In
electronic music, a
loop is a
sample
which is repeated. Loops may be repeated through the use of
tape loops, delay effects,
cutting between two record players,
sampling, a
sampler or with the aid of
Computer Based Looping Software.
Definitions
- "Loops are short sections of tracks (probably between one and
four bars in length), which you believe might work being repeated."
A loop is not "any sample, but...specifically a small
section of sound that's repeated continuously." Contrast with a
one-shot sample. (Duffell 2005, p.14)
- "A loop is a sample of a performance that has been edited to
repeat seamlessly when the audio file is played end to end."
(Hawkins 2004, p. 10)
Origins
While repetition is used in the musics of all cultures the first
musicians to use loops were electronic pioneers
Pierre Henry,
Edgard Varèse and
Karlheinz Stockhausen. Stockhausen's
music in turn influenced
the Beatles to
experiment with tape loops, and their use of loops in early
psychedelic works (most notably 1966's "
Tomorrow Never Knows" and 1968's
avant-garde "
Revolution 9") brought the
technique into the mainstream. Later, inspired by
Terry Riley's use of one
tape on two tape machines,
Brian Eno and
Robert
Fripp created the technical basis for their
album - this technological concept
was later dubbed
Frippertronics.
Another approach was the use of pre-recorded loops, exemplified by
Grandmaster Flash and his
turntablism. The Beatles also used the approach
of pre-recorded tape loops on "
Tomorrow Never Knows". Major producers
like Timberland, and underground producers like Jimmy Spice Curry,
as well as the group Sir Mask, and others often create their own
sound loops then incorporate them into songs.
Use of pre-recorded loops made its way into many styles of popular
music, including
hip hop,
trip hop,
techno,
drum and bass, and contemporary
dub, as well as into mood music on
soundtracks.
Modern looping
Today many musicians use digital hardware and software devices to
create and modify loops, often in conjunction with various
electronic musical effects.
In the early 1990s dedicated digital devices were invented
specifically for use in
live looping
i.e. loops that are recorded in front of a live audience. Live
looping is not exclusive to electronic music and is found in the
singer/songwriter genre, achieving new popularity in the employ of
popular artists such as
Imogen Heap,
Ani DiFranco,
Andrew Bird, and
KT
Tunstall.
Computer programs to create music using loops range in features,
user friendliness, and price. Some of the most widely used are,
Digidesign's
Pro
Tools,
Sony's
ACID
and
Sound Forge,
Cakewalk Sonar,
ReCycle,
GarageBand,
FL Studio (formerly
Fruity
Loops), Propellerhead's
Reason and
Ableton
Live.
Many hardware
loopers exist in
rack unit,
effect
pedal, or other forms. Early examples of rack and pedal loopers
are the
Gibson Echoplex and the
Electro-Harmonix 16 Second Delay.
In 2004 there were 20 live looping festivals in 12 countries in
this burgeoning international movement.
These include
Loopstock established in 2002 in San Luis Obispo,
California
, and the Y2K? series, established in 2000 in
Santa Cruz,
California
. The Y2K4 International Live Looping Festival
in October 2004 in San
Francisco
and Santa
Cruz drew 50 loopers from 5 different countries over four
days.
The musical loop is one of the most important features of
video game music. It is also the guiding
principle behind devices like the
Buddha
machine, an ambient-music generating device.
See also
Notes
References
- Duffell, Daniel (2005). Making Music with Samples : Tips,
Techniques, and 600+ Ready-to-Use Samples. ISBN
0-87930-839-7.
- Hawkins, Erik (2004). The Complete Guide to Remixing:
Produce Professional Dance-Floor Hits on Your Home Computer.
ISBN 0-87639-044-0.
External links