of Liberty were
added such as the first person aiming and hanging from bars on
walls. Another change in the English voice acting was the reduction
of Mei Ling's, Naomi's and Nastasha's accents, as well as the
recasting of the Ninja from
Greg Eagles,
who reprised the role of the DARPA chief, to
Rob Paulsen. The graphics were also
updated.
Music
The musical score of
Metal Gear Solid was composed by
Konami in-house musicians, including Kazuki
Muraoka, who also worked on
Metal Gear. Composer and
lyricist
Rika Muranaka provided a song
called "The Best is Yet To Come". The main theme from MGS was
called "An Cuimheann leat an Grá" which translated means "Do you
remember the love?" for the game's ending credits sequence. The
song is performed in
Irish by
Aoife Ní Fhearraigh. The
main theme was composed by
TAPPY and was also
used in Ape Escape 3.
Music played in-game has a synthetic feel with increased pace and
introduction of strings during tense moments, with a looping style
endemic to video games. Overtly cinematic music, with stronger
orchestral and choral elements, appears in cutscenes. The
soundtrack was released on September 23, 1998, under the
King Records label.
Reception and legacy
Metal Gear Solid was a commercial success, shipping over 6
million copies worldwide.
Upon release, it was one of the most rented
games, and topped sales charts in the United Kingdom
.
The game was very well received by the media and some of the most
prominent gaming critics.
NGamer said "It's
like playing a big budget action blockbuster, only better". Gaming
website
IGN awarded the game 9.8 out of 10 and
said it came "closer to perfection than any other game in
PlayStation's action genre" and called it "Beautiful, engrossing,
and innovative...in every conceivable category". Users and critics
of
GamePro gave it an average score
of 4.8 out of 5 calling it "this season's top offering [game] and
one game no self-respecting gamer should be without". But they
criticized the
frame rate, saying it
"occasionally stalls the eye-catching graphics" and "Especially
annoying are instances where you zoom in with binoculars or the
rifle scope", and also the interruptions of "advice from your
team", in the early parts of the game, calling it an "annoyance".
GameSpot also criticized this, saying "It
needlessly interrupts the game". They also criticized how easy it
is for the player to avoid being seen, the game's short length, and
called it "more of a work of art than ... an actual game". Further
criticism came from the website
Adrenaline Vault, which
said it had "some serious...flaws" which "made it a complete
disappointment". It received an Excellence Award for Interactive
Art at the 1998
Japan Media
Arts Festival.
Metal Gear Solid is often recognized as one of the key
titles involved in popularizing the
stealth
game genre. The idea of the player being unarmed and having to
avoid being seen by enemies rather than fight them has been used in
many games since. It is also sometimes acclaimed as being a film as
much as a game due to the lengthy
cut
scenes and complicated storyline.
Entertainment Weekly said it
"broke new ground with...movie-style production...and
stealth-driven gameplay, which encouraged...hiding in boxes and
crawling across floors".
GameTrailers
claimed that it "invented the stealth game" and called it
"captivating, inventive and gritty". The game is often considered
one of the best games for the
PlayStation, and has featured in best video
games lists by
GameFAQs, Japanese magazine
Famitsu,
Entertainment Weekly,
Game Informer,
GamePro,
Electronic Gaming
Monthly and GameTrailers. However, its placing in these
lists is inconsistent, ranging from 1st to 50th.
In 2002 IGN's editors ranked it as the best PlayStation game ever.
Writer for the site David Smith said that just the demo for the
game had "more gameplay [in it] than in most finished titles". They
also gave it the "Best Ending" and "Best Villain" awards. In 2005,
in placing it 19th on their list of "Top 100 Games", they said that
it was "a game that truly felt like a movie" and that the fights
were "unique and innovative", and claimed that it was "the founder
of the stealth genre".
Guinness World Records awarded
Metal Gear Solid
with a record for the "Most Innovative Use of a Video Game
Controller" for the boss fight with Psycho Mantis in the
Guinness World Records: Gamer's Edition 2008
edition.
Related media
A
Japanese radio drama version
of
Metal Gear Solid was produced shortly after the release
of the original PlayStation game. Directed by
Shuyo Murata and written by
Motosada Mori, 12 episodes were aired, from
1998 to 1999 on Konami's
CLUB db program. The series was
later released on CD as a two volume set. Set after the events of
the PlayStation game, Snake, Meryl, Campbell and Mei Ling (all
portrayed by their original Japanese voice actors) pursue missions
in hostile third world nations as FOXHOUND. The new characters
introduced include Sgt.
Allen Iishiba (voiced by Toshio Furukawa), a Delta Force
operative who assists Snake and Meryl; Col. Mark
Cortez (v.b. Osamu Saka), an old
friend of Campbell who commands the fictional Esteria Army Special
Forces; and Capt. Sergei Ivanovich (v.b.
Kazuhiro Nakata), a former war buddy of
Revolver Ocelot from his
SVR days.
A screenshot from the
Digital Graphic Novel illustrating
its artistic style.
In September 2004,
IDW Publications
began publishing a series of
Metal Gear Solid comics,
written by
Kris Oprisko and illustrated
by
Ashley Wood. As of 2006, 12 issues
have been published, fully covering the
Metal Gear Solid
storyline.
The comic was adapted into a
PlayStation Portable game titled
Metal Gear Solid: Digital Graphic Novel (
Metal Gear
Solid: Bande Dessinée in Japan). It features visual
enhancements and two interactive modes designed to give further
insight into the publication. Upon viewing the pages, the player
can open a "scanning" interface to search for characters and items
in a three dimensional view. Discoveries are added to a database
which can be traded with other players via
Wi-Fi. The "mission mode" allows the player to add
collected information into a library. This information must be
properly connected to complete a mission.
Metal Gear Solid:
Digital Graphic Novel was released in North America on June
13, 2006, Japan on September 21 and the
PAL
region on September 22. In 2006, the game received
IGN's award for Best Use of Sound on the PSP.
A DVD-Video version is included with its sequel
(Metal Gear Solid 2: Bande Dessinée), which was released
in Japan
on June 12,
2008. The DVD version features full voice acting.
A
novelization based on the original
Metal Gear Solid was written by
Raymond Benson and published by Del Rey. The
American paperback edition was published on May 27, 2008, and the
British Edition on June 5, 2008.
Director
Hideo Kojima confirmed in 2006
that a film adaptation of
Metal Gear Solid was in
development.
He also hinted that the movie may be set in
Alaska
, the original setting for the game. Despite
pitching his ideas regarding the movie, the voice of Solid Snake,
David Hayter, will not be writing the
final script, appearing in the movie or directing the film.
However, a petition has been started by fans to get Hayter involved
in writing the script. The movie's producers hoped to invite
Kurt Wimmer to write the movie, but the
final decision has not yet been announced, but DeLuca dismissed the
claim. According to an interview in
Nuts magazine actor
Christian Bale is interested in playing Solid
Snake in the film.
References
- Colonel Campbell: Next-Generation Special
Forces led by members of unit FOX-HOUND. They've presented
Washington with a single demand, and they say that if it isn't met,
they'll launch a nuclear weapon. (Metal Gear Solid,
Briefing Mode) Konami Computer Entertainment Japan West, 1998
- Colonel Campbell: You'll have two mission
objectives. First, you're to rescue the DARPA Chief, Donald
Anderson, and the president of ArmsTech, Kenneth Baker. They're
both being held as hostages. Secondly, you're to investigate
whether or not the terrorists have the ability to launch a nuclear
strike, and stop them if they do. (Metal Gear Solid,
introductory sequence) Konami Computer Entertainment Japan West,
1998
- http://www.gametrailers.com/player/15147.html?type=mov
- http://www.filibustercartoons.com/games.htm
- Campbell: Snake, I'm sorry I kept a lot of
things from you. (Metal Gear Solid)
- Master Miller: The cause of death. Didn't the
ArmsTech president and the DARPA Chief, I mean Decoy Octopus,… die
of something that looked like a heart attack? (Metal Gear
Solid)
- Liquid: We're both the last surviving sons of Big Boss…
- Liquid: (to Ocelot) We're shorthanded, so make
this little torture show of yours as short as possible. (Metal
Gear Solid)
- Raven: (Metal Gear Solid)
- Master Miller: Snake, have you ever heard of
something called "Fox Die"? It's some kind of virus that targets
specific people. (Metal Gear Solid)
- Master Miller: Snake, try to remember. Did
Naomi give you some kind of injection? She was in the best position
to have done it, but I don't know what her motive was. (Metal
Gear Solid)
- Master Miller: Didn't the ArmsTech president
and the DARPA Chief, I mean Decoy Octopus,… die of something that
looked like a heart attack? Well, apparently Fox Die kills its
victims by simulating a heart attack. (Metal Gear
Solid)
- Naomi Hunter You killed my benefactor and sent
my brother home a cripple. (Metal Gear Solid)
- Computer: PAL code number three confirmed. PAL
code entry complete… (Metal Gear Solid)
- Campbell: Snake, you've been talking to…
Liquid: …Me… dear brother. (Metal Gear
Solid)
- Liquid: It is for this purpose that we were
created. Snake: Created? Liquid:
Yes, created, Les Enfantes Terrible…the terrible children. Clones
of Big Boss
- Snake: You mean you had this planned from the
beginning? Just to get me to input the detonation code? (Metal
Gear Solid)
- Snake: Naomi, Liquid died from Fox Die too.
(Metal Gear Solid)
- Ocelot: Until the very end, Liquid thought he
was the inferior one. (Metal Gear Solid)
- Ocelot: The vector? Yes sir, FoxDie should
become activated soon… (Metal Gear Solid)
- Kotaku.com: Metal Gear Movie
Update
External links