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 is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the inaugural game in the Street Fighter series. While it did not achieve the same popularity as its sequels (particularly Street Fighter II) when it was first released, the original Street Fighter introduced some of the conventions made standard in later games, such as attack buttons and special command based techniques.

A port for the TurboGrafx-CD console was released under the title in 1988. This same version was later re-released for the Wii's Virtual Console in North America on November 2, 2009, and in the PAL region on November 5, 2009.


Ryu vs. Retsu.
The player competes in a series of one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match is a series of rounds in which the player must defeat an opponent in less than 30 seconds. If a match ends before a fighter is knocked out, then the fighter with the greater amount of energy left will be declared the round's winner. The player must win two rounds in order to defeat the opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the player can continue after losing and fight against the opponent they lost the match to. Likewise, a second player can interrupt a single-player match and challenge the first player to a new match.

The player's controls consist of a standard eight-way directional joystick, and (when originally shipped as a non-JAMMA "custom" upright) the punch and kick actions were controlled by two large, unique mechatronic pads that returned an analog value depending on how hard the player actuated the control. Due to player confusion (along with the constant abuse the buttons took and their high repair costs) these custom controls were soon replaced with an array of six attack buttons, three punch buttons and three kick buttons of different speed and strength (Light, Medium and Heavy).

The player uses the joystick to move towards or away from an opponent, as well to jump, crouch and defend against an opponent's attacks. By using the attack buttons/pads in combination with the joystick, the player can perform a variety of attacks from a standing, jumping or crouching positions. There's also three special techniques which can only be performed by inputting a specific directional-based command and button combination. These techniques are the , the and the . Unlike the subsequent Street Fighter sequels and other later fighting games, the specific commands for these special moves are not given in the arcade game s instruction card, which instead encouraged the player to discover these techniques on their own.


The player takes control of a Japanese martial artist named Ryu, who competes in an international martial arts tournament to prove his strength. The second player takes control of Ryu's former training partner and rival Ken, who challenges Ryu in the game's 2-player matches. Normally the player takes control of Ryu in the single-player mode, however if the player controlling Ken defeats Ryu in a 2-player match, then the winning player will play the remainder of the game as Ken. The difference between the characters is aesthetic, as both of them have the same moves and techniques.

The single-player mode consists of a series of battles against ten opponents from five different nations. At the beginning of the game, the player can choose the country where their first match will take place: the available choices are Japanmarker or the USmarker, as well as Chinamarker or Englandmarker (depending on the DIP switch setting). The player will then proceed to fight against the nation's two representing opponents, before proceeding to the next country. In addition to the regular battles, there also two types of bonus games which player can compete for additional points: a table breaking bonus game and a brick breaking bonus game. After defeating the initial eight, the player will travel to Thailandmarker to fight against the final two opponents.

The ten computer controlled opponents are
  • From Japan
  • From the United States
    • Joe, an underground martial art champion.
    • Mike, a former heavyweight boxer who once killed an opponent in the ring.
  • From China
    • Lee, an expert in Chinese martial arts.
    • Gen, an elderly professional killer who has developed his own murderous martial art style.
  • From England
    • Birdie, a tall bouncer who uses a combination of wrestling and boxing techniques.
    • Eagle, a club-wielding bodyguard of a wealthy family.
  • From Thailand
    • Adon, the number one disciple of the "Emperor of Muay Thai".
    • Sagat, the reputed "Emperor of Muay Thai" and the game's final opponent.


Street Fighter was directed by Takashi Nishiyama (who is credited as "Piston Takashi" in the game) and planned by Hiroshi Matsumoto (credited as "Finish Hiroshi"), who both previously worked on the overhead beat 'em up Avengers. The two men would leave Capcom after the production of the game and were employed by SNK, developing most of their fighting game series (including sequels to Fatal Fury and Art of Fighting). The duo would later work for Dimps and work on Street Fighter IV with Capcom.

Arcade versions

Two different arcade cabinets were sold for the game: a Regular version (which was sold as a tabletop cabinet in Japanmarker and as an upright overseas) that featured the same six button configuration later used in Street Fighter II and a Deluxe cabinet that features two-pressure sensitive pads. The pressure-sensitive pads determine the strength and speed of the player's attacks based on how hard they were pressed.

In the American and Worldwide versions of the game, Ryu's and Ken's voices were dubbed so that they yelled the names of their moves in English (i.e: Fireball, Dragon Punch, Hurricane Kick). The localizations of the subsequent games left the characters' voices in their original Japanese language; Street Fighter IV has English voice acting, although characters use their original name (such as Hadoken, Shoryuken and so on).


  • Street Fighter was ported under the changed title Fighting Street for the TurboGrafx-CD and released in 1988. This version features an arranged soundtrack. Due to the lack of a six-button controller available for the TurboGrafx-16 at the time this version was released, the strength level of the attacks were determined by how long either of the action buttons were held. This version was published by NEC Avenue in North America and Hudson Soft in Japan and was developed by Alfa System. The cover artwork featured Mount Rushmoremarker, which was one of the locations in the game. This version is also on the Wii Virtual Console in Japan on October 6, 2009, in North America on November 2, 2009 and in the PAL regions on November 6, 2009.

  • Versions of Street Fighters for the Commodore 64, ZX Spectrum, Amstrad CPC, DOS, Amiga and Atari ST were published by U.S. Gold in in Europe. These ports were developed by Tiertex. The Commodore 64 actually got two versions, published on the same tape/disk - the NTSC (US) version developed by Capcom USA, and the PAL (UK) version by Tiertex. Shortly afterward, Tiertex developed their own unofficial sequel titled Human Killing Machine, which was entirely unrelated to the subsequent official sequel or indeed any other game in the series. This edition of Street Fighter was featured in two compilations: Arcade Muscle and Multimixx 3, both of which featured other U.S. Gold-published ports of Capcom games such as Bionic Commando and 1943: The Battle of Midway.


  1. All About Capcom Head-to-Head Fighting Game 1987-2000, pg. 10
  2. All About Capcom Head-to-Head Fighting Game 1987-2000, pg. 12
  3. All About Capcom Head-to-Head Fighting Game 1987-2000, pg. 345
  4. All About Capcom Head-to-Head Fighting Game 1987-2000, pg. 310
  5. All About Capcom Head-to-Head Fighting Game 1987-2000, pg. 11
  6. All About Capcom Head-to-Head Fighting Game 1987-2000, pg. 347
  7. All About Capcom Head-to-Head Fighting Game 1987-2000, pg. 320
  8. All About Capcom Head-to-Head Fighting Game 1987-2000, pg. 340
  9. All About Capcom Head-to-Head Fighting Game 1987-2000, pg. 311
  10. All About Capcom Head-to-Head Fighting Game 1987-2000, pg. 331
  11. All About Capcom Head-to-Head Fighting Game 1987-2000, pg. 299
  12. All About Capcom Head-to-Head Fighting Game 1987-2000, pg. 297
  13. All About Capcom Head-to-Head Fighting Game 1987-2000, pg. 314


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