Tomb Raider Chronicles is the fifth
game in the
Tomb Raider series and the
sequel to
Tomb Raider: The Last
Revelation. It was
developed by
Core Design and
published by
Eidos Interactive. The game was originally
released in 2000 for
PC,
Sega Dreamcast and
PlayStation.
Storyline
Tomb Raider Chronicles opens just days after the events of
The Last Revelation. Lara is still missing and presumed
dead. A memorial service at Croft Manor brings together three old
friends of Lara: Winston, Charles Kane and Father Patrick Dunstan.
While the rain outside is pouring, the three reminisce about Lara's
earlier adventures: The hunt for the Philosopher's Stone in Rome, a
deep sea dive off the coast of Russia in search of the Spear of
Destiny, a brush with Hell spawn in old Ireland, and a foray into a
high-tech office complex to retrieve the Iris artefact.
Meanwhile,
hundreds of miles away Werner Von
Croy coordinates the frantic dig searching for answers buried
deep beneath the Egyptian
desert.
Gameplay
The
gameplay of
Tomb Raider
Chronicles is closely tied to that of
The Last Revelation. In terms of
movement, the only new additions to Lara's skills are the ability
to walk on a
tightrope, the ability to
grab and swing on
horizontal bars and
the ability to drop from a ledge forwards while crouching. Several
weapons from
the
previous game have disappeared but the
MP5
submachine gun from
Tomb Raider III and the
revolver from
The Last Revelation
have returned. A new tool takes the form of the grappling hook,
which is used to latch on certain areas of the ceiling and swing
across vaults. Only one vehicle (of sorts) appears: a high-tech
diving suit designed to penetrate deep waters.
The game consists of four sub-adventures and takes Lara to Rome, a
Russian submarine base, a haunted island called the Black Isle in
Ireland, and a high-tech building in New York. Secrets in
Tomb
Raider Chronicles are represented by a golden rose (much like
the dragons in
Tomb Raider
II). In total there are 36 scattered throughout the game
and when the player has found every one of them, a new special
features menu is unlocked from the Options screen.
Tomb Raider Level Editor
The
Tomb Raider Level Editor is a package
of tools used to create
game
levels for
Tomb
Raider: The Last Revelation. Part of the package, the Room
Editor, was used by the
Core Design
developers to create Tomb Raider levels. A version of the level
editor was released to the public in 2000, as a second disc with
Tomb Raider Chronicles (PC version only), that allows the
user to create levels for
Tomb Raider: The Last
Revelation.
Reception
Although praised for improved graphics over previous
Tomb
Raider games,
Chronicles was criticized for mediocre
sound, bad voice acting, and lack of originality. Ron Dulin of
GameSpot said that players would "feel like
[they are] playing a game from five years ago."
Although IGN staff did not notice any
software bugs, GameSpot encountered crashes,
clipped graphics, and cut scenes that would not play. In the last
stage, "Red Alert", loading certain save points may cause key items
to disappear. Sometimes specific events will not be triggered. The
game even felt as old as the original Tomb Raider engine, and its
"grid system" of level design seemed to be showing its age.
Some puzzles were criticized, although were noted as trying to have
a more modern approach than the typical
Tomb Raider
puzzles, including elements such as pushing blocks. Some were
extremely hard due to a lack of clarity of how Lara can interact
with the environment; Lara could perform new moves, but players
were not told how to perform them. Items were more hidden than in
previous games and would blend in with the environment. In the
level "Old Mill", there is a coin that has to be picked up in spot
with a yellow background; it blends in almost completely and the
player cannot progress until it is picked up. If the player goes
forward a short distance away from the coin, a cutscene occurs and
Lara is spawned in a different location.
Notes
External links