The Full Wiki

Survivor (TV series): Map

  
  
  

Wikipedia article:

Map showing all locations mentioned on Wikipedia article:



A recreation of the logo for the first American Survivor season, Survivor: Borneo.
Survivor is a reality television game show format produced in many countries throughout the world. In the show, contestants are isolated in the wilderness and compete for cash and other prizes. The show uses a system of progressive elimination, allowing the contestants to vote off other tribe members until only one final contestant remains and wins the title of "Sole Survivor". The format for Survivor was created in 1992 by Charlie Parsons. The show is credited for making reality television a popular television genre.

Concept history

The concept is credited to Charlie Parsons who co-owns Castaway Television Productions with Waheed Alli and Bob Geldof, and appeared first on the Swedish public service network SVT in 1997 as Expedition Robinson. Castaway Television Productions is the company that now manages the format for Survivor and Celebrity Survivor. Castaway Television was developed after the sale of Planet 24, a previous venture. The initial US series was a huge ratings success in 2000 and along with ABC's prime time franchise of Who Wants to Be a Millionaire sparked a reality-television revolution in the US. The popularity of these shows prompted networks to push sitcoms and conventional drama series aside and rush more reality shows into development. Even the Fox Network, which had vowed never to air a reality show again just months earlier following media outrage surrounding its Who Wants to Marry a Multi-Millionaire? program broke its promise and launched several competitors of its own. Survivor's second season in the winter/spring of 2001 drew even larger audiences. Subsequent US versions have attracted smaller but still substantial audiences. There have also been British and Australian versions of the show in 2001 and 2002 respectively. Both were considered ratings failures. Indeed in Britain, Survivor's failure was a national joke (though ratings for the UK series were considerably lower than ITV had hoped for, it still regularly attracted six to eight million viewers, a decent rather than huge audience, but enough for ITV to commission a second series which appeared a year later). TF1 France has produced nine seasons of Koh-Lanta, a French version of Survivor, and a Japanese version was also produced for four seasons (namely Survivor Japan: Palau, Survivor Japan: Hokkaido, Survivor Japan: Philippines, Survivor Japan: Rota) which achieved some success. Broadcast rights for the American version have been sold to various broadcasters and is viewed in many countries around the world. The first ever Celebrity Survivor, made in Australia, attained moderate ratings.

Format

The following description of the show is based primarily on the American version of Survivor, though the general format applies to all international versions.

Tribes

The show strands between sixteen to twenty strangers in a remote location divided into two to four teams called tribes. According to Jeff Probst, while they preferentially favor using sixteen contests which makes it easier to distribute genders across tribes and gives the viewers fewer contestants to remember, they have used eighteen and twenty-player seasons to allow for "wiggle room" in case of players quitting or being removed due to injury. Depending on the season, tribes are usually given a minimal number of tools with which to survive: commonly, this has included a machete, a pot, and water canteens to hold water from sources that vary each season. Tribes are encouraged to build shelters to protect themselves from the elements and to forage on the local flora and fauna for nourishment. In some seasons, tribes have started with food supplies (typically rice) provided by the show, while other seasons have given the tribes no additional help at the start of the game. Earlier seasons allowed players to carry one luxury item with them. Several seasons have brought the players into the game without preparation, making them start with only the clothes on their back along with whatever tools are provided, though they will often be given their running shoes for safety concerns for the players.

Initial tribe divisions have been made in several ways over the years. Early seasons tended to feature tribes divided based on a roughly equal distribution of age and gender within each tribe. Several seasons have featured tribes split by gender, age, and/or racial background. Divisions are generally made in advance by production, however, some seasons have had the tribes selected in various manners by one or more contestants after the game starts.

Tribes are given unique names and identifying colors which are used on tribe flags, challenge courses, on-screen text and various other items. Each player is given a buff, an elastic ring of material generally patterned with the logo for the current season, that can be worn as an armband, headband, tube top, mini skirt or a bow tie. Players are required to wear a buff with the color of their tribe in a visible location at all times, allowing the audience to identify tribal affiliation. Upon switching tribes (due to a merge or tribe switch), players are required to give up their old buff and obtain a new one in the new tribe's color.

The producers have generally made sure that all players will not back out prior to being stranded, and will generally have backup players on hand if they believe, from psychological profiles, that one or more will drop out. In the case of Survivor: Fiji, one contestant backed out the night before day one of the game. Since producers were not prepared for this turn of events, Fiji was the first season to feature an odd number of players, and subsequently required the production team to alter how the tribes would initially be divided.

Challenges

During the course of the game, players compete as tribes or individually in contests called challenges. Challenges consist of endurance, problem solving, teamwork, dexterity, and/or willpower, and are usually designed to fit the theme of the current season. A common style of challenge is a race through a series of obstacles to collect puzzle pieces which then must be assembled after all pieces have been collected. Challenges have also included disgusting food challenges (including foods eaten by the local population), and knowledge quizzes about the locale or players. Many seasons also include during individual challenges: a 'loved one' challenge where a family member, friend or significant other of each player participates or is part of the challenge reward; the 'Survivor Auction' in which contestants bid against each other on luxury items and strategic advantages; a challenge in which the winning contestant receives a car; and a challenge that includes components of previous challenges from that season. Endurance challenges typically require tribe members to stay balanced on a small perch or support their own weight in a precarious position for as long as possible. The degree of difficulty may be progressively increased during the course of an endurance challenge in order to arrive at a winner faster. Some challenges have had the tribes compete at their own beaches by constructing a shelter or an SOS signal. The results are then judged by an expert and the winning tribe notified by the receipt of a package dropped from a plane or delivered by boat.

Players are notified of when and where challenges are to take place via special messages left at a location near camp, dubbed treemail (a play on the word "email") by competitors, due to the fact that the messages were delivered to a basket hanging from a tree in Survivor: Borneo. In Survivor: Pearl Islands it was also called "seamail". These messages nearly always include a rhyme which gives hints to the nature of the challenge and sometimes include props that may be useful for the upcoming challenge, allowing tribes and players to attempt to form a strategy prior to the challenge. In some cases, the tribes have been given equipment to practice with or information they need to memorize prior to the challenge.

There are two types of Challenges: Reward Challenges and Immunity Challenges.
  • In Reward Challenges, the contestants compete for luxuries that are not essential for survival but make their lives easier and/or more enjoyable. Examples of rewards have included food, flint, matches, rain gear, and even short trips away from camp.
  • In Immunity Challenges, the contestants compete for immunity from an elimination ceremony known as Tribal Council. When the game is in its tribal stage, the tribe that wins immunity does not take part in Tribal Council. Following the merger of the two tribes, the individual who wins immunity cannot have votes cast against him or her. (see Tribal Council for more details)


There have been several combined Reward/Immunity challenges. These have come in two approaches:
  • A tribe can be given both a reward and immunity for winning. This usually occurs in the first immunity challenge, as there is usually no reward challenge during the premiere episode. Usually flint or matches are given to the tribe which wins Immunity.
  • In cases where there are more than two tribes, the reward may be given to the first place tribe, and immunity to all but the last place tribe.
  • In later seasons, when there are two tribes left, there have been challenges which result in both tribes going to Tribal Council (one after another), but with the winning tribe getting an additional reward, such as a meal, while they watch the proceedings of the other tribe's Tribal Council.


Prior to the merge, all challenges are between tribes, resulting in tribal rewards and immunities. After the merge, contestants compete in challenges on an individual basis. Individual rewards have often included the option to select one or more other tribe members to participate in the reward. After merging, there have been reward challenges where two or more teams are created from the remaining players, with the winning team reaping the reward benefits.

In recent seasons of the US version, a special message, held in a bottle or by host Jeff Probst, has been given to the winners or the losers of the challenge, with instructions to either read the note immediately after the challenge, or to hold the note unread until Tribal Council. These notes have provided additional instructions to the tribe that holds it, such as deciding to avoid Tribal Council but requiring the tribe to move to a less desirable beach, or to vote off a second player immediately after voting off a first player at Tribal Council.

When one tribe has more players than the other tribe, it must designate players to sit out of tribal challenges so that equal numbers compete. No person may sit out twice in a row or, if this is not possible, no person may compete twice in a row. In some challenges requiring the same number of men and women to compete from each tribe, a tribe may be required to sit out a certain gender as well.

The challenges are usually held in a 3 day cycle – one day for the reward challenge, one day of rest, and one day for the immunity challenge and Tribal Council.

Merges, tribe switches, and dissolves

In seasons which start with more than two tribes, there is a dissolve of the tribes down into two tribes after one to four Tribal Councils.

In many seasons, there has been a Tribe Switch at some point before the merge. In this, the members of each tribe are swapped around, typically not redistributing the tribal numbers. The mechanism for the Tribe Switch has varied from a random shuffle to a schoolyard pick by two tribe 'captains'. There has also been a Tribe Switch accomplished by allowing players to 'mutiny' from their present tribe to join the other. This process typically defeats many early alliances and strategies, and has cost some players the game while saving other players from being eliminated early.

When there are 8 to 12 players left in the game, the separate tribes merge into a single tribe. From this point, Challenges are won on an individual basis. In general, after the merge has been announced, the members of the newly merged tribe collocate to a single camp. The merged tribe also selects a new tribe name and designs a new tribal flag with materials provided by production. There was no technical merge in Palau, as the Koror tribe had "conquered" the Ulong tribe by winning every tribal immunity challenge, leaving Ulong with only one member. This one member was then absorbed by Koror with no subsequent tribe name change.

Hidden immunity idol

In the most recent of the US versions, hidden immunity idols have been made available. These idols, typically a small object that fits with the theme of the Survivor location, are hidden near camp or located on Exile Island, with cumulative clues given to a select player (in Guatemala) or to exiled or kidnapped players (otherwise) as to its location. Once found, the player that possesses an idol may keep it or transfer it to another player prior to the start of Tribal Council, and it may not be stolen from that player. The player is not required to show this idol to other players, though may use it as a bargaining chip for alliance and voting purposes. Other players may discover the ownership of the idol via any means within the rules of the game, including peeking into other player's personal possessions. In the first few seasons of the twist, only one idol was ever in play, but in Survivor: Fiji, Survivor: China, Survivor: Tocantins and Survivor: Samoa, two hidden immunity idols were made available to the players (one located at each camp). The hidden immunity idol can only be used up until and including the Tribal Council of the final four or five players, depending on the season.

The use of the idol by a player to become immune has changed through the seasons:
  • In Guatemala, the player with the idol was required to show the idol prior to the vote in order to become immune. The other members of the tribe were then not allowed to vote for this player.
  • In both Panama and Cook Islands, the player with the idol was required to show the idol after the votes were read to become immune. If the idol holder had received the most number of votes, the player with the next largest number of votes was then immediately voted out. If the idol holder was tied with the most votes with another player, that player was also immediately voted out.
  • From Fiji onwards, the player with the idol was required to show it after the votes were cast, but before they were read. The idol could be given to another player at this time, allowing that player to use the idol if they so desired. The resolution remained the same as with Panama and Cook Islands. According to an interview with host Jeff Probst, this change achieved a "happy medium" of the previous idol/immunity mechanisms. This has resulted in players being voted out of the game without playing the idol (in China, Micronesia, Tocantins and Samoa)


During Guatemala, the hidden immunity idol was not returned to the game after its use. Since then, if the idol is played, or the player with the idol leaves the game without playing it, the idol is replaced at a new location to be found, as long as the means by which clues to the idol's location are still given out and that the idol can still be played at following Tribal Councils. During Gabon, the contestants unanimously decided to throw a hidden immunity idol into the sea. In this case it was not replaced at a new location. In some seasons, false hidden immunity idols have been fashioned by contestants; these have no value at Tribal Council. Probst has stated that the production team indirectly encourage contestants to create these fakes by means of supplying the camp with many materials that could be used to fashion the idol.

Exile Island

The concept of Exile Island was first introduced in Survivor: Palau, when a single contestant was made to stay alone on a beach as a result of forfeiting the Immunity Challenge. The concept was later expanded in Survivor: Panama and was used in each of its successors except Survivor: China and Survivor: Samoa. A selected player is exiled to a small island apart from the main tribe camps, typically for at least a day following a reward challenge and returning immediately before the following immunity challenge. The player selected may be either the first loser of a challenge (as was the case in Survivor: Palau), or a person selected by either the winning or losing tribe in the tribal phase, or an individual challenge winner in the individual phase. In Micronesia and Tocantins, one person from each tribe was sent to Exile Island. Unless stated otherwise, players who win the right to decide who goes to Exile Island may also choose to go themselves.

Also, whenever the number of contestants is uneven in formation of tribes (in initial division or switching, but not merging), the single-outed contestant will be treated as "tribeless" and sent to Exile Island immediately after formation (Survivor: Panama, Survivor: Fiji, and Survivor: Gabon). In this case, the contestant will return and join the tribe which loses a member at the following Tribal Council.

Once selected, the exiled contestant is immediately taken to the island by boat (or given a map to the "island"). On the island, there are few tools to survive with, typically a water canteen, a machete, a pot, and a limited amount of shelter. The two main disadvantages of being on Exile Island are the lack of food and water, which can weaken a player and make them less effective in challenges, and the isolation from other contestants, which can cause a player to become out of the loop and weaken their position in their tribe. Contestants are often sent to Exile Island for one or both of these strategic reasons.

The person exiled receives a consolation prize of sorts – a clue to the hidden immunity idol, which may or may not be located on the island, an "instant comfort" (as in Survivor: Gabon), or (as in Survivor: Tocantins) the right to change tribes. If the exiled contestant is asked to return after the Tribal Council (whether they belong to a tribe or not), they will also be immune from being voted out at the respective Tribal Council.

The concept of Exile Island was also explored in the first season of Survivor South Africa, when eliminated contestants were exiled to "Dead Man's Island" and later given a chance to come back into the game. "Dead Man's Island" was known for its tough conditions and atmosphere of despair, as contestants had to survive there without real purpose until near the end of the game.

Tribal Council

Tribal Council is held at the end of each episode. Here, the tribemates vote one person out of their tribe. The first time any player visits Tribal Council, they are asked to take a torch and light it from the fire pit omnipresent at every Council. It is stated that "this is part of the ritual of Tribal Council because fire represents life. As long as you have fire, you are still in this game. When your fire's gone, so are you": a metaphor used commonly within the show's theme. If the formation of the Jury has started, they are asked to silently enter and watch the proceedings. The players are then questioned by the host, who often provokes revealing details from them of events and interactions since the tribe's previous tribal council. Immediately prior to the vote, if a player has been awarded individual immunity through an immunity challenge, he is then asked if he wants to transfer that to another player. Whoever has the immunity after this possible exchange cannot be voted out.

The players then vote for another player in secret and explain their vote at the voting confessional, and the player who receives the most votes must leave the game. Players cannot vote for themselves. Players are also required to write legibly, and to avoid the use of uncommon nicknames. During the Tribal Council portion of the episode as aired, these votes and confessionals are not all shown; this is done to maximize the suspense of the pending vote tally. However, the vote of each tribe member is revealed during the credits and the ousted player's confessional. When the votes are read, the order that the votes are pulled has also usually been manipulated by production to extract the most suspense from the players during the tally. All votes are final. Once the vote tally has exceeded the majority needed, the host will stop the vote tally, pronouncing that player eliminated from the game, keeping the remaining votes in secret to the players themselves.

As described previously, the player(s) with the Hidden Immunity Idol(s) are offered the chance to play the idol at specific points during this process.

The eliminated player's torch is extinguished (also dubbed as snuffing), and the host declares "The tribe has spoken" and "It's time for you to go." The player then exits the Tribal Council area and delivers some final words that air at the end of the episode. The remaining tribe members are then told to return to camp with their torches; in some seasons, this has allowed a tribe access to a source of fire, while in other seasons, the tribe is not allowed to return to camp with their torches lit if they do not yet have their own source of fire or method of starting one.

In the event of a tie before there are four contestants remaining, a revote among the non-tied contestants will occur, in which the only candidates for elimination are the tied players. If the revote does not resolve the tie, and the vote is thus determined to be deadlocked between two or more players, a two minute discussion will commence in which the non-tied players must come to a unanimous decision as to who should be eliminated. If a unanimous decision is not reached within two minutes, the tied players are granted immunity and the non-tied players (except anyone who has won individual immunity) are forced to choose rocks out of a bag without looking. The player who chooses the differently colored rock is eliminated.

In the event of a tie at the final four, a revote will occur (However in Survivor: Gabon, a revote did not occur in the final four and it went directly to the fire-making tie breaker challenge), but if the revote does not resolve the tie, the tied players will face off in a challenge. In Palau, Panama, Cook Islands and Gabon, this challenge was a fire-making contest. In Marquesas, the random rock tiebreaker was used at the final four, which host Jeff Probst later admitted was a mistake.

In the very rare case that a tribe prior to the merge is down to two players, as in Palau, those two will also face off in a challenge to determine who is to leave the game. This has only happened once to date.

Very rarely, a player may decide to quit the game. While this is disapproved of by the crew and contestants, the player's wish is granted, for whatever reasons. If a player quits at Tribal Council, as was the case in Pearl Islands and Palau, that player's torch is "laid down", as per the host's words. Depending on the player's reasons for quitting, they may or may not get to deliver their final words.

In very rare cases when players are forced out of the game due to injury, or completely leave the game on their own terms outside of Tribal Council, Tribal Council is usually not held, with the other tribe(s) being informed of the player's departure if still before the merge. However, there have been occasions where, after a player is evacuated, an immunity challenge and subsequent Tribal Council are still held. This is typically when the game begins with more than eighteen contestants.

The jury

All eliminated players except, generally, the Final 9 (in later seasons this number has varied), leave the game altogether. The remaining players who leave the game, excluding the final two or three who will go on to the final vote, form the jury, a group of people who vote to determine the winner of the game. Once the Jury starts to form, the members are present at every Tribal Council, but are not allowed to speak or interact with the players still in the game; they are only there to observe the questioning and voting that occurs. Jury members are sequestered until the end of the final Tribal Council, and are not allowed to discuss their voting or issues with the remaining contestants, with other jury members, or the final players in order to prevent any possible cooperation or collusion from subgroups within the jury. This restriction continues through the game and up until the reveal of the winner of the game.

End of the game

The last two challenges (starting on the third to last day of the competition) before the Final Tribal Council have always followed a similar pattern:

Prior to the second-to-last challenge, the players are usually treated to a small food reward (a hearty breakfast or similar meal) for making it this far. The second-to-last immunity challenge tends to be an extremely grueling, multi-part challenge, and usually is the most elaborate challenge of the entire season, often combining elements from previous challenges. A Tribal Council is then held to vote off one player.

Prior to the last challenge, the remaining players partake in a memorial activity appropriate for the theme of the show, where they pay respect to the players who have been eliminated previously. (Torches of the eliminated contestants are usually included in this segment.) This usually leads directly into the final immunity challenge, which tends to focus on balance and/or endurance and which can last from minutes to almost half a day. In most seasons, with three players participating, winning immunity on this challenge allows that player to select whom he or she wants to go with to the Final Tribal Council, significantly improving their chance at winning the competition. Because of this, the challenges tend to allow players to talk and try to make last-minute deals, giving up immunity for assurance of being taken to the Final Two. A Tribal Council is then held to vote off the last eliminated player. Only the person with Immunity votes since the other two votes would cancel each other out. At this point, the game is no longer in the remaining players' control, as the next day they face the Final Tribal Council where their fate will be decided.

A similar pattern has been used in recent seasons in which three contestants attend the Final Tribal Council. The final challenges and rituals take place one vote earlier in the game. The final immunity challenge is held amongst the final four players, and the winner, while assured a place in the final three, does not unilaterally decide on his or her competition for the prize.

Final tribal council

On the last day of the competition, the surviving players generally either clean up, tear down, or burn down their camp as a tribute to surviving to the end of the game. They then make their way to the final Tribal Council.

During the final Tribal Council, the following events generally occur, though parts may be edited to fit within the time limitation for the show:
  • Each of the final players makes an introductory statement to the jury about why they are deserving of the jury's vote.
  • Each jury member, in turn, can ask each of the final players a question, which that player must respond to. In some cases, the juror may only be making a short speech which requires no answer but is meant to throw the player off guard.
  • From Borneo to Panama, each final player made a closing statement, allowing them to respond generally to the jury's question and again explain why they would be the most deserving winner. This practice has been abandoned since Cook Islands.
  • Each jury member then votes for one of the final players, indicating which player he or she wants to win the game.


After this vote, the container with the votes is taken away by the host. The players are told that the vote will be revealed during the live finale, and the votes are secured until the live finale of the show when the votes are revealed and the winner is announced. On several occasions the final tribal council and finale are edited together to make them seem like one event, until moments later the camera shows the studio audience. This is possible by re-creating on a studio the Tribal Council set from the location of filming.

Prior to the use of a Final 3, the jury has always been odd-numbered, thus ensuring that no tie would be possible. However, with every Final 3 jury, or as in the case of Micronesia of an even-numbered jury for a Final 2, a tie may be possible; it is unknown what mechanism is used to resolve a tie should it occur. During the finale of Micronesia, the host had a white envelope that he claimed held the tie-breaker, but its contents were not revealed as no tie occurred.

Prizes

The player chosen as Sole Survivor receives a cash prize of $1,000,000 (prior to taxes). The Sole Survivor also receives a car provided by the show's sponsor, except in Survivor: Cook Islands. In a few seasons, the final players have also agreed to play for the tribe flag or other representative object from camp.

In addition, the final five or six contestants may have the opportunity to compete for a car. The winner of this challenge has never won the game, leading to the concept of a "Survivor car curse".

Every player receives a stipend for participating on Survivor depending on how long he or she lasts in the game. In most seasons, the runner-up receives $100,000, and third place wins $85,000. Sonja Christopher, the first player voted off in Survivor: Borneo, received $2,500. The stipend was increased for Survivor: All-Stars. The known prizes for Survivor: All-Stars were as follows: 2nd = $250,000; 3rd = $125,000; 4th = $100,000. Tina Wesson, the first player voted off in Survivor: All-Stars, received $25,000. In Survivor: Fiji, the first season with tied runners-up, the two runners-up received US$100,000 each, and Yau-Man Chan received US$60,000 for his 4th place finish. The prizes for other seasons with more than sixteen contestants are unknown.

All players also receive an additional $10,000 for their appearance on the reunion show.

There have also been additional prizes given out, outside of the usual mechanics of the show:
  • In Survivor: All-Stars:
    • Rob Mariano won the in-game car reward as part of a challenge. Given the option to select a player to join him in a makeshift drive-in movie theater, he selected Amber Brkich to join him. Jeff Probst later revealed to the two at their reward that because Rob had selected Amber, Amber also received a car (though one of lesser value).
    • At the reunion, Amber, as the Sole Survivor, was then asked to select one of the other All-Stars to receive a car, and she selected Shii Ann Huang.
  • In Survivor: America's Tribal Council as part of the All-Stars season, Rupert Boneham was selected by a popularity poll of Survivor viewers to win $1,000,000.
  • In Survivor: Panama, Cirie Fields was selected by a popularity poll of Survivor viewers to win a car.
  • In Survivor: Cook Islands, Ozzy Lusth was selected by a popularity poll of Survivor viewers to win a car.
  • In Survivor: China, James Clement was selected by a popularity poll of Survivor viewers to win $100,000, while Denise Martin was selected by the show's producers to receive a prize of $50,000, due to misfortunes she experienced after her return home following taping. (It was later revealed that she was misleading in her story of being demoted, and she declined the $50,000, asking it to be donated to a pediatric AIDS charity instead.)
  • A similar popularity poll was held for Survivor: Micronesia and James Clement again was selected by viewers to win $100,000. Such polls were also held for Survivor: Gabon and Survivor: Tocantins; Robert "Bob" Crowley and James "J.T." Thomas, Jr., from the said seasons respectively, were each selected by viewers to win $100,000.


Game rules

  • Conspiring to split winnings will result in immediate expulsion from the game.
  • Except for the occasional challenges which involve wrestling or limited combat, any physical violence between players will result in immediate expulsion from the game.
  • At Tribal Council, players are not permitted to vote for themselves, nor can they spoil their ballots or decline to cast a vote. Players must also show whom they voted for to the camera inside the voting booth.
  • Contestants must abide by U.S. law as well as local law. Breaking any of these laws will result in immediate removal from the game.
  • Contestants may not skip any tribal councils, nor can they refuse to participate in an immunity or reward challenge, unless the game offers them the opportunity to do so.
  • Tribe members may not raid or visit the campsite of another tribe unless they are doing so as part of an immunity challenge, reward challenge or tribal merger activity with the other tribe. They also cannot visit the TV crew compound. Exceptions to this rule have been made, as a result of accident or challenge victories.
  • If a contestant becomes seriously injured or sick, the player, fellow contestants, the host, or even the crew filming the players may call in a medical team for help. In some cases, the player can be treated at their camp, but the player may also be deemed unable to participate further by the medical team and is then taken from camp to a medical facility, and removed from the game.
  • Depending on which country the show takes place in, contestants may be barred from killing certain forms of plant or animal life.


International versions

The Survivor format has been adapted for numerous international versions of the show, some named after the original Expedition Robinson.

Country Show name Aired on Grand Prize Broadcast years Seasons
Expedición Robinson Canal 13 $100,000 2002 2
Australian Survivor Nine Network AU$500,000 2002 1
Celebrity Survivor Seven Network AU$100,000 (For celebrity's chosen charity) 2006 1


Expedition Robinson ORF
RTL II
2000 1
Belgiummarker,
Netherlandsmarker
Expeditie Robinson VT4 (2000–2004), KANAALTWEE (2005–)
NET 5 (2000–2004), Talpa (2005–2006), RTL 5 (2007–)
50,000 (originally BFr2,000,000) 2000 – Present 10
No Limite Globo R$ 300,000 2000–2001 4
R$ 500,000 2009
Survivor BG bTV 250,000 BGN 2006–Present 4
Expedición Robinson: La Isla Vip (Celebrity Season) Canal 13 $50.000.000 2006 1
Expedición Robinson Caracol Televisionmarker COL$250,000,000 2001–2002 2
La Isla de los FamoS.O.S. (Celebrity Season) RCN TV COL$300,000,000 2004–2007 4
Survivor HRT 2005 1
Trosečník TV Prima 5,000,000 CZK 2007 1
Robinson Ekspeditionen TV3 500,000 DKK (originally 1,000,000 DKK) 1998–Present 12
Expedición Robinson Teleamazonas 2002 1
Ekspeditsioon Robinson TV3 Estonia 2001–2003 3
Suomen Robinson Nelonen €100,000 2003–2004 2
Koh-Lanta TF1marker €100,000 (originally 500,000) 2001–Present 9
GMiri Survivor Rustavi 2 2007–2008 1
Gestrandet (2001), Survivor (2007) RTL II (2001), ProSieben (2007) €250,000 2001, 2007 2
Expeditie Robinson Mega TV 2003-2006 2
Patagonia:H akrh tou kosmou Mega TV 2010 1


Survivor Mega TV
Show TV
2006-2007 1
Survivor - A Sziget RTL Klub 10,000,000 Ft and car 2003–2004 2
Survivor 10 Israel 10 650,000 and a car 2007–Present 3
Survivor Italia Italia 1 €200,000 2001 1
L'Isola Dei Famosi (Celebrity Season) Rai Due €200,000 2003–Present 6
Survivor TBSmarker ¥10,000,000 2002–2003 4
Robinsonii TV3 Latvia 2001–2003 3
Robinzonai TV3 Lithuania 2001–2003 3
Middle East Survivor LBC 1,000,000SR 2005? 1
Robinsonekspedisjonen TV3 NOK1,000,000 1999–Present 8
Mountain Dew Survivor Pakistan PTV, TV One, ARY US$100,000 2006 (Discontinued) 1
Survivor Philippines GMA Network P3,000,000 2008–Present 2
Wyprawa Robinson TVN 100,000 PLN 2004 1
Survivor TVI Esc10,000,000 2001 1
Last Hero C1R 3,000,000 RUB 2001–2010 7
Denmarkmarker,
Norwaymarker,
Swedenmarker

Robinson VIP (Scandinavian Celebrity Season) TV3 2004 1
FYR Macedoniamarker,
Serbiamarker,
Sloveniamarker

Survivor Srbija Fox televizija
Sitel TV
Nissan Patrol Jeep and 100,000 2008–Present 2
Survivor South Africa M-Net R1,000,000 2006–Present 2
Supervivientes: Expedición Robinson Telecinco 20.000,000 2000–2001 2
La Isla de los FamoS.O.S. (Celebrity Season) Antena 3 €300,000 2003–2005 4
Supervivientes (Celebrity Season) Telecinco €200,000 2006–Present 4
Expedition: Robinson SVT (1997–2003), TV3 (2004–2005), TV4 (2009) Various amount 1997–Present 13
Expedition Robinson TV3 1999–2000 2
Survivor Kanal D (2004), Show TV (2007) 2004, 2007 2
Survivor ITV £1,000,000 2001–2002 2
Survivor CBS US$1,000,000 2000–present 20
Robinson: La Gran Aventura Venevision 100,000,000 VEB 2001–2003 2


See also



References

Further reading

United Kingdom Season #1 (2001)
  • Waddell, Dan. Survivor: Trust No One: The Official Inside Story of TV's Toughest Challenge. London: Carlton, [December,] 2001.


United Kingdom Season #2: Survivor: Panama (2002)
  • Waddell, Dan. Survivor: Panama. London: Carlton, [June,] 2002.


United States Season #1: Survivor: Pulau Tiga, Borneo (2000)
  • Boesch, Rudy, and Jeff Herman. The Book of Rudy: The Wit and Wisdom of Rudy Boesch. No location: Adams Media Corporation, 2001.
  • Burnett, Mark, with Martin Dugard. Survivor: The Ultimate Game: The Official Companion Book to the CBS Television Show. New York: TV Books, 2000.
  • Hatch, Richard. 101 Survival Secrets: How to Make $1,000,000, Lose 100 Pounds, and Just Plain Live Happily. New York: Lyons Press, 2000.
  • Lance, Peter. Stingray: Lethal Tactics of the Sole Survivor: The Inside Story of How the Castaways were Controlled on the Island and Beyond. Portland, Oregon: R.R. Donnelley, 2000.


United States Season #2: Survivor: The Australian Outback (2001)
  • Burnett, Mark. Dare to Succeed: How to Survive and Thrive in the Game of Life. No location: Hyperion, 2001.
  • Survivor II: The Field Guide: The Official Companion to the CBS Television Show. New York: TV Books, 2001.


United States Season #6: Survivor: Amazon (2003)
  • ChillOne, The. The Spoiler: Revealing the Secrets of Survivor. Lincoln, Nebraska: iUniverse, 2003.


United States Season #9: Survivor: Vanuatu -Islands of Fire (2004)
  • Burnett, Mark. Jump In!: Even If You Don't Know How to Swim. New York: Ballantine Books, 2005.


Various Seasons, esp. United States 1–6
  • Survivor Lessons, edited by Matthew J. Smith and Andrew F. Wood. Jefferson, N.C.: McFarland & Company, Inc., 2004.
  • Wright, Christopher J. Tribal Warfare: Survivor and the Political Unconscious of Reality Television (Series: Critical Studies in Television). Lanham, MD: Lexington Books, 2006.


External links




Embed code:






Got something to say? Make a comment.
Your name
Your email address
Message