A
video arcade (also known as an
amusement
arcade in the United Kingdom, in Japan,
fliperama in Brazil or as an "arcade") is a venue
where people play
arcade video games
that are housed in colourfully-decorated cabinets. The cabinets
consist of a video monitor, gameplay controls (often a joystick)
and buttons, computer hardware and software, sometimes including
sound hardware and a
coin-,
token-, or magnetic card-based payment
mechanism.
While most classic 1980s-era video games such as
Space Invaders and
Donkey Kong are played in
tall upright cabinets, some games such as
Ms. Pac-Man are played in smaller boxes
with a flat, clear
glass or
acrylic glass top. As well, some car
racing games such as
The Fast and the
Furious and flight simulation-style games include a seat or
enclosed area for the player.
In addition to video games, arcades may also have other games, such
as
pinball machines,
redemption games,
merchandiser games, or coin-operated
billiards tables. In some countries, some types of
video arcades are legally allowed to provide
gambling machines such as
slot machines or
pachinko
machines.
Video arcades started springing up in the late 1970s and were most
popular during the
golden age
of arcade games, the early 1980s.Arcades became popular with
adolescents, which led parents to be concerned that video game
playing might cause children to
skip school.
Many video arcades began closing in the late 1990s, as the
technology of home video game consoles began to rival and
eventually exceed that of arcade games.
However, video arcades
remained popular in Japan
, where they
are called game centers (ゲームセンター).
Types of games
The
video games are typically in
arcade cabinets. The most common kind are
uprights, tall boxes with a monitor and controls in front.
Customers insert
coins or
tokens into the machines (or use magnetic cards)
and stand in front of them to play the
game.
These traditionally were the most popular arcade format, although
presently American arcades make much more money off deluxe driving
games and ticket redemption games. Japanese arcades, while also
heavily featuring deluxe games, continue to do well with
traditional
JAMMA
arcade video games.
Some machines, such as
Ms.
Pac-Man and
Joust, are occasionally in smaller
boxes with a flat, clear
glass or
acrylic glass top; the player sits at the
machine playing it, looking down. This style of
arcade game is known as a
cocktail-style
arcade game table, since they were first popularlized in
bars and pubs. For two player games on
this type of machine, the players sit on opposite sides with the
screen flipped upside down for each player. A few cocktail-style
games had players sitting next to rather than across from one
another. Both
Joust and
Gun
Fight had these type of tables.
Some arcade games, such as
racing games,
are designed to be sat in or on. These types of games are sometimes
referred to as
sit-down games.
Sega
and
Namco are two of the largest manufacturers
of these types of arcade games.
In addition to video games, arcades may also have other games, such
as
pinball machines,
redemption games and merchandiser games.
Pinball machines have a tilted, glass-covered play area in which
the player uses mechanical flippers to direct a heavy metal ball
towards lighted targets. Redemption games reward winners with
tickets that can be redeemed for prizes such as toys or novelty
items. The prizes are usually displayed behind a counter or in a
glass showcase, and an arcade employee gives the items to players
after counting their tickets. Merchandiser games reward winners
with prizes such as stuffed toys, CDs, DVDs, or candy which are
dispensed directly from the machine.
Arcades typically have change machines to dispense tokens or
quarters when bills are inserted, and may also have
vending machines which sell soft drinks,
candy, and chips. Arcades may play recorded music or a radio
station over a
public address
system. Video arcades typically have subdued lighting to
inhibit glare on the screen and enhance the viewing of the games'
video display, as well as of any
decorative lighting on the cabinets.
In some countries, some types of video arcades are legally allowed
to provide
gambling machines such as
slot machines and
pachinko machines. Large arcades may also have
small coin-operated ride-on toys for small children. Some
businesses, such as
Dave &
Buster's, combine a bar and restaurant with a video
arcade.
History
1970s and 1980s
Arcades catering to video games began to gain momentum in the late
1970s with games such as
Space
Invaders (
1978) and
Galaxian (
1979) and became widespread in
1980 with
Pac-Man, Centipede and others. The
central processing unit in
these games allowed for more complexity than earlier
discrete circuitry games such as Atari's
Pong (
1972).
During the late 1970s, video arcade game technology had become
sophisticated enough to offer good-quality graphics and sounds, but
it was still fairly basic (realistic images and
full motion video were not yet available, and only
a few games used spoken voice) and so the success of a game had to
rely on simple and fun gameplay. This emphasis on the gameplay is
why many of these games continue to be enjoyed today despite having
been vastly outdated by modern computing technology.
The
golden age of arcade
games in the 1980s was a peak era of
video arcade game popularity, innovation, and
earnings. Color arcade games became more prevalent and video
arcades themselves started appearing outside of their traditional
bowling alley and bar locales. Games were designed in a wide
variety of
genres
while developers had to work within strict limits of available
processor power and memory.
The era also saw the rapid spread of video
arcades across North America, Western Europe and Japan
.
Video arcade games started to appear in
supermarkets,
restaurants,
liquor
stores, bars, and
gas
stations.
In some cities and towns in the US, largely due to parents'
demands, video arcades would be monitored by a sheriff or policeman
to prevent
truancy, and many children would
not be allowed entry into the arcades unless the schools were
closed. Police appearances near the arcades were also intended to
discourage drug dealers or thieves.
Unique among US cities was Ottumwa, Iowa, which, on November 30,
1982, was declared the "Video Game Capital of the World" by Mayor
Jerry Parker. This bold initiative resulted in many historic firsts
in video game history. Playing a central role in arcade history,
Ottumwa was the birth site of the
Twin
Galaxies Intergalactic Scoreboard and the
U.S. National Video Game Team, two
organizations that still exist today. Among the historic firsts
that happened in the Video Game Capital of the World were:
- History's First Video-Game-Themed Parade (Jan. 8, 1983)
Des Moines Register, January 9,
1983
- History's First Video Game World Championship (Jan. 8-9, 1983)
Dallas Times-Herald, Dallas, TX, January
26, 1983
- History's First Brain Wave Studies on Video Game Champions
(July 12, 1983) News Release, July 12, 1983
- History's First Billion-Point Video Game Performance (Jan. 16,
1984) Computer Games magazine, July 1, 1984
- History's First Official Day to Honor a Video Game Player (Jan.
28, 1984) Tim McVey Day Poster, January 28, 1984
High game turnover in Japanese arcades required quick game design,
leading to the adoption of standardized systems like
JAMMA,
Neo-Geo and
CPS-2. These systems were essentially
arcade-only consoles where the video game ROM could be swapped
easily to replace a game. This allowed easier development and
replacement of games, but it also discouraged the hardware
innovation necessary to stay ahead of the technology curve.
Most US arcades didn't even see the intended benefit of this
practice since many games weren't exported to the US, and if they
were, distributors generally refused to release them as simply a
ROM, preferring to sell the entire ROM, console, and sometimes
cabinet as a package. In fact, several arcade systems such as
Sega's
NAOMI board are arcade versions of
home systems.
1990s
By the 1990s, the number of video arcades in North America was
decreasing. Arcades experienced a short resurgence of popularity in
the mid-1990s, but soon began to decline again. This decline was
due mainly to the fact that the technology of home video game
consoles began to rival and eventually exceed that of arcade games.
Also, the rise of the Internet offered a recreational diversion
that would keep many potential arcade customers home. Many arcades
still exist in the US, but not in nearly the large numbers of the
early 1980s.
However, video arcades remained popular in
Japan
, where they are called game
centers (ゲームセンター)
Japanese game centers are made up of four general types of
machines: sit-down games, prize-awarding games,
medal game, and photo booths. Sit-down games are
still the most popular, and as mentioned above, Sega dominates the
market for sit-down games. However, Konami's
Bemani division has dominated the
music simulation genre of games, which is
becoming increasingly popular in Asian culture. Prize-awarding
games often include machines such as the
UFO
catcher. Medal games (メダルゲーム) include pachinko,
pusher game, and slot machines, although players
cannot win money from these machines. Instead, winnings are paid
out in tokens (called "medals," hence the name), which may be used
to play more games.
In the
United
Kingdom
, arcades were particularly popular in seaside resorts where, until around 1994, a
game would cost between 10 pence and 30
pence. The decline of the traditional arcade, however, did
not occur in line with the stagnation in improved technology.
Indeed, it was the huge leap towards polygon 3D in the mid-1990s
that caused the decline. As home console graphics improved, arcade
games had to impress the potential player with expensive, novel
cabinets featuring interactive guns, swords, footpads and other
features.
With the improvements in arcade game technology came considerable
price rises, often at
£1 a game. This
isolated the traditional teen male visitor and many of the
businesses fell into decline. They were forced to accommodate more
for their other traditional visitor group, the middle-aged male,
which precipitated a shift towards gambling. As a result, many
arcades in the UK today are comprised mostly of
slot machines. This parallels the move in the
US towards redemption gaming, which itself resembles gambling;
redemption, however, is targeted towards children as well as
adults.
2000s
In the mid-2000s, Madrid businessman Enrique Martínez updated the
video arcade for the new generation by creating a "hybrid movie
theater with...fog, black light, flashing green lasers,
high-definition digital projectors, vibrating seats, game pads and
dozens of 17-inch screens attached to individual chairs." At the
Yelmo Cineplex in Spain, $390,000 was spent refitting a theater
into a "high-tech video gaming hall seating about 50 people." In
Germany, the CinemaxX movie theater company is also considering
this approach. It conducted a four-month trial with video games to
test the level of demand for video gaming in a theater
setting.
Manufacturers started adding innovative features to games in the
2000s.
Konami used motion and position
sensing of the player in
Police 911 in
2000 and
Mocap Boxing in 2001.
Sega started using "Tuning cards" in games such as the
Initial D series of games
allowing the customer to save game data on a card vended from the
game. Arcade games continued to use a variety of games with
enhanced features to attract clients, such as motorized seating
areas, interconnected games, and surround sound systems. Redemption
and merchandiser games are also a staple of arcades in the 2000s.
One of the most popular redemption games, Deal or No Deal by ICE,
simulates the popular television game show. Merchandiser games such
as
Stacker by LAI Games gives the
player the chance to win high end prizes like iPods and cell
phones.
Major game center operators
See also
http://midlandzwingerzzzuk.a1.jcink.com/
References
- The New Video Arcade in Spain Might Be the Movie Theater -
New York Times
- Police 911 Videogame by Konami (2000) - The
International Arcade Museum and the KLOV
- MoCap Boxing Videogame by Konami (2001) - The
International Arcade Museum and the KLOV