
A 1990s computer mouse, with the most
common standard features: two buttons and a scroll wheel, which can
also act as a third button
In
computing, a
mouse
(plural
mouses,
mice, or
mouse devices.) is a
pointing device that functions by detecting
two-dimensional motion relative to its
supporting surface. Physically, a mouse consists of an object held
under one of the user's hands, with one or more buttons. It
sometimes features other elements, such as "wheels", which allow
the user to perform various system-dependent operations, or extra
buttons or features can add more control or dimensional input. The
mouse's motion typically translates into the motion of a
pointer on a
display, which allows for fine control of a
Graphical User
Interface.
The name
mouse, originated at the
Stanford Research Institute, derives from
the resemblance of early models (which had a cord attached to the
rear part of the device, suggesting the idea of a tail) to the
common
mouse.
The first marketed integrated mouse shipped as a part of a computer
and intended for personal computer navigation came with the
Xerox 8010 Star Information System in
1981. However, the mouse remained relatively obscure until the
appearance of the
Apple Macintosh;
in 1984 PC columnist
John C. Dvorak ironically commented on the release of
this new computer with a mouse: “There is no evidence that people
want to use these things.”
A mouse now comes with most computers and many other varieties can
be bought separately.
Etymology and plural
The first known publication of the term "
mouse" as
a pointing device is in Bill English's 1965 publication
"Computer-Aided Display Control".
The
Compact Oxford
English Dictionary (third edition) and the fourth edition
of
The
American Heritage Dictionary of the English Language
endorse both
computer mice and
computer mouses as
correct plural forms for
computer mouse. Some authors of
technical documents may prefer either
mouse devices or the
more generic
pointing devices. The plural
mouses
treats
mouse as a "
headless
noun."
Two manuals of style in the computer industry – Sun Technical
Publication's
Read Me First: A Style Guide for the Computer
Industry and
Microsoft Manual of Style for Technical
Publications from Microsoft Press – recommend that technical
writers use the term
mouse devices instead of the
alternatives.
Technologies
Early mice
Image:DATAR trackball.jpg|The world's first
trackball invented by Tom Cranston, Fred Longstaff
and
Kenyon Taylor working on the
Royal Canadian Navy's DATAR project in 1952. It used a standard Canadian
five-pin bowling ball. It was not
patented, as it was a secret military
project.Image:Mouse-patents-englebart-rid.png|Early mouse patents.
From left to right: Opposing track wheels by
Engelbart,
Nov. 1970, . Ball and wheel by
Rider, Sept. 1974, . Ball
and two rollers with spring by
Opocensky, Oct. 1976,
.Image:firstmouseunderside.jpg|The first computer mouse, held by
inventor
Douglas Engelbart,
showing the wheels that make contact with the working
surface
Image:SmakyMouseAG.jpeg|A Smaky mouse, as invented at the EPFL
by Jean-Daniel Nicoud and André Guignard.
Douglas Engelbart at the
Stanford Research Institute
invented the first mouse prototype in 1963 with the assistance of
his colleague
Bill
English. Engelbart never received any royalties for it, as his
patent ran out before it became widely used in personal
computers.
The invention of the mouse was just a small part of Engelbart's
much larger project, aimed at augmenting human intellect.
Eleven years earlier, the
Royal
Canadian Navy had invented the
trackball using a Canadian
five-pin bowling ball as a user interface
for their
DATAR system.
Several other experimental pointing-devices developed for
Engelbart's oN-Line System (
NLS) exploited different body
movements for example, head-mounted devices attached to the chin or
nose but ultimately the mouse won out because of its simplicity and
convenience. The first mouse, a bulky device (pictured) used two
gear-wheels perpendicular to each other: the rotation of each wheel
translated into motion along one
axis. Engelbart received
patent US3541541 on November 17, 1970 for an "X-Y
Position Indicator for a Display System". At the time, Engelbart
envisaged that users would hold the mouse continuously in one hand
and type on a five-key
chord keyset
with the other. The concept was preceded in the 19th century by the
telautograph, which also anticipated
the
fax machine.
Mechanical mouse devices
[[Image:Mouse mechanism diagram.svg|thumb|right|
Operating
an opto-mechanical mouse.
1: moving the mouse turns the ball.
2: X and Y rollers grip the ball and transfer
movement.
3: Optical encoding disks include light
holes.
4: Infrared
LEDs shine through the disks.
5: Sensors gather light pulses to convert to X and
Y vectors.]]
Bill English, builder of
Engelbart's original mouse, invented the ball
mouse in 1972 while working for Xerox PARC
.The ball-mouse replaced the external wheels
with a single ball that could rotate in any direction. It came as
part of the hardware package of the
Xerox
Alto computer. Perpendicular
chopper
wheels housed inside the mouse's body chopped beams of light on
the way to light sensors, thus detecting in their turn the motion
of the ball. This variant of the mouse resembled an inverted
trackball and became the predominant form
used with
personal computers
throughout the 1980s and 1990s. The Xerox PARC group also settled
on the modern technique of using both hands to type on a full-size
keyboard and grabbing the mouse when required.
The ball mouse utilizes two rollers rolling against two sides of
the ball. One roller detects the forward–backward motion of the
mouse and other the left–right motion. The motion of these two
rollers causes two disc-like encoder wheels to rotate, interrupting
optical beams to generate electrical signals. The mouse sends these
signals to the computer system by means of connecting wires. The
driver software in the system converts the signals into motion of
the mouse pointer along X and Y axes on the screen.
Ball mice and wheel mice were manufactured for Xerox by Jack
Hawley, doing business as The Mouse House in Berkeley, California,
starting in 1975.
Based on another invention by Jack Hawley, proprietor of the Mouse
House,
Honeywell produced another type of
mechanical mouse.Instead of a ball, it had two wheels rotating at
off axes.
Keytronic later produced a
similar product.
Modern
computer mice took form at the École polytechnique fédérale de
Lausanne
(EPFL) under the inspiration of Professor Jean-Daniel Nicoud and at the hands of
engineer and watchmaker André
Guignard.This new design incorporated a single hard
rubber mouseball and three buttons, and remained a common design
until the mainstream adoption of the scroll-wheel mouse during the
1990s. In 1985,
René Sommer added a
microprocessor to Nicoud's and
Guignard's design. Through this innovation, Sommer is credited with
inventing a significant component of the mouse, which made it more
"intelligent."
Another type of mechanical mouse, the "analog mouse" (now generally
regarded as obsolete), uses
potentiometers rather than encoder wheels,
and is typically designed to be plug-compatible with an analog
joystick. The "Color Mouse," originally marketed by
Radio Shack for their
Color Computer (but also usable on
MS-DOS machines equipped with analog joystick ports,
provided the software accepted joystick input) was the best-known
example.
Mechanical or opto-mechanical
A mouse described as simply "mechanical" has a contact-based
incremental
rotary encoder, a system prone to drag and unreliability of
contact. Opto-mechanical mice still use a ball or crossed wheels,
but detect shaft rotation using an optical encoder with lower
friction and more certain performance.
Optical mice
An
optical mouse uses a
light-emitting diode and
photodiodes to detect movement relative to the
underlying surface, rather than moving some of its parts as in a
mechanical mouse.
Early optical mice
Early optical mice, first demonstrated by two independent inventors
in 1980, came in two different varieties:
- Some,
such as those invented by Steve Kirsch
of MIT
and Mouse Systems Corporation, used an
infrared LED and a four-quadrant infrared sensor to detect grid
lines printed with infrared absorbing ink on a special metallic
surface. Predictive algorithms in
the CPU of the mouse calculated the speed and
direction over the grid.
- Others, invented by Richard
F. Lyon and sold by
Xerox, used a 16-pixel visible-light image
sensor with integrated motion detection on the same chip and
tracked the motion of light dots in a dark field of a printed paper
or similar mouse pad.
These two mouse types had very different behaviors, as the Kirsch
mouse used an x-y coordinate system embedded in the pad, and would
not work correctly when the pad was rotated, while the Lyon mouse
used the x-y coordinate system of the mouse body, as mechanical
mice do.

The optical sensor from a Microsoft
Wireless IntelliMouse Explorer (v.
Modern optical mice
Modern surface-independent optical mice work by using an
optoelectronic sensor
to take successive images of the surface on which the mouse
operates.As computing power grew cheaper, it became possible to
embed more powerful special-purpose
image-processing chips in the mouse itself. This advance
enabled the mouse to detect relative motion on a wide variety of
surfaces, translating the movement of the mouse into the movement
of the pointer and eliminating the need for a special mouse-pad.
This advance paved the way for widespread adoption of optical mice.
Optical mice illuminate the surface that they track over, using an
LED or a
laser diode. Changes between
one frame and the next are processed by the
image processing part of the
chip and translated into movement on the
two
axes using an
optical flow estimation algorithm. For example,
the Avago Technologies ADNS-2610 optical mouse sensor processes
1512 frames per second: each frame consisting of a rectangular
array of 18×18
pixels, and each pixel can
sense 64 different levels of gray.
Laser mice
The laser mouse uses an
infrared laser diode instead of an LED to illuminate the
surface beneath their sensor. As early as 1998,
Sun Microsystems provided a laser mouse
with their Sun SPARCstation servers and workstations.However, laser
mice did not enter the mainstream market until 2004, when
Logitech, in partnership with
Agilent Technologies, introduced its
MX 1000 laser mouse. This mouse uses a small infrared
laser instead of an LED and has significantly increased the
resolution of the image taken by
the mouse. The laser enables around 20 times more surface tracking
power to the surface features used for navigation compared to
conventional optical mice, via
interference effects.
Color of optical mouse diodes

Example of a Logitech optical mouse
with a blue diode
The color of the optical mouse's
light-emitting diodes varies with each
model. Red was (and still is today) the most common, as red diodes
were the cheapest when optical mice first arrived on the market.
Today, a wide array of colors exist, such as blue or green. Some
models' diodes even change color, cycling through colors of the
rainbow for instance.
Power saving in optical mice

A wireless mouse on a mouse pad
Manufacturers often engineer their optical mice – especially
battery-powered wireless models – to save power when possible. In
order to do this, the mouse dims or blinks the laser or LED when in
standby mode (each mouse has a different standby time). This
function may also increase the laser / LED life. Mice designed
specifically for gamers, such as the
Logitech G5 or the
Razer Copperhead, often lack this feature in
an attempt to reduce latency and to improve responsiveness.
A typical implementation in Logitech mice has four power states,
where the sensor is pulsed at different rates per second:
- 1500 – full on condition for accurate response while moving,
illumination appears bright.
- 100 – fallback active condition while not moving, illumination
appears dull.
- 10 – standby
- 2 – sleep state
Some other mice turn the sensor fully off in the sleep state,
requiring a button click to wake.
Optical mice utilizing infrared elements (LEDs or lasers) offer
substantial increases in battery life. Some Logitech mice, such as
the V450 848 nm laser mouse, are capable of functioning on two
AA batteries for a full year, due to the low power requirements of
the infrared laser.
Optical versus mechanical mice

The Logitech iFeel optical mouse uses
a red LED to project light onto the tracking surface.
Unlike mechanical mice, which can become clogged with lint, optical
mice have no rolling parts; therefore, they do not require
maintenance other than removing debris that might collect under the
light emitter. However, they generally cannot track on glossy and
transparent surfaces,
including some mouse-pads, sometimes causing the cursor to drift
unpredictably during operation. Mice with less image-processing
power also have problems tracking fast movement, though high-end
mice can track at 2
m/s
(80 inches per second) and faster.
Some models of laser mice can track on glossy and transparent
surfaces, and have a much higher sensitivity than either their
mechanical or optical counterparts but are more expensive than
their LED based or mechanical counterparts.
As of 2006, mechanical mice have lower average
power demands than their optical
counterparts. In practice this is only significant when the mouse
is either used with a battery-powered computer, such as a notebook
model, or is a
battery-powered
wireless mouse.
Optical models will outperform mechanical mice on uneven, slick,
soft, sticky, or loose surfaces, and generally in mobile situations
lacking
mouse pads. Because optical mice
render movement based on an image which the LED (or infrared diode)
illuminates, use with multi-colored
mouse pads may result in unreliable performance; however, laser
mice do not suffer these problems and will track on such surfaces.
The advent of affordable high-speed, low-resolution cameras and the
integrated logic in optical mice provides an ideal laboratory for
experimentation on next-generation input-devices. Experimenters can
obtain low-cost components simply by taking apart a working mouse
and changing the optics or by writing new software.
Glass laser mice
Glass laser (or glaser) mice have the same capability of a laser
mouse but can also be used on top of mirror or transparent glass
with few problems.
In August 2009, Logitech introduced mice with two lasers, to track
on glass and glossy surfaces better; they dubbed them "dark field"
mice.
Inertial and gyroscopic mice
Often called "air mice" since they do not require a surface to
operate, inertial mice use a tuning fork or other
accelerometer (
US
Patent 4787051) to detect movement for every axis supported.
The most common models (manufactured by Logitech and Gyration) work
using 2 degrees of rotational freedom and are insensitive to
spatial translation. The user requires only small wrist rotations
to move the cursor, reducing user fatigue (see
gorilla arm). Usually cordless, they
often have a switch to deactivate the movement circuitry between
use, allowing the user freedom of movement without affecting the
pointer position. A patent for an inertial mouse claims that such
mice consume less power than optically based mice, and offer
increased sensitivity, reduced weight and increased
ease-of-use. In combination with a wireless
keyboard an inertial mouse can offer alternative ergonomic
arrangements which do not require a flat work surface, potentially
alleviating some types of repetitive motion injuries related to
workstation posture.
3D mice
Also known as bats, flying mice, or wands, these devices generally
function through ultrasound. Probably the best known example would
be
3DConnexion/Logitech's SpaceMouse
from the early 1990s.
In the late 1990s Kantek introduced the 3D RingMouse. This wireless
mouse was worn on a ring around a finger, which enabled the thumb
to access three buttons. The mouse was tracked in three dimensions
by a base station. Despite a certain appeal, it was finally
discontinued because it did not provide sufficient
resolution.
A recent consumer 3D pointing device is the
Wii Remote. While primarily a motion-sensing
device (that is, it can determine its orientation and direction of
movement), Wii Remote can also detect its spatial position by
comparing the distance and position of the lights from the
IR emitter using its integrated IR camera (since
the
nunchuk accessory lacks a
camera, it can only tell its current heading and orientation). The
obvious drawback to this approach is that it can only produce
spatial coordinates while its camera can see the sensor bar.
In February, 2008, at the Game Developers' Conference (GDC), a
company called Motion4U introduced a 3D mouse add-on called
"OptiBurst" for Autodesk's Maya application. The mouse allows users
to work in true 3D with 6 degrees of freedom. The primary advantage
of this system is speed of development with organic (natural)
movement.
Multiple-mouse systems
Some systems allow two or more mice to be used at once as input
devices. 16-bit era
home computers
such as the
Amiga used this to allow computer
games with two players interacting on the same computer. The same
idea is sometimes used in
collaborative software, e.g. to
simulate a
whiteboard that multiple users
can draw on without passing a single mouse around.
Microsoft Windows, since
Windows 98, has
supported multiple simultaneous pointing devices. Because Windows
only provides a single screen pointer, using more than one device
at the same time generally results in seemingly random movements of
the pointer. However, the advantage of this support lies not in
simultaneous use, but in simultaneous availability for
alternate use: for example, a laptop user editing a
complex document might use a handheld mouse for drawing and
manipulation of graphics, but when editing a section of text, use a
built-in
trackpad to allow movement of the
pointer while keeping his hands on the keyboard. Windows'
multiple-device support means that the second device is available
for use without having to disconnect or disable the first.
As of 2009,
Linux distributions and other
operating systems that use
Xorg, such as
OpenSolaris
and
FreeBSD, support unlimited numbers of
pointers and keyboards.
There have also been propositions of having a single operator use
two mice simultaneously as a more sophisticated means of
controlling various graphics and multimedia applications.
Connectivity and communication protocols
To transmit their input, typical cabled mice use a thin electrical
cord terminating in a standard connector, such as
RS-232C,
PS/2,
ADB or
USB. Cordless mice instead transmit
data via
infrared radiation (see
IrDA) or
radio (including
Bluetooth),
although many such cordless interfaces are themselves connected
through the aforementioned wired serial buses.
While the electrical interface and the format of the data
transmitted by commonly available mice is currently standardized on
USB, in the past it varied between different manufacturers. A
bus mouse used a dedicated interface card
for connection to an
IBM PC or compatible
computer.
Mouse use in DOS applications became more common after the
introduction of the Microsoft mouse, largely because Microsoft
provided an open standard for communication between applications
and mouse driver software. Thus, any application written to use the
Microsoft standard could use a mouse with a Microsoft compatible
driver (even if the mouse hardware itself was incompatible with
Microsoft's). An interesting footnote is that the Microsoft driver
standard communicates mouse movements in standard units called
"
mickeys".
Serial interface and protocol
Standard PC mice once used the
RS-232C serial
port via a
D-subminiature connector,
which provided power to run the mouse's circuits as well as data on
mouse movements. The Mouse Systems Corporation version used a
five-byte protocol and supported three buttons. The Microsoft
version used an incompatible three-byte protocol and only allowed
for two buttons. Due to the incompatibility, some manufacturers
sold serial mice with a mode switch: "PC" for MSC mode, "MS" for
Microsoft mode.
PS/2 interface and protocol
With the arrival of the
IBM
PS/2 personal-computer series in 1987, IBM introduced the
eponymous PS/2 interface for mice and
keyboards, which other manufacturers rapidly adopted. The most
visible change was the use of a round 6-pin
mini-DIN, in lieu of the former 5-pin
connector. In default mode (called
stream mode) a PS/2
mouse communicates motion, and the state of each button, by means
of 3-byte packets. For any motion, button press or button release
event, a PS/2 mouse sends, over a bi-directional serial port, a
sequence of three bytes, with the following format:
|
Bit 7 |
Bit 6 |
Bit 5 |
Bit 4 |
Bit 3 |
Bit 2 |
Bit 1 |
Bit 0 |
| Byte 1 |
YV |
XV |
YS |
XS |
1 |
MB |
RB |
LB |
| Byte 2 |
X movement |
| Byte 3 |
Y movement |
Here, XS and YS represent the sign bits of the movement vectors, XV
and YV indicate an overflow in the respective vector component, and
LB, MB and RB indicate the status of the left, middle and right
mouse buttons (1 = pressed). PS/2 mice also understand several
commands for reset and self-test, switching between different
operating modes, and changing the resolution of the reported motion
vectors.
In Linux, a PS/2 mouse is detected as a /dev/psaux device.
Extensions: IntelliMouse and others
A
Microsoft IntelliMouse
relies on an extension of the PS/2 protocol: the ImPS/2 or IMPS/2
protocol (the abbreviation combines the concepts of "IntelliMouse"
and "PS/2"). It initially operates in standard PS/2 format, for
backwards compatibility. After the host sends a special command
sequence, it switches to an extended format in which a fourth byte
carries information about wheel movements. The IntelliMouse
Explorer works analogously, with the difference that its 4-byte
packets also allow for two additional buttons (for a total of
five).
The Typhoon mouse uses 6-byte packets which can appear as a
sequence of two standard 3-byte packets, such that ordinary PS/2
driver can handle them.
Mouse-vendors also use other extended formats, often without
providing public documentation.
For 3D or 6DOF input, vendors have made many extensions both to the
hardware and to software. In the late 90's Logitech created
ultrasound based tracking which gave 3D input to a few millimeters
accuracy, which worked well as an input device but failed as a
money making product. In 2008, Motion4U introduced its "OptiBurst"
system using IR tracking for use as a Maya plugin.
Apple Desktop Bus

Apple Macintosh Plus mice, 1986
In 1986
Apple
first
implemented the Apple Desktop Bus
allowing the daisy-chaining together of up to 16 devices, including
arbitrarily many mice and other devices on the same bus with no
configuration whatsoever. Featuring only a single data pin,
the bus used a purely polled approach to computer/mouse
communications and survived as the standard on mainstream models
(including a number of non-Apple workstations) until 1998 when
iMac began the industry-wide switch to using
USB. Beginning with the "Bronze Keyboard"
PowerBook G3 in May 1999, Apple dropped the external ADB port in
favor of USB, but retained an internal ADB connection in the
PowerBook G4 for communication with its
built-in keyboard and trackpad until early 2005.
Tactile mice
In 2000,
Logitech introduced the "tactile
mouse", which contained a small
actuator
that made the mouse vibrate. Such a mouse can augment
user-interfaces with
haptic feedback, such as
giving feedback when crossing a
window boundary. To surf by touch requires
the user to be able to feel depth or hardness; this ability was
realized with the first electrorheological tactile mice but never
marketed.
Applications of mice in user interfaces
Computer-users usually utilize a mouse to control the motion of a
cursor in two dimensions in a
graphical user interface. Clicking or hovering can select files,
programs or actions from a list of names, or (in graphical
interfaces) through pictures called "icons" and other elements. For
example, a text file might be represented by a picture of a paper
notebook, and clicking while the pointer hovers this icon might
cause a text editing program to open the file in a window. (See
also
point-and-click)
Users can also employ mice
gesturally; meaning that a
stylized motion of the mouse cursor itself, called a "
gesture", can issue a command or map to a
specific action. For example, in a drawing program, moving the
mouse in a rapid "x" motion over a shape might delete the
shape.
Gestural interfaces occur more rarely than plain
pointing-and-clicking; and people often find them more difficult to
use, because they require finer motor-control from the user.
However, a few gestural conventions have become widespread,
including the
drag-and-drop gesture,
in which:
- The user presses the mouse button while the mouse cursor hovers
over an interface object
- The user moves the cursor to a different location while holding
the button down
- The user releases the mouse button
For example, a user might drag-and-drop a picture representing a
file onto a picture of a
trash
can, thus instructing the system to delete the file.
Other uses of the mouse's input occur commonly in special
application-domains. In interactive
three-dimensional graphics, the mouse's
motion often translates directly into changes in the virtual
camera's orientation. For example, in the first-person shooter
genre of games (see below), players usually employ the mouse to
control the direction in which the virtual player's "head" faces:
moving the mouse up will cause the player to look up, revealing the
view above the player's head.
When mice have more than one button, software may assign different
functions to each button. Often, the primary (leftmost in a
right-handed configuration) button on
the mouse will select items, and the secondary (rightmost in a
right-handed) button will bring up a menu of alternative actions
applicable to that item. For example, on platforms with more than
one button, the
Mozilla web browser will
follow a link in response to a primary button click, will bring up
a contextual menu of alternative actions for that link in response
to a secondary-button click, and will often open the link in a new
tab or
window in response to a click with the
tertiary (middle) mouse button.
Common mouse operations
Performing different operations on the mouse provide the activation
of specific actions on the interface, with different meanings. GUIs
may define and trigger a separate
event for each gesture.
Low level gestures
- Click - pressing and releasing a button.
- (left) Single-click - clicking
the main button.
- (left) Double-click - clicking the
button two times in quick succession counts as a different gesture
than two separate single clicks.
- (left) Triple-click - clicking the
button three times in quick succession.
- Right-click - clicking the secondary button.
- Drag - pressing and holding a button, then moving the mouse
without releasing.
- Button chord (a.k.a. Rocker
navigation).
- Combination of right-click then left-click.
- Combination of left-click then right-click or keyboard
letter.
- Combination of left or right-click and the mouse wheel.
- Clicking with a modifier key.
Standard semantic gestures
Buttons
In contrast to the motion-sensing mechanism, the mouse's buttons
have changed little over the years, varying mostly in shape,
number, and placement. Engelbart's very first mouse had a single
button; Xerox PARC soon designed a three-button model, but reduced
the count to two for Xerox products. After experimenting with
4-button prototypes Apple reduced it back to one button with the
Macintosh in 1984, while Unix workstations from Sun and others used
three buttons. OEM bundled mice usually have between one and three
buttons, although in the aftermarket many mice have always had five
or more.
A
mouse click is the action of pressing (i.e.
'clicking', an
onomatopoeia) a button
in order to trigger an action, usually in the context of a
graphical user interface (GUI). 'Clicking' an
onscreen button is accomplished by
pressing on the real button mouse while the
cursor is placed over the icon.
The reason for the clicking noise made is due to the specific
switch technology used nearly universally in computer mice. This
switch is called a micro switch or cherry switch and uses a stiff
but flexible metal strip that is bent to actuate the switch. The
bending of the metal makes a snapping or clicking noise.
The three-button scrollmouse has become the most commonly available
design. As of 2007 (and roughly since the late 1990s), users most
commonly employ the second button to invoke a
contextual menu in the computer's software user
interface, which contains options specifically tailored to the
interface element over which the mouse pointer currently sits. By
default, the primary mouse button sits located on the left-hand
side of the mouse, for the benefit of right-handed users;
left-handed users can usually reverse this configuration via
software.
On systems with three-button mice, pressing the center button (a
middle click) typically opens a system-wide noncontextual menu. In
the
X Window System, middle-clicking
by default pastes the contents of the primary buffer at the
pointer's position. Many users of two-button mice
emulate a three-button mouse by clicking both the
right and left buttons simultaneously.
One, two, three or more buttons?

Three-button mouse
The issue of whether pack-in bundled mice "should" have exactly one
button or more than one has attracted an enormous amount of
controversy.
Single button mice
From the first Macintosh until late 2005 Apple shipped every
computer with a single-button mouse, whereas most other platforms
used multi-button mice. Apple and its advocates promoted
single-button mice as more user-friendly, and portrayed
multi-button mice as confusing for novice users and that multiple
button mice interfaces introduce computer accessibility
restrictive elements including
right click,
double
click, and
middle click.
The Macintosh user interface, by design, always has and still does
make all functions available with a single-button mouse. Apple's
Human Interface Guidelines still specify that all
software-providers need to make functions available with a single
button mouse.
Context menus are
available using the
Control
Key .
Multi button mice
However,
X Window System
applications, which
Mac OS X can also run,
have developed with the use of two-button or even three-button mice
in mind, causing even simple operations like "
cut and paste" to become awkward on the
Macintosh.
While there has always been an aftermarket for mice with two,
three, or more buttons among experienced Macintosh users and
extensive configurable support to complement such devices in all
major software packages on the platform, Mac OS X shipped with
hardcoded support for multi-button mice. On August 2, 2005, Apple
introduced their
Mighty Mouse
multi-button mouse, which has four independently-programmable
buttons and a trackball-like "scroll ball" which allows the user to
scroll in any direction. Since the mouse uses touch-sensitive
technology, users can treat it as a one-, two-, three-, or
four-button mouse, as desired.
Advocates of multiple-button mice argue that support for a
single-button mouse often leads to clumsy workarounds in interfaces
where a given object may have more than one appropriate action. One
workaround was the double click, first used on the Apple Lisa, to
allow both the "select" and "open" operation to be performed with a
single button. Several common workarounds exist, and some are
specified by the Apple Human Interface Guidelines.
One such workaround (that favored on Apple platforms) has the user
hold down one or more keys on the
keyboard before pressing the mouse button
(typically
control on a Macintosh for
contextual menus). This has the disadvantage that it requires that
both the user's hands be engaged. It also requires that the user
perform actions on completely separate devices in concert; that is,
holding a key on the keyboard while pressing a button on the mouse.
This can be a difficult task for a disabled user, although can be
remedied by allowing keys to
stick so
that they do not need to be pressed down.
Another involves the press-and-hold technique. In a press-and-hold,
the user presses and holds the single button. After a certain
period, software perceives the button press not as a single click
but as a separate action. This has two drawbacks: first, a slow
user may press-and-hold inadvertently. Second, the user must wait
for the software to detect the click as a press-and-hold, otherwise
the system might interpret the button-depression as a single click.
Furthermore, the remedies for these two drawbacks conflict with
each other: the longer the lag time, the more the user must wait;
and the shorter the lag time, the more likely it becomes that some
user will accidentally press-and-hold when meaning to click.
Studies have found all of the above workarounds less usable than
additional mouse buttons for experienced users.
While historically, most PC mice provided two or three buttons,
only the primary button was standardized in use for MS-DOS and
versions of Windows through 3.1x; support and functionality for
additional buttons was application specific. However, in 1992,
Borland released
Quattro Pro for Windows
(QPW), which used the right (or secondary) mouse button to bring up
a context menu for the screen object clicked (an innovation
previously used on the
Xerox Alto, but
new to most users). Borland actively promoted the feature,
advertising QPW as "The
right choice", and the innovation
was widely hailed as intuitive and simple. Other applications
quickly followed suit, and the "right-click for properties" gesture
was cemented as standard Windows UI behavior after it was
implemented throughout
Windows 95.
Unix and Unix-like operating systems
Most machines running
Unix or a
Unix-like operating
system run the
X Window System
which almost always encourages a three-button mouse. X numbers the
buttons by convention. This allows user instructions to apply to
mice or pointing devices that do not use conventional button
placement. For example, a left-handed user may reverse the buttons,
usually with a software setting. With non-conventional button
placement, user directions that say "left mouse button" or "right
mouse button" are confusing.
The ground-breaking Xerox Parc
Alto and Dorado computers from the mid-1970s used
three-button mice, and each button was assigned a color.
Red was used for the left (or primary) button,
yellow for the middle (secondary), and
blue for the right (meta or tertiary). This
naming convention lives on in some
SmallTalk environments, such as
Squeak, and can be less confusing than the right,
middle and left designations.
- Window managers that require a multi-button mouse device to be
installed
- 9wm - a three button mouse is required
- aewm - a three button mouse is
required
- aewm++ - a three button mouse is
required
- evilwm - a three button mouse is
required
- mwm - a three button mouse is required
- olwm - a two button mouse is required
- openbox - a two button mouse is
required
- Window managers that do not require a mouse device in order to
operate
- awesome - provides full
xkeys support and does not require a
mouse
See also the
revolution against mouse requisite interfaces
Acorn Computers
Acorn's
RISC
OS based computers necessarily use all three mouse buttons
throughout their
WIMP based GUI.
RISC OS refers to the three buttons (from left to right) as
Select,
Menu and
Adjust.
Select functions in the same way as the "Primary"
mouse button in other operating systems.
Menu will
bring up a context-sensitive menu appropriate for the position of
the mouse pointer, and this often provides the only means of
activating this menu. This menu in most applications equates to the
"Application Menu" found at the top of the screen in Mac OS, and
underneath the window title under Microsoft Windows.
Adjust serves for selecting multiple items in the
"Filer" desktop, and for altering parameters of objects within
applications although its exact function usually depends on the
programmer.
Additional buttons
Aftermarket manufacturers have long built mice with five or more
buttons. Depending on the user's preferences and software
environment, the extra buttons may allow forward and backward
web-navigation,
scrolling through a
browser's history, or other functions, including mouse related
functions like quick-changing the mouse's resolution/sensitivity.
As with similar features in
keyboards, however, not all software
supports these functions. The additional buttons become especially
useful in
computer games, where quick
and easy access to a wide variety of functions (for example,
weapon-switching in
first-person
shooters; however, the scroll wheel generally provides this
functionality) can give a player an advantage. Because software can
map mouse-buttons to virtually any function, keystroke, application
or switch, extra buttons can make working with such a mouse more
efficient and easier.
In the matter of the number of buttons,
Douglas Engelbart favored the view "as
many as possible". The prototype that popularised the idea of three
buttons as standard had that number only because "we could not find
anywhere to fit any more switches".
Scroll wheel
The
scroll wheel, a notably different
form of mouse-button, consists of a small wheel that the user can
rotate to provide immediate one-dimensional input. Usually, this
input translates into "scrolling" up or down within the active
window or
GUI-element. The wheel is often - but not always -
engineered with a
detent to turn in short
steps, rather than continuously, to allow the operator to more
easily intuit how far they are scrolling. The scroll wheel nearly
always includes a third (center) button, activated by pushing the
wheel down into the mouse.
The scroll wheel can provide convenience, especially when
navigating a long document. In conjunction with the
control key (Ctrl), the mouse wheel may often be
used for zooming in and out; applications that support this feature
include
Adobe Reader,
Microsoft Word,
Internet Explorer,
Opera,
Mozilla Firefox and
Mulberry, and in Mac OS X, holding
the control key while scrolling zooms in on the entire screen. Some
applications also allow the user to scroll left and right by
pressing the
shift key while using the
mouse wheel.
Manufacturers may refer to scroll-wheels by different names for
branding purposes;
Genius, for
example, usually brand their scroll-wheel-equipped products
"
Netscroll".
Mouse Systems introduced the scroll-wheel commercially in
1995,marketing it as the
Mouse Systems
ProAgio and
Genius EasyScroll.
However, mainstream adoption of the scroll wheel mouse did not
occur until Microsoft released the Microsoft IntelliMouse in 1996.
It became a commercial success in 1997 when their
Microsoft Office application suite and
their
Internet Explorer browser started supporting its wheel-scrolling
feature.Since then the scroll wheel has become a standard feature
of many mouse models.
Some mouse models have two wheels, or wheels that can be moved
sideways (such as the
MX Revolution),
separately assigned to horizontal and vertical scrolling. Designs
exist which make use of a "rocker" button instead of a wheel a
pivoting button that a user can press at the top or bottom,
simulating "up" and "down" respectively. A peculiar early example
was a mouse by
Saitek which had a
joystick-style hatswitch on it.
A more recent form of mouse wheel is the tilt-wheel. Tilt wheels
are essentially conventional mouse wheels that have been modified
with a pair of sensors articulated to the tilting mechanism. These
sensors are mapped, by default, to horizontal scrolling.
Scroll ball
A third variety of built-in scrolling device, the scroll ball,
essentially consists of a
trackball
embedded in the upper surface of the mouse. The user can scroll in
all possible directions in very much the same way as with the
actual mouse, and in some mice, can use it as a
trackball.
Mice featuring a scroll ball include Apple's
Mighty Mouse and
the IOGEAR 4D Web Cruiser Optical Scroll Ball Mouse.
IBM's ergonomics laboratory designed a mouse
with a
pointing stick in it,
envisioned to be used for scrolling, zooming or (with appropriate
software) controlling a second mouse cursor.
Some mice, like some models by
Genius, have an optical sensor instead of a
wheel. This sensor allows to scroll in both horizontal and vertical
directions.
Mouse speed
The computer industry often measures mouse sensitivity in terms of
counts per inch (CPI), commonly expressed less correctly as dots
per inch (DPI) the number of steps the mouse will report when it
moves one inch. In early mice, this specification was called pulses
per inch (ppi). If the default mouse-tracking condition involves
moving the pointer by one screen-pixel or dot on-screen per
reported step, then the CPI does equate to DPI: dots of pointer
motion per inch of mouse motion. The CPI or DPI as reported by
manufacturers depends on how they make the mouse; the higher the
CPI, the faster the pointer moves with mouse movement. However,
software can adjust the mouse sensitivity, making the cursor move
faster or slower than its CPI. software can change the speed of the
pointer dynamically, taking into account the mouse's absolute speed
and the movement from the last stop-point. In most software this
setting is named "speed" – referring to "pointer precision".
However, some software names this setting "acceleration", but this
term is in fact incorrect. The mouse acceleration, in the majority
of mouse software, refers to the setting allowing the user to
modify the pointer acceleration – the change in speed of the
pointer over time while the mouse movement is constant.
For simple software, when the mouse starts to move, the software
will count the number of "counts" received from the mouse and will
move the pointer across the screen by that number of pixels (or
multiplied by a rate factor, typically less than 1). The pointer
will move slowly on the screen, having a good precision. When the
movement of the mouse passes the value set for "threshold", the
software will start to move the pointer more quickly, with a
greater rate factor. Usually, the user can set the value of the
second rate factor by changing the "acceleration" setting.
Operating systems sometimes apply acceleration, referred to as
"
ballistics", to the motion reported by
the mouse. For example, versions of
Windows prior to
Windows XP doubled reported values above a
configurable threshold, and then optionally doubled them again
above a second configurable threshold. These doublings applied
separately in the X and Y directions, resulting in very
nonlinear response. Starting with
Windows XP and for many OS versions for
Apple Macintosh, computers use a ballistics
calculation that compensates for
screen-resolution in a slightly different
way, which affects the way the mouse feels. Ballistics are further
affected by the choice of driver software.
Accessories
Mousepad
Engelbart's original mouse did not require a mousepad; the mouse
had two large wheels which could roll on virtually any surface.
However, most subsequent mechanical mice starting with the steel
roller ball mouse have required a mousepad for optimal
performance.
The mousepad, the most common mouse accessory, appears most
commonly in conjunction with mechanical mice, because in order to
roll smoothly, the ball requires more friction than common desk
surfaces usually provide. So-called "hard mousepads" for gamers or
optical/laser mice also exist.
Although most optical and laser mice do not require a pad, some
users find that using a mousepad provides more comfort and less
jitter of the pointer on the display. Whether to use a hard or soft
mousepad with an optical mouse is largely a matter of personal
preference. One exception occurs when the desk surface creates
problems for the optical or laser tracking, for example, a
transparent or reflective surface. Other cases may involve keeping
desk or table surfaces free of scratches and deterioration; when
the grain pattern on the surface causes inaccurate tracking of the
pointer, or when the mouse-user desires a more comfortable mousing
surface to work on and reduced collection of debris under the
mouse.
Foot covers
Mouse foot-covers (or foot-pads) consists of low-friction or
polished plastic. This makes the mouse glide with less resistance
over a surface. Some higher quality models have
teflon feet to reduce friction even
further.
Mice in the marketplace
Around
1981 Xerox included mice with its Xerox
Star, based on the mouse used in the 1970s on the Alto computer
at Xerox
PARC
. Sun
Microsystems,
Symbolics,
Lisp Machines Inc., and
Tektronix also shipped workstations with mice,
starting in about 1981.
Later, inspired by the Star, Apple Computer
released the Apple Lisa,
which also used a mouse. However, none of these products
achieved large-scale success. Only with the release of the
Apple Macintosh in 1984 did the mouse see
widespread use.
The Macintosh design, commercially successful and technically
influential, led many other vendors to begin producing mice or
including them with their other computer products (in 1985, Atari
ST, Commodore Amiga, Windows 1.0, and GEOS for the Commodore 64).
The widespread adoption of graphical user interfaces in the
software of the 1980s and 1990s made mice all but indispensable for
controlling computers.
In November 2008,
Logitech built their
billionth mouse.
Mice in gaming
Mice often function as an interface for PC-based
computer game and sometimes for
video game consoles. They often appear in
combination with the
keyboard.
First-person shooters

Logitech G5 Laser Mouse designed for
gaming
Due to the cursor-like nature of the crosshairs in
first-person shooter , a combination of
mouse and keyboard provides a popular way to play FPS games.
Players use the X-axis of the mouse for looking (or turning) left
and right, leaving the Y-axis for looking up and down. The left
button usually controls primary fire. Many gamers prefer this
primarily in FPS games over a
gamepad or
joypad because it allows them to look around
easily, quickly and accurately.If the game supports multiple
fire-modes, the right button often provides secondary fire from the
selected weapon. The right button may also provide bonus options
for a particular weapon, such as allowing access to the scope of a
sniper rifle or allowing the mounting of a bayonet or
silencer.
Gamers can use a scroll wheel for changing weapons, or for
controlling scope-zoom magnification. On most FPS games,
programming may also assign more functions to additional buttons on
mice with more than three controls. A keyboard usually controls
movement (for example,
WASD,
for moving forward, left, backward and right, respectively) and
other functions such as changing posture. Since the mouse serves
for aiming, a mouse that tracks movement accurately and with less
lag (latency) will give a player an advantage over players with
less accurate or slower mice.
An early technique of players, circle-strafing, saw a player
continuously strafing while aiming and shooting at an opponent by
walking in circle around the opponent with the opponent at the
center of the circle. Players could achieve this by holding down a
key for strafing while continuously aiming the mouse towards the
opponent.
Games using mice for input have such a degree of popularity that
many manufacturers, such as
Logitech,
Cyber Snipa and
Razer USA Ltd, make peripherals such as mice
and keyboards specifically for gaming. Such mice may feature
adjustable weights, high-resolution optical or laser components,
additional buttons, ergonomic shape, and other features such as
adjustable
DPI.
Invert mouse setting
Many games, such as first- or third-person shooters, have a setting
named "invert mouse" or similar (not to be confused with "button
inversion", sometimes performed by
left-handed users) which allows the user to
look downward by moving the mouse forward and upward by moving the
mouse backward (the opposite of non-inverted movement). This
control system resembles that of aircraft control sticks, where
pulling back causes pitch up and pushing forward causes pitch down;
computer
joysticks also typically emulate
this control-configuration.
After
id Software's
Doom, the game that popularized FPS
games but which did not support vertical aiming with a mouse (the
y-axis served for forward/backward movement), competitor
3D Realms'
Duke Nukem
3D became one of the first games that supported using the
mouse to aim up and down. It and other games using the
Build engine had an option to invert the
Y-axis. The "invert" feature actually made the mouse behave in a
manner that users regard as non-inverted (by default, moving mouse
forward resulted in looking down). Soon after, id Software released
Quake, which introduced the invert
feature as users know it. Other games using the
Quake engine have come on the market following
this standard, likely due to the overall popularity of
Quake.
Home consoles
In 1988 the educational video game system, the
VTech Socrates, featured a wireless mouse
with an attached mouse pad as an optional controller used for some
games. In the early 1990s the
Super Nintendo Entertainment
System video game system featured a
mouse in addition to its controllers. The
Mario Paint game in particular used the
mouse's capabilities, as did its successor on the
Nintendo 64.
Sega released
official mice for their
Genesis/Mega
Drive,
Saturn and
Dreamcast consoles.
NEC sold
official mice for its
PC Engine and
PC-FX consoles.
Sony Computer Entertainment
released an official mouse product for the
PlayStation console, and included one along with
the
Linux for PlayStation 2
kit. However, users can attach virtually any
USB
mouse to the
PlayStation 2 console. In
addition the
PlayStation 3 also fully
supports
USB mice. Recently the Wii also has
this latest development added on in a recent software update.
See also
Notes
- John C.
Dvorak, San Francisco Examiner, 19 February 1984
- Oxford English Dictionary, "mouse", sense 13
- The computer mouse turns 40 Retrieved 16 April
2009
- "Evolving Collective Intelligence" by Engelbart, Landau and
Clegg
- Ferranti-Packard: Pioneers in Canadian Electrical
Manufacturing, Norman R. Ball, John N. Vardalas,
McGill-Queen's Press, 1993
- http://www.invent.org/hall_of_fame/53.html Retrieved 31
December 2006
- http://page.mi.fu-berlin.de/~encyclop/Engelbart.htm Retrieved
31 December 2006
- Byte, issue 9/1981, pp. 58-68
-
http://news.softpedia.com/news/Of-Mice-and-Men-and-PCs-43129.shtml
Retrieved 31 December 2006
-
http://www.digibarn.com/collections/devices/xerox-mousepad/index.html
Retrieved 31 December 2006
- http://www.avagotech.com/assets/downloadDocument.do?id=1568
Accessed 31 December 2006
- Computer Engineering Tips - Mouse Retrieved 31
December 2006
- Logitech - MX1000 Laser Cordless Mouse
- http://www.earthv.com/articles.asp?ArticleID=2290&PageID=3
Retrieved 31 December 2006
- Fresh Patents - Highly Sensitive Inertial Mouse
Retrieved 31 December 2006
- http://www.byte.com/art/9602/sec17/art6.htm Retrieved 31
December 2006
- IEEE Xplore - Design and implementation of the
double mouse system for a Window environment
- FreeDOS-32 - Serial Mouse driver
- Computer Engineering Tips- PS/2 Mouse
Interface
- http://www.microsoft.com/whdc/device/input/mcompat.mspx
Retrieved 31 December 2006
- http://www.win.tue.nl/~aeb/linux/kbd/scancodes-13.html
Retrieved 31 December 2006
- Heckner. T., C. Kessler, S. Egersdörfer, G. J. Monkman. -
Computer based platform for tactile actuator analysis -
Actuator'06, Bremen, 14-16 June 2006
- http://itotd.com/articles/330/the-evolution-of-scrolling/
Retrieved on 31 December 2006
- Logitech's billionth mouse
References
External links