The Orange Box is a
video game compilation for
Microsoft Windows, the
Xbox 360, and the
PlayStation 3. The Windows and Xbox 360
versions were produced and published by
Valve Corporation and released on October
10, 2007 as both a boxed retail copy and a Windows-only download
through Valve's
Steam
service. The PlayStation 3 version was produced by
Electronic Arts and released on December 11,
2007 in North America and in Europe. Valve has also released a
soundtrack containing music from the
games within the compilation.
The compilation contains five games, all powered by Valve's
Source engine. Two of the games
included,
Half-Life 2 and its
first
stand-alone
expansion,
Episode
One, were previously released as separate products. Three
new games are also contained within the compilation: the second
stand-alone expansion,
Half-Life 2: Episode Two, the
puzzle game Portal, and
Team Fortress 2, the
multiplayer game sequel to the
Quake modification,
Team Fortress. A separate product
entitled
The Black Box was planned, which would have
included only the new games, but it was cancelled.
The Orange Box has received critical acclaim and
Portal was recognized as a surprise favorite of the
package. The PlayStation 3 version of
The Orange Box has
been noted for several technical shortcomings that were not present
in the other versions, which were later fixed through various
patches.
It has sold over 3 million copies as of November 2008.
Overview

Episode Two introduced new rural
environments to the
Half-Life series.
The Orange Box features five complete games compiled into
one retail unit:
Half-Life 2 and its two continuations,
Episode One and
Episode Two;
Portal; and
Team Fortress 2. All of these games use Valve's
Source engine.
Through the
Steam platform
for the
Windows version, the games
can collect and report in-depth data such as where the player's
character died, completion time, and total victories in multiplayer
modes. This data is compiled to generate gameplay statistics for
Episode One,
Episode Two, and
Team Fortress
2.
Although
Half-Life 2 has the largest proportion of
Achievements, there are 99
spread across all five games, exceeding the 50-achievement limit
that Microsoft maintains to feature the most Achievements of any
Xbox 360 product. These Achievements include killing a certain
number of monsters, finding hidden weapon caches, or other tasks
specific to each game.
All the games except
Half-Life 2 contain in-game
commentary that can be enabled, allowing the player to listen to
the developers discuss the creation and purpose of particular
sections and components of each game. This has been a feature of
every Valve game since
Half-Life 2: Lost Coast due to
the commentary's popularity in that game, according to Erik Wolpaw,
lead writer for
Portal.
Half-Life 2
Half-Life 2 is a
science
fiction first-person
shooter game and the sequel to
Half-Life. While remaining
similar in style to the original,
Half-Life 2 introduces
new concepts to the series such as physics-based puzzles and
vehicle sections. The game takes place in the fictional
City 17 and surrounding areas as the player takes on
the role of scientist
Gordon Freeman.
Freeman is thrust into a
dystopian
environment in which the aftermath of the events of
Half-Life have come to bear fully upon human society, and
he is forced to fight against increasingly unfavorable odds in
order to survive. In his struggle, he is joined by various allies,
including former
Black
Mesa colleagues, oppressed citizens of City 17, and the
Vortigaunts.
Half-Life 2
received critical acclaim, including 35
Game of the Year awards, when it was
originally released for Windows in 2004. As of December 3, 2008,
over 6.5 million copies of Half-Life 2 have been sold at retail.
Although Steam sales figures are unknown, their rate surpassed
retail's in mid-2008 and they are significantly more profitable
per-unit.
Half-Life 2: Episode One
Half-Life 2: Episode One continues from the events of
Half-Life
2.
Episode One builds on the original, adding
cooperative play with friendly
non-player characters such as
Alyx Vance, whose new abilities complement
Freeman's abilities and allow her to comprehend and respond to the
player's actions by lending help.It is set immediately after the
end of
Half-Life 2 in the war-torn City 17 and nearby
areas.
Episode One follows scientist Gordon Freeman and
his companion Alyx Vance as they continue to cope with the events
chronicled in
Half-Life 2 and humanity's continuing
struggle against the
Combine.
The game was originally released in 2006 for Windows as a
standalone game and was generally well received, although it was
criticized for its short length and lack of new features.
Half-Life 2: Episode Two
Half-Life 2: Episode Two was first available as part of
the
The Orange Box and focuses on expansive environments,
travel, and less linear play. In the game, Gordon Freeman and the
series' other major characters move away from City 17 to the
surrounding wilderness following the closing events of
Episode
One. The game was praised for its new environments and
features and was well received by critics.
Portal
Portal is a
single-player
first-person action/
puzzle
game that was first available as part of
The Orange Box.
The game consists primarily of a series of puzzles that are solved
by creating portals through which the player and simple objects can
teleport in order to reach an exit point. The portal system and the
unusual physics it creates are the emphasis of this game.
Portal was a surprise favorite of
The Orange Box,
receiving widespread praise and several Game of the Year
awards.
Team Fortress 2

Team Fortress 2's graphical style
has been well received by critics.
Team Fortress 2 is a
multiplayer team-based
first-person shooter that was first
available as part of
The Orange Box. The game is a sequel
to the original
Quake modification,
Team Fortress, and Valve's
Half-Life modification,
Team Fortress Classic. Its focus
is on two competing teams that attack each other in order to
achieve varying objectives, including capturing command points or
defending them from attack, or
capturing a flag. Players can choose to
play as one of nine classes in these teams, each with different
strengths and weaknesses. Unlike most other
Source-powered games,
Team Fortress 2
features a cartoon art style and non-realistic graphics.
Team
Fortress 2 was very well received by critics and consumers
alike; it was particularly praised for its unique artistic
direction and graphics.
Soundtrack
The soundtrack for
The Orange Box consists of music that
Valve employees composed for
Half-Life 2: Episode One,
Half-Life 2: Episode Two,
Portal, and
Team
Fortress 2. It also includes the original version and an
exclusive remix of "Still Alive", both by
Jonathan Coulton. It was released on
December 21, 2007 and is sold by the official Valve Store,
Amazon.com, and digital music services such as
iTunes,
Napster, and
eMusic. A more-complete version of this
soundtrack that also includes music files from
Half-Life
and
Half-Life 2 was released on Steam as part of the
Audiosurf package. "
Still Alive" was subsequently
released as a free downloadable song for the
music video game Rock Band on March 31,
2008.
Development
The Black Box
Valve planned on releasing an additional compilation for Windows
entitled
The Black Box, which would have contained only
the new material—
Episode Two,
Portal, and
Team Fortress 2.
The Black Box was later canceled for
retail and is now only available through Steam exclusively to owners of
certain ATI
graphics cards, who received a voucher for a free
copy of The Black Box.
During development, the simultaneous release of two game
compilation packages with different content combinations was touted
by Valve as a new direction for the game industry.
Gabe Newell, co-founder of Valve, said, "
The
Black Box and
The Orange Box represent a new approach
to publishing multiple products on multiple platforms." After first
discontinuing
The Black Box, however, Valve released all
the new material for individual download via Steam.
The Black Box was to be priced
US$10
lower than
The Orange Box. To compensate for the
cancellation of
The Black Box, Valve offered gift
subscriptions to Steam users who had previously purchased
Half-Life 2 or
Half-Life 2: Episode One and then
purchased
The Orange Box so that they could give their
second copies of those two games as gifts to people added to their
Steam Friends list. Still, the cancellation of
The Black
Box sparked complaints from game critics and consumers alike,
unhappy that they were obliged to pay for games that they already
owned. It also raised concerns among those who had bought the ATI
Radeon HD 2900 XT
graphics card, which came with a voucher for
The Black
Box, but Valve clarified that only the retail version of
The Black Box had been canceled. While Valve never
expressed its reasons for this decision, industry writers
speculated that it might have been to increase profits on retail
copies or to avoid customer confusion between similar game packages
and their availability across the platforms.
PlayStation 3 version
While the Windows and Xbox 360 versions of
The Orange Box
were developed and published by Valve, the development of the
PlayStation 3 port was outsourced to
Electronic Arts. In an interview with
Edge magazine before the
game's release, Valve co-founder Gabe Newell commented, "I think
the people who have
The Orange Box on the PS3 are going to
be happy with their game experience. We've done the PC and 360
versions here and EA has a team doing the PS3 version – and
they'll make the PS3 version a good product; EA got the job done in
putting a lot of people with PS3 experience on the project. But I
think it's harder to get it to the same standard as the 360 and PC
versions". Despite this, he noted that Valve will probably handle
PlayStation 3 versions of its products in the future.
In a preview of
The Orange Box in November 2007,
1UP.com revealed numerous problems with the late
beta build of EA's
PlayStation 3 version of
The Orange Box, citing pervasive
frame rate issues which, they claimed,
"at best merely hinder gameplay and at worst make the experience
downright unplayable."
IGN's Hilary Goldstein
disagreed, writing that although EA "is one of the worst offenders
when it comes to porting games to the PS3," the frame rate issues
were not bad enough "to make me throw my controller in
disgust."
On January 3, 2008, IGN reported that Valve employees had created a
thread on Valve's
website forums for players to list the
problems they had encountered and to suggest fixes, which caused
speculation that a
patch was being
planned to address the issues in the PlayStation 3 version, such as
the frame rate issues, the connection problems in
Team Fortress
2, and the slow loading times in
Portal. A patch for
the PlayStation 3 version was later released in North America on
March 19, 2008 and Europe a short while after that; however, it
made no mention of fixing frame rate issues or slow loading
times.
Region-specific versions
Valve deactivated accounts with
CD keys
that were purchased outside of the consumer's territory in order to
maintain the integrity of
region-specific licensing. This generated
complaints from North American customers who had circumvented their
Steam
end-user license
agreement by purchasing
The Orange Box through
cheaper, Asian retailers. Some customers who then purchased the
game a second time from a local vendor experienced difficulty
adding the new CD key to their accounts in order to activate their
newly-purchased games and also had trouble communicating with
Steam's customer support team about this problem. Doug Lombardi of
Valve stated, "Some of these users have subsequently purchased a
legal copy after realizing the issue and were having difficulty
removing the illegitimate keys from their Steam accounts. Anyone
having this problem should contact Steam Support to have the Thai
key removed from their Steam account."
The German version of
The Orange Box is set to a low
violence mode in order to comply with
German laws regulating the
sale of violent video games. Blood effects are replaced by sparks
and bullet wounds are replaced with dents as if the characters were
metal robots. Additionally in
Team Fortess 2, instead of
body parts being scattered after a player's character is blown
apart, various items such as hamburgers, coils,
rubber ducks, and
Chattery Teeth appear. Characters from
different classes leave different items and different ratios of
these items when killed by explosives. In the
Half-Life
games, bodies fade away after the death of
non-player characters and the blood has
been altered to a grey color.
Promotions
Pre-purchasing of the Windows version on Steam began on September
11, 2007. Those who pre-purchased via this method received a
ten-percent discount and were able to play the
Team Fortress
2 beta
starting on September 17, 2007.
The Orange Box comes with
Peggle Extreme, a ten-level playable demo of
Peggle Deluxe that is only available for PC,
with graphical themes from
The Orange Box.
Peggle, published by
PopCap
Games, is a puzzle game combining elements of
pinball and
pachinko.
Reception

Portal became a surprise favorite
among reviewers.
Since its release,
The Orange Box has been met with
universal acclaim from reviewers.
IGN described
The Orange Box as "the deal of the century" and awarded
both the Windows and Xbox 360 versions with an Editors' Choice
Award. All three versions won
GameSpot's
Editors' Choice Award. Approximately 3 million copies of
The
Orange Box have been sold by the end of November 2008.
Portal has been singled out for praise by reviewers.
Official Xbox
Magazine admired its unique puzzle gameplay mechanics,
stating that it was the first major advance in puzzle gaming "since
Russians started
dropping blocks."
The Escapist's usually acerbically
critical reviewer,
Ben Croshaw, stated
in his
Zero Punctuation review that
he couldn't think of any criticism for
Portal, which has
"some of the funniest pitch-black humor [he had] ever heard in a
game" and concluded that it is "absolutely sublime from start to
finish, and I will jam forks into my eyes if I ever use those words
to describe anything else, ever again."
The PlayStation 3 version's critical review scores suffered because
of the technical issues first uncovered by 1UP.com. While
discussing the retail version on a
podcast,
1UP.com staff members agreed that a significant number of the frame
rate problems had been resolved, but not all of them. They
concluded that the PlayStation 3 version was not quite as smooth as
the Xbox 360 version and recommended that "if you own both
[consoles], you should do the 360" version.
Kotaku's Michael McWhertor echoed that
recommendation, stating that those who only have a PlayStation 3
should still consider
The Orange Box.
While
frame rate issues were the main
complaint, the PlayStation 3 version was also criticized for
unreliable
voice chat and excessive
network delay or
lag in
Team Fortress
2, as well as long load times generally. It was, however,
praised for featuring
anti-aliasing
like the Windows version and was also praised for its exclusive
quick-save feature, neither of which were present in the Xbox 360
version. After release, the game received further criticism from
fans for the lack of surround sound support when using an optical
cable. An open letter to Valve, asking them to put pressure on EA
to release a fix was posted to the Steam forum. A response was
posted by a Valve employee going by the name of "BurtonJ",
directing disappointed customers to a dedicated thread on the
subject.
Awards
The Orange Box has won a number of awards for its overall
high standard and use of technology. The compilation won "Computer
Game of the Year" at the
Academy of
Interactive Arts & Sciences' 11th Annual
Interactive Achievement
Awards and was nominated in the "Overall Game of the Year",
"Action Game of the Year", and "Outstanding Innovation in Gaming"
categories.
The Orange Box won the "Breakthrough
Technology Award" and the "Best PC Game Award" at the 2007
Spike Video Game Awards, and was
additionally nominated in the "Game of the Year", "Best Shooter",
"Best Xbox 360 Game", and "Best Multiplayer Game" categories. It
was also named the second-best video game of 2007 by
Time Magazine, while the
PlayStation 3 version was nominated in the category of Action
and Adventure at the
BAFTA Video Games Awards.
Valve also received developer awards for their work on
The
Orange Box.
The Orange Box received 17 Game of the
Year awards and over 100 awards in total. The Orange Box was placed
as the 22nd most influential video game in history by the
Guinness World
Records Gamer's Edition, 2009.
Portal won "Outstanding Achievement in Game Design",
"Outstanding Achievement in Game Play Engineering", and
"Outstanding Character Performance" at the 11th Annual Interactive
Achievement Awards. The game won 76 awards, including 37 Game of
the Year awards, and was recognized for innovative design and game
mechanics. The dark humor of
Portal and the ending music
track
Still Alive were also singled out for awards.
Team Fortress 2 was nominated in the categories of
"Outstanding Achievement in Art Direction" and "Outstanding
Achievement in Animation" at the 11th Interactive Achievement
Awards. Although unsuccessful at the IAA, the game did receive 10
awards, including five Game of the Year awards, and other awards
for its artistic direction and multiplayer gameplay.
Half-Life 2: Episode Two won four awards, including one
Game of the Year award, and was recognized for excellent
NPC AI, level design, and story.
References
External links