Sound design is a conceptually creative/technical
field. It covers all non-compositional elements of a film, a play,
a music performance or
recording, computer
game
software or any other
multimedia project. A person who practices the
art of sound design is known as a
Sound Designer.
The
Academy
of Motion Picture Arts and Sciences recognizes the finest or
most aesthetic sound design for a film with the
Academy Award for Best Sound
Editing, historically given to an English-language film. The
new
Tony Award for Best
Sound Design is to be awarded for the best sound design in
American theatre.
Sound Design can also be defined as: "The manipulation of audio
elements to achieve a desired effect."
History
Using sound to underscore actions in plays and dances started back
in
Prehistoric times. These people would
use sound and music to evoke emotions and reflect a mood. At its
earliest, it was used in religious practices, for healing or just
for fun. In ancient Japan, events called
kagura were performed in Shinto Shrines with
music, dance and some mime. This is an example of the beginnings of
music and sound being used in theatre.
Much of what makes up modern theatre came from the Medieval Times,
from a form of theatre called
Commedia dell'arte. These plays used
music and sound effects to enhance the shows. This may be the
origin of the word, "
slapstick." Use in
the Elizabethan Theatre followed (
English Renaissance theatre and
during these shows, the crew not only used music, but produced
sound effects from off stage. These could be bells, whistles,
horns, etc. These cues would be written down in the script to be
played at the appropriate time.
Italian Futurist composer
Luigi
Russolo built mechanical sound-making devices, called
intonarumori, for Futurist theatrical/music
performances starting around 1913. These devices were meant to
simulate natural and manmade sounds, such as trains and bombs.
Russolo's treatise
The Art of
Noises, is arguably the first written document on the use of
abstract noise in the theatre; he might be called the grandfather
of conceptual sound designers. After his death, his intonarumori
were used in more conventional theatre performances to create
realistic sound effects.
Possibly the first use of recorded sound in the theatre was a
phonograph playing a baby’s cry in a London theatre in 1890.
Sixteen years later, Beerbohm Tree definitely used recordings in
his London production of Stephen Phillips’ tragedy NERO. The event
is marked in the Theatre Magazine (1906) with two photographs; one
showing a musician blowing a bugle into a large horn attached to a
disc recorder, the other with an actor recording the agonizing
shrieks and groans of the tortured martyrs. The article states:
“these sounds are all realistically reproduced by the gramophone”.
As cited by
Bertolt Brecht, there was
a play about
Rasputin written in (1927) by
Alexej Tolstoi and directed by
Erwin Piscator that included a
recording of
Lenin's voice.
It would not be
however until the 1950s, when Hollywood
director started
directing Broadway
productions,
that sound design would start growing. Still, there was no
sound designer in those plays; it was the
stage manager's duty to find the
sound effects and an
electrician played the recordings during
performances. But even though the sound designer has basically
assumed these roles, time and technology have not ruled out
non-sound designers having a hand in sound production. For
instance, since today's audiences are savvier and can readily
distinguish between live and recorded sounds, live backstage sound
effects are still used (e.g. gun shots) by the stage manager (or
assistant stage manager) for premium "aural illusion."
Between 1980 and 1988,
USITT's first Sound Design
Commissioner oversaw efforts of their
Sound Design Commission to define
the duties, responsibilities, standards and procedures which might
normally be expected of a theatre sound designer in North America.
This subject is still regularly discussed by that group, but during
that time, substantial conclusions were drawn and he wrote a
document which, although now somewhat dated,
provides a succinct record of what was expected at that time. It
was subsequently provided to both the ADC and David Goodman at the
Florida USA local when they were both planning to represent sound
designers in the 1990s.
MIDI and
digital technology helped the field to
evolve exponentially during the 1980s and 1990s.
Features of
computerized theatre sound design
systems were recognized as being essential for live show control systems by Walt Disney
World
when they utilized systems of that type to control
many facilities at their Disney-MGM Studios
theme park, which opened in 1989. These
features were incorporated into the
MIDI Show Control (MSC) specification,
ratified by the
MIDI
Manufacturers Association in 1991. The MIDI Show Control
standard is an open, industry wide
communications protocol through
which all types of show devices may easily interact.
To create the MSC spec,
Charlie Richmond headed the
USITT MIDI Forum on their
Callboard
Network in 1990, which included developers and designers from
the theatre sound and lighting industry from around the world. This
Forum created the MIDI Show Control standard between January and
September, 1990. This was ratified by the
MIDI Manufacturers
Association (MMA) in January 1991, and the
Japan MIDI Standards
Committee (JMSC) later that year, becoming a part of the
standard MIDI specification in August, 1991.
The first show to
fully utilize the MSC specification was the Magic Kingdom Parade at Walt Disney
World
's Magic
Kingdom
in September, 1991.
Also, the
World Wide Web has greatly
enhanced the ability of sound designers to acquire source material
quickly, easily and cheaply. Nowadays, a designer can preview and
download crisper, more "believable" sounds as opposed to toiling
through time- and budget-draining "shot-in-the-dark" searches
through record stores, libraries and "the grapevine" for (often)
inferior recordings. In addition, software innovation has enabled
sound designers to take more of a
DIY approach.
From the comfort of their home and at any hour, they can simply use
a computer, speakers and headphones rather than renting (or buying)
costly equipment or studio space and time for editing and mixing.
This provides for faster creation and negotiation with the
director.
Film
In motion picture production, a
Sound Designer is a member
of a
film crew responsible for some
original aspect of the film's
audio
track. The title is not controlled by any industry
organisation, as with the title of
director or
screenwriter in the
American film industry.
The terms
"Sound Design" and "Sound Designer" were already
in use in theatre and were introduced to the
film world when Francis Ford
Coppola directed (and his father, Carmine Coppola, arranged the music for) a
live production of Noel Coward's
Private Lives at the American
Conservatory Theatre
(ACT) in San Francisco
where sound designer Charlie Richmond was resident,
while the final cut of the The
Godfather was being edited in 1972. In the original
film world meaning of the title, as established in the 1970s by
Coppola and
Walter Murch, a sound
designer is an individual ultimately responsible for all aspects of
a film's audio track, from the
dialogue and
sound effects recording to the
re-recording (mix) of the
final track. The title was first granted by Coppola to Murch for
his work on the film
Apocalypse
Now, in recognition for his extraordinary contribution to
that film; in this way the position emerged in the same manner the
title of
production designer
came in to being in the 1930s, when
William Cameron Menzies made
revolutionary contributions to the craft of
art direction in the making of
Gone with the Wind.
This "strong" meaning of the title is meant to imply that the
person holding the position is a principal member of the production
staff, with tangible creative authority, equivalent to the
film editor and
director of photography. This
development can be seen as a natural part of the evolution of
film sound. Several interacting factors
contributed to this:
- Cinema sound systems became capable of high-fidelity reproduction, and particularly
after the adoption of Dolby Stereo.
These systems were originally devised as gimmicks to increase
theater attendance, but their widespread implementation created a
content vacuum that had to be filled by a competent professional.
Before stereo soundtracks, film sound was of such low fidelity that
only the dialogue and occasional sound effects were practical. The
greater dynamic range of the new systems, coupled with the ability
to place sounds to the sides of the audience or behind
them, required more creative decisions to be made.
- The new filmmakers were inspired in no small part by the
popular music of the era. Concept albums of groups such as Pink Floyd and The
Beatles suggested new modes of storytelling and creative
techniques that could be adapted to motion pictures.
As many of
these new filmmakers worked in the San Francisco
Bay Area
, the strong meaning of film sound designer has
become associated with films made there, and the production
companies situated there, such as American Zoetrope, Lucasfilm Limited (and its subsidiary
Skywalker Sound), and The Saul
Zaentz Film Center.
The role of
sound designer can be compared with the role
of
supervising sound editor; many sound designers use both
titles interchangeably. The role of
supervising sound
editor, or
sound supervisor, developed in parallel
with the role of
sound designer. The demand for
more sophisticated soundtracks was felt both inside and outside
Hollywood, and the
supervising sound editor became
the head of the large sound department, with a staff of dozens of
sound editors, that was required to
realize a complete sound job with a fast turnaround. It is far from
universal, but the role of sound supervisor descends from the
original role of the sound editor, that of a technician required to
complete a film, but having little creative authority. Sound
designers, on the other hand, are expected to be creative, and
their role is a generalization of the other creative department
heads.
Theatre
Sound design is one of the youngest fields in
stagecraft, second only to the use of
projection and other
multimedia displays. The idea of sound design has
been around since theatre started, however the first person to
receive a credit as Sound Designer on the poster and in the
programme alongside the lighting and scene designers was David
Collison for the 59 Theatre Company Season at London's Lyric
Theatre, Hammersmith in 1959.
The first person to be titled the "sound
designer" on Broadway
was Jack
Mann for his work on Show Girl in 1963 , and for regional
theatre to Dan Dugan at the American
Conservatory Theatre
(ACT), San Francisco
in 1968. Since then the field has been
growing rapidly. The term "Sound Design" was introduced to the film
world when
Francis Ford Coppola
directed (and his father,
Carmine
Coppola, arranged the music for) a production of
Private Lives at ACT, while the final cut
of the film
The Godfather was
being edited in 1972.
Currently it can be said that there are two variants of
Theatrical Sound Design. Both are equally important, but
very different, though their functions usually overlap. Often a
single Sound Designer will fill both these roles, and although on a
large budget production they may work together, for the most part
there is only one Sound Designer for a given production. Where such
distinctions are made, the first variant is "Technical Sound
Design" (which has also been termed
Theatre Sound System
Design by the
United States
Institute for Theatre Technology's (
USITT)
Sound Design Commission),
which is prevalent on Broadway, and the second "Conceptual Sound
Design" (which has also been termed
Theatre Sound Score
Design by the USITT), which is prevalent at Regional Repertory
Theatres. Both variants were created during the 1960s. These terms
are really examples only, and not generally used in practice since
most Sound Designers simply call themselves Sound Designers, no
matter which role they are filling primarily.
Technical Sound Design requires the sound designer to
design the sound system that will fulfill the needs of the
production. If there is a sound system already installed in the
venue, it is their job to tune the system for the best use for the
given production using various methods including equalization,
delay, volume, speaker and microphone placement, and this may
include the addition of equipment not already provided. In
conjunction with the director and musical director, if any, they
also determine the use and placement of microphones for actors and
musicians. A Technical Sound Designer makes sure that the
performance can be heard and understood by everyone in the
audience, no matter how large the room, and that the performers can
hear everything they need to in order to do their job.
Conceptual Sound Design is very different from technical
sound design, but equally important. The designer must first read
the play and talk to the production's
Director about what themes and messages
they want to explore. It is here that, in conjunction with the
director and possibly the composer, the designer decides what
sounds he or she will use to create mood and setting of the play.
He or she
might also choose or compose specific music for the play, although
the final choice typically lies with the director, who may want
nothing but scene change music or, on the other extreme, will want
ambient beds under every scene, such as Robert Woodruff of the American
Repertory Theater
or Bill
Ball, Ellis Rabb and Jack O'Brien who were active at ACT
and the Old Globe
Theatre
, San Diego, in the mid 1960s where Dan Dugan
initially began his art. Many sound designers are indeed
accomplished composers, writing and producing music for productions
as well as designing sound. With these designers, it is often
difficult to discern the line between sound design and music.
Some noted Sound Designers and/or Composers include Bobby Aitken,
Paul Arditti, Mark Bennet, Jim Van Bergen, Michael Bodeen, John
Bracewell, Andrew Bruce, Ross Brown, Steven Brown, David Budries,
David Collison, Adam Cork, Jonathan Deans, Carolyn Downing, Obadiah
Eaves, Bruce Ellman, Gregg Fisher, Gareth Fry, Jon Gottlieb,
John Gromada, Paul Groothius, Peter
Hylenski, Richard B. Ingraham, Abe Jacob (considered by many to be
the father of modern Theatre Sound Design), Steve Canyon Kennedy,
Norman Kern (known for five productions of The Woman in Black),
Hans Peter Kuhn, John Leonard, Tom Mardikes, Tony Meola, Rob
Milburn, Otts Munderloh, Joe Pino, Adrienne Quartly, Chris Shutt,
Dan Moses Schreier, David Van Tieghem, Richard Thomas, Nancy Tobin,
Darron West and Richard Woodbury.
The development of audio technology, particularly over the last 20
years, has enabled Sound Designers to achieve much more flexible,
cheaper and complex designs that can be more easily integrated into
the constantly changing nature of live performance. The influence
of film and television on playwriting is seeing plays being written
increasingly with shorter scenes in multiple locations, which is
difficult to achieve using traditional scenic solutions but can be
conveyed using sound. The development of film sound design is
giving writers and directors a higher expectation and knowledge of
sound design. Consequently Conceptual Sound Design is becoming the
norm, and there are a number of prominent practitioners involved in
long-term collaborations with directors, such as between Ann Bogart
and Darron West in the Siti Company, where he is in rehearsal from
the day one and sound is really another character of the play. On
occasion, the director may be very hands-on and will tell the sound
designer what sounds to use and where to play them. In such cases,
the sound designer becomes little more than an audio editor, but
this is increasingly rare. A Conceptual Sound Designer uses sound
to enhance the audience's experience by conveying specific emotion
or information without using words.
Above all, both the Technical Sound Designer and the Conceptual
Sound Designer must call on experience and "uncommon" sense to
ensure that the sound and music are contributing constructively to
the production and are in harmony with the work of the actors and
other designers.
The union that represents theatrical non-Broadway sound designers
in the United States is United Scenic Artists (USA) Local USA829
which is now integrated within
IATSE.
Theatrical Sound Designers in English Canada are represented by the
Associated
Designers of Canada (ADC) and in Québec by
l'Association des
professionnels des arts du Québec (APASQ). Sound Designers on
Broadway working on productions falling under the League of
American Theatre and Producers contracts (i.e. all Broadway
theatrical productions) are represented by IATSE Local One
[56085], by virtue of Local One's merger with IATSE
Local 922, the former Theatrical Sound Designers local union. Local
One maintains a binding contract with Broadway producers for work
performed on Broadway shows.
Charlie Richmond assembled a set of Definitions, Communication
Standards, Recommended Working Procedures, Information List, and
suggested Contract Addenda to the ADC in 1990 in order to assist
them in creating a Sound Design contract which finally occurred in
2004.
Other audio positions in a production that may or may not be filled
by the designer include that of the
production engineer.
Music
In contemporary music, especially
rock
music,
ambient music,
progressive rock, and similar
genres, the
record
producer and
recording
engineer play important roles in the creation of the overall
sound (or
soundscape) of a recording, and
less often, of a live performance. The
record producer is chiefly responsible for
extracting the best performance possible from the musicians and for
making both musical and technical decisions about the instrumental
timbres, arrangements, etc. On certain ambitious and complex
recording projects, artists and producers have relied on sonic
consultants, often credited as "sound designer", to help them to
create specific auditory effects, landscapes, or to ensure an
overall consistency and quality of some of the (usually
unconventional) sonic elements. In such arrangements, the producer
may put almost all of his or her attention on managing the
recording session and working closely with the musicians on their
performances and interpretations of the material; the
recording engineer may dedicate all of
his or her time to capturing these performances on tape (or hard
disk); the
sound designer may then
help to create the overall sound, the integration of recording
technology with musical instrument technology, the presentation
that is the phonographic equivalent of decisions in movie-making
about what type of lens to use on the camera, whether or not to use
soft focus, and what kind of lighting to use on a scene.
In applied research in electroacoustic and computer programming for
contemporary music or electronic music, the Sound Designer is a
specialist who is usually there to help the composer to do the
electroacoustic portion of the composition. Often, the composer
comes with an idea (concept + score) and the Sound Designer assists
the composer with new technology and unique equipment. Examples
include sound synthesis, interaction between acoustic instruments
and computers, realization of a computer program in many different
languages (often Max-MSP/Jitter), gesture capture with sensors or
cameras, video treatment and interaction between video and sound.
Historically, the Sound Designer was often called the "Musical
Assistant".Some of the many examples of research centers working
with Sound Designers include
Forum Neues Musiktheater of Stuttgart,
IRCAM in Paris or
synArt in
Antibes.
Notable examples of sound design are the contributions of
Michael Brook to the
U2
album
The Joshua Tree,
George Massenburg to the
Jennifer Warnes album
Famous Blue Raincoat,
Chris Thomas to the
Pink Floyd album
The Dark Side of the Moon,
and
Brian Eno to the
Paul Simon album
Surprise.
Awards
Even though there have been continual, extraordinary advances in
technology and even more demand for top-quality sound, sound design
is still struggling to obtain acceptance. On
June 19 2007 a new category was
added to the
Tony Awards honoring sound
design.
Some of the major North American theatrical award organizations
that recognize sound designers are
The British equivalent of these are
See also
External links
Film
Theatre
Multimedia
Radio
Qualifications
Film Sound Design:There are relatively few accredited Sound Design
courses - the first three below lead to Equity or Bectu Membership
and are accredited by NCDT
[56087]and CDS
[56088]
- BA
(Hons)Broadcasting (Sound Design) at Ravensbourne College Of Design
& Communication
- BA (Hons)in
Creative Sound Design at the Academy of Contemporary Music
- MA/MSc in Postproduction with Sound Design at The
University of York, UK
- Bachelor/Master of Fine Arts in Sound Design at the
Savannah College of Art and Design, GA, US
- BA (Hons)
Creative Sound Production at Abertay University, Dundee
- BA Sound
Arts at Expression College for The Digital Arts
- BA (Hons)
Performance Sound at Rose Bruford
- Research into the sound design process.
Conducted by MMU [56089] and UCan.tv [56090]
- BMus(hons) Music with Computer Sound Design Degree
at the University of Surrey.
- MSc/Diploma in Sound Design, University of
Edinburgh
- Bachelor of
Fine Arts(Sound Design) at the Queensland University of Technology,
Brisbane, Australia
- BSc (Hons) Sound Design Technology at the
University of Hertfordshire, UK
- BAC Accredited Course in Sound Design & Music
Production at Point Blank Music College, London, UK
- IITM
Roma
- Licenciatura
en Audiovisión, Universidad Nacional de Lanús, Buenos Aires,
Argentina
Vancouver Film School- offers 1 year course
Theater Sound Design:
- Diploma Sound
Design at the Royal Academy of Dramatic Arts
- BFA in Sound
Design/Technology and Music Recording at the Hong Kong Academy of
Performing Arts
- BA
(Hons)Theatre Sound Design at the Central School of Speech and
Drama
- BA, MFA Sound Design at Purdue University
- MFA
Sound Design at University of Missouri, Kansas City
- MFA Sound
Design at Yale University
- BFA Sound Design at Ithaca University
- BFA,
MFA Sound Design at California Institute of the Arts
- BFA, MFA Sound Design at Cincinnati Conservatory of
Music
- BFA, MFA Sound Design at University of North Carolina
School of the Arts
- BFA,
MFA Sound Design at Carnegie Mellon University, Pittsburgh
- BFA in
Sound Design at Penn State University
- MFA in
Sound Design at Boston University
- MFA
in Sound Design at University of California at San Diego
- BFA, MA, MFA Sound Design at the Savannah College of Art
and Design
- MFA Sound Design at the University of California,
Irvine
- MFA Sound Design at Ohio University
- BA in Sound Design at Michigan Technological
University
References