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A web server is a computer program that delivers (serves) content, such as this web page, using the Hypertext Transfer Protocol. The term web server can also refer to the computer or virtual machine running the program.


The primary function of a web server is to deliver web pages (HTML documents) and associated content (e.g. images, style sheets, JavaScripts) to client. A client, commonly a web browser or web crawler, makes a request for a specific resource using HTTP and, if all goes well, the server responds with the content of that resource. The resource is typically a real file on the server's secondary memory, but this is not necessarily the case and depends on how the web server is implemented.

While the primary function is to serve content, a full implementation of HTTP also includes a way of receiving content from clients. This feature is used for submitting web forms, including uploading of files.

Many generic web servers also support server-side scripting (e.g. Apache HTTP Server and PHP). This means that the behaviour of the web server can be scripted in separate files, while the actual server software remains unchanged. Usually, this functionality is used to create HTML documents on-the-fly as opposed to return fixed documents. This is referred to as dynamic and static content respectively.

Highly niched web servers can be found in devices such as printers and routers in order to ease administration using a familiar user interface in the form of a web page.

History of web servers

The world's first web server.
In 1989 Tim Berners-Lee proposed to his employer CERNmarker (European Organization for Nuclear Research) a new project, which had the goal of easing the exchange of information between scientists by using a hypertext system. As a result of the implementation of this project, in 1990 Berners-Lee wrote two programs:

Between 1991 and 1994 the simplicity and effectiveness of early technologies used to surf and exchange data through the World Wide Web helped to port them to many different operating systems and spread their use among lots of different social groups of people, first in scientific organizations, then in universities and finally in industry.

In 1994 Tim Berners-Lee decided to constitute the World Wide Web Consortium to regulate the further development of the many technologies involved (HTTP, HTML, etc.) through a standardization process.

Common features

  1. Virtual hosting to serve many web sites using one IP address.
  2. Large file support to be able to serve files whose size is greater than 2 GB on 32 bit OS.
  3. Bandwidth throttling to limit the speed of responses in order to not saturate the network and to be able to serve more clients.

Origin of returned content

The origin of the content sent by server is known as:

Serving static content is usually much faster (from 2 to 100 times) than serving dynamic content, especially if the latter involves data pulled from a database.

Path translation

Web servers are able to map the path component of a Uniform Resource Locator (URL) into:
  • a local file system resource (for static requests);
  • an internal or external program name (for dynamic requests).

For a static request the URL path specified by the client is relative to the Web server's root directory.

Consider the following URL as it would be requested by a client:

The client's web browser will translate it into a connection to with the following HTTP 1.1 request:
 GET /path/file.html HTTP/1.1

The web server on will append the given path to the path of its root directory.  On [[Unix]] machines, this is commonly /var/www.  The result is the local file system resource:


The web server will then read the file, if it exists, and send a response to the client's web browser. The response will describe the content of the file and contain the file itself.

==Load limits==
A web server (program) has defined load limits, because it can handle only a limited number of concurrent client connections (usually between 2 and 80,000, by default between 500 and 1,000) per [[IP address]] (and TCP port) and it can serve only a certain maximum number of requests per second depending on:
* its own settings;
* the HTTP request type;
* content origin (static or dynamic);
* the fact that the served content is or is not [[cache]]d;
* the [[Personal computer hardware|hardware]] and [[Computer software|software]] limits of the OS where it is working.

When a web server is near to or over its limits, it becomes overloaded and thus unresponsive.

==Kernel-mode and user-mode web servers==
A web server can be either implemented into the [[Operating system|OS]] [[kernel (computing)|kernel]], or in [[user space]] (like other regular applications).

An [[in-kernel web server]] (like [[TUX web server|TUX]] on Linux or Microsoft [[Internet Information Services |IIS]] on Windows) will usually work faster because, as part of the system, it can directly use all the hardware resources it needs, such as:

* non-paged memory;
* CPU time-slices;
* network adapters buffers.

Web servers that run in user-mode have to ask the system the permission to use more memory or more CPU resources. Not only these requests to the kernel take time, but they are not always satisfied because the system reserves resources for its own usage and has the responsibility to share hardware resources with all the other running applications. 

Also applications cannot access the system internal buffers, which is causing useless buffer copies that create another handicap for user-mode web servers.  As a consequence, the only way for a user-mode web server to match kernel-mode performances is to raise the quality of its code to much higher standards than the code used into another web server that runs in the kernel.

This is more difficult under Windows than under Linux where the user-mode overhead is 6 times smaller than under Windows.[ High performance kernel mode web server for Windows]

===Overload causes===
At any time web servers can be overloaded because of:
* '''Too much legitimate web traffic.''' Thousands or even millions of clients hitting the web site in a short interval of time. (e.g. [[Slashdot effect]]);
* '''[[DDoS]].''' Distributed Denial of Service attacks;
* '''[[Computer worm]]s''' that sometimes cause abnormal traffic because of millions of infected computers (not coordinated among them);
* '''[[Computer virus#Cross-site scripting virus|XSS viruses]]''' can cause high traffic because of millions of infected browsers and/or [[web servers]];
* '''[[Internet bot|Internet web robots]].''' Traffic not filtered/limited on large web sites with very few resources (bandwidth, etc.);
* '''[[Internet]] (network) slowdowns''', so that client requests are served more slowly and the number of connections increases so much that server limits are reached;
* '''Web servers ([[computer]]s) partial unavailability.''' This can happen because of required or urgent maintenance or upgrade, hardware or software failures, [[back-end]] (e.g. [[Database|DB]]) failures, etc.;  in these cases the remaining web servers get too much traffic and become overloaded.

===Overload symptoms===
The symptoms of an overloaded web server are:
* requests are served with (possibly long) delays (from 1 second to a few hundred seconds);
* [[List of HTTP status codes|500, 502, 503, 504 HTTP errors]] are returned to clients (sometimes also unrelated [[HTTP 404|404 error]] or even [[List of HTTP status codes|408 error]] may be returned);
* [[Transmission control protocol|TCP]] connections are refused or reset (interrupted) before any content is sent to clients;
* in very rare cases, only partial contents are sent (but this behavior may well be considered a [[Software bug|bug]], even if it usually depends on unavailable system resources).

===Anti-overload techniques===
To partially overcome above load limits and to prevent overload, most popular web sites use common techniques like:
* '''managing network traffic''', by using:
** '''[[Firewall]]s''' to block unwanted traffic coming from bad IP sources or having bad patterns;
** '''HTTP traffic managers''' to drop, redirect or rewrite requests having bad [[HTTP]] patterns;
** [[Bandwidth management]]''' and '''[[traffic shaping]]''', in order to smooth down peaks in network usage;
* deploying '''[[web cache]]''' techniques;
* using different [[domain name]]s to serve different (static and dynamic) content by separate Web servers, i.e.:


  • using different domain names and/or computers to separate big files from small and medium sized files; the idea is to be able to fully cache small and medium sized files and to efficiently serve big or huge (over 10 - 1000 MB) files by using different settings;
  • using many Web servers (programs) per computer, each one bound to its own network card and IP address;
  • using many Web servers (computers) that are grouped together so that they act or are seen as one big Web server, see also: Load balancer;
  • adding more hardware resources (i.e. RAM, disks) to each computer;
  • tuning OS parameters for hardware capabilities and usage;
  • using more efficient computer programs for web servers, etc.;
  • using other workarounds, especially if dynamic content is involved.

Market structure

Market share of major web servers

Given below is a list of top Web server software vendors published in a Netcraft survey in January 2009.

Vendor Product Web Sites Hosted Percent
Apache Apache 108,078,535 46.90%
Microsoft IIS 49,723,999 21.58%
Tencent 30,069,136 13.05%
Google GWS 13,819,947 6.0%
nginx nginx 13,813,997 5.99%
lighttpd lighttpd ???? ??.??%

See also


External links

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